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https://github.com/servo/servo.git
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416 lines
17 KiB
Rust
416 lines
17 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use compositor::IOCompositor;
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use windowing::{MouseWindowEvent, WindowMethods};
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use azure::azure_hl;
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use euclid::length::Length;
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use euclid::point::{Point2D, TypedPoint2D};
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use euclid::size::TypedSize2D;
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use euclid::rect::Rect;
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use gfx::paint_task::Msg as PaintMsg;
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use layers::color::Color;
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use layers::geometry::LayerPixel;
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use layers::layers::{Layer, LayerBufferSet};
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use script_traits::CompositorEvent::{ClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent};
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use script_traits::{ScriptControlChan, ConstellationControlMsg};
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use msg::compositor_msg::{Epoch, LayerId, LayerProperties, ScrollPolicy};
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use msg::constellation_msg::PipelineId;
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use std::rc::Rc;
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pub struct CompositorData {
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/// This layer's pipeline id. The compositor can associate this id with an
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/// actual CompositionPipeline.
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pub pipeline_id: PipelineId,
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/// The ID of this layer within the pipeline.
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pub id: LayerId,
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/// The behavior of this layer when a scroll message is received.
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pub wants_scroll_events: WantsScrollEventsFlag,
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/// Whether an ancestor layer that receives scroll events moves this layer.
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pub scroll_policy: ScrollPolicy,
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/// The epoch that has been requested for this layer (via send_buffer_requests).
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pub requested_epoch: Epoch,
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/// The last accepted painted buffer for this layer (via assign_pained_buffers).
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pub painted_epoch: Epoch,
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/// The scroll offset originating from this scrolling root. This allows scrolling roots
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/// to track their current scroll position even while their content_offset does not change.
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pub scroll_offset: TypedPoint2D<LayerPixel, f32>,
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}
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impl CompositorData {
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pub fn new_layer(pipeline_id: PipelineId,
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layer_properties: LayerProperties,
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wants_scroll_events: WantsScrollEventsFlag,
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tile_size: usize)
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-> Rc<Layer<CompositorData>> {
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let new_compositor_data = CompositorData {
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pipeline_id: pipeline_id,
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id: layer_properties.id,
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wants_scroll_events: wants_scroll_events,
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scroll_policy: layer_properties.scroll_policy,
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requested_epoch: Epoch(0),
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painted_epoch: Epoch(0),
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scroll_offset: Point2D::typed(0., 0.),
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};
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Rc::new(Layer::new(Rect::from_untyped(&layer_properties.rect),
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tile_size,
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to_layers_color(&layer_properties.background_color),
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1.0,
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layer_properties.establishes_3d_context,
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new_compositor_data))
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}
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}
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pub trait CompositorLayer {
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fn update_layer_except_bounds(&self, layer_properties: LayerProperties);
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fn update_layer(&self, layer_properties: LayerProperties);
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fn add_buffers<Window>(&self,
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compositor: &IOCompositor<Window>,
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new_buffers: Box<LayerBufferSet>,
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epoch: Epoch)
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where Window: WindowMethods;
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/// Destroys all layer tiles, sending the buffers back to the painter to be destroyed or
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/// reused.
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fn clear<Window>(&self, compositor: &IOCompositor<Window>) where Window: WindowMethods;
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/// Destroys tiles for this layer and all descendent layers, sending the buffers back to the
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/// painter to be destroyed or reused.
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fn clear_all_tiles<Window>(&self, compositor: &IOCompositor<Window>)
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where Window: WindowMethods;
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/// Removes the root layer (and any children) for a given pipeline from the
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/// compositor. Buffers that the compositor is holding are returned to the
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/// owning paint task.
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fn remove_root_layer_with_pipeline_id<Window>(&self,
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compositor: &IOCompositor<Window>,
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pipeline_id: PipelineId)
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where Window: WindowMethods;
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/// Destroys all tiles of all layers, including children, *without* sending them back to the
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/// painter. You must call this only when the paint task is destined to be going down;
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/// otherwise, you will leak tiles.
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///
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/// This is used during shutdown, when we know the paint task is going away.
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fn forget_all_tiles(&self);
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/// Move the layer's descendants that don't want scroll events and scroll by a relative
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/// specified amount in page coordinates. This also takes in a cursor position to see if the
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/// mouse is over child layers first. If a layer successfully scrolled returns either
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/// ScrollPositionUnchanged or ScrollPositionChanged. If no layer was targeted by the event
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/// returns ScrollEventUnhandled.
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fn handle_scroll_event(&self,
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delta: TypedPoint2D<LayerPixel, f32>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult;
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// Takes in a MouseWindowEvent, determines if it should be passed to children, and
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// sends the event off to the appropriate pipeline. NB: the cursor position is in
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// page coordinates.
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fn send_mouse_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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event: MouseWindowEvent,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods;
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fn send_mouse_move_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods;
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fn clamp_scroll_offset_and_scroll_layer(&self,
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new_offset: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult;
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fn scroll_layer_and_all_child_layers(&self,
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new_offset: TypedPoint2D<LayerPixel, f32>)
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-> bool;
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/// Return a flag describing how this layer deals with scroll events.
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fn wants_scroll_events(&self) -> WantsScrollEventsFlag;
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/// Return the pipeline id associated with this layer.
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fn pipeline_id(&self) -> PipelineId;
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}
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#[derive(Copy, PartialEq, Clone)]
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pub enum WantsScrollEventsFlag {
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WantsScrollEvents,
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DoesntWantScrollEvents,
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}
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fn to_layers_color(color: &azure_hl::Color) -> Color {
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Color { r: color.r, g: color.g, b: color.b, a: color.a }
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}
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trait Clampable {
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fn clamp(&self, mn: &Self, mx: &Self) -> Self;
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}
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impl Clampable for f32 {
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/// Returns the number constrained within the range `mn <= self <= mx`.
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/// If any of the numbers are `NAN` then `NAN` is returned.
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#[inline]
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fn clamp(&self, mn: &f32, mx: &f32) -> f32 {
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match () {
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_ if self.is_nan() => *self,
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_ if !(*self <= *mx) => *mx,
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_ if !(*self >= *mn) => *mn,
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_ => *self,
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}
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}
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}
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fn calculate_content_size_for_layer(layer: &Layer<CompositorData>)
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-> TypedSize2D<LayerPixel, f32> {
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layer.children().iter().fold(Rect::zero(),
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|unioned_rect, child_rect| {
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unioned_rect.union(&*child_rect.bounds.borrow())
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}).size
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}
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#[derive(PartialEq)]
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pub enum ScrollEventResult {
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ScrollEventUnhandled,
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ScrollPositionChanged,
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ScrollPositionUnchanged,
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}
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impl CompositorLayer for Layer<CompositorData> {
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fn update_layer_except_bounds(&self, layer_properties: LayerProperties) {
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self.extra_data.borrow_mut().scroll_policy = layer_properties.scroll_policy;
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*self.transform.borrow_mut() = layer_properties.transform;
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*self.perspective.borrow_mut() = layer_properties.perspective;
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*self.background_color.borrow_mut() = to_layers_color(&layer_properties.background_color);
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self.contents_changed();
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}
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fn update_layer(&self, layer_properties: LayerProperties) {
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*self.bounds.borrow_mut() = Rect::from_untyped(&layer_properties.rect);
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// Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the
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// cursor position to make sure the scroll isn't propagated downwards.
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self.handle_scroll_event(Point2D::typed(0f32, 0f32), Point2D::typed(-1f32, -1f32));
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self.update_layer_except_bounds(layer_properties);
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}
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// Add LayerBuffers to the specified layer. Returns the layer buffer set back if the layer that
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// matches the given pipeline ID was not found; otherwise returns None and consumes the layer
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// buffer set.
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//
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// If the epoch of the message does not match the layer's epoch, the message is ignored, the
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// layer buffer set is consumed, and None is returned.
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fn add_buffers<Window>(&self,
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compositor: &IOCompositor<Window>,
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new_buffers: Box<LayerBufferSet>,
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epoch: Epoch)
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where Window: WindowMethods {
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self.extra_data.borrow_mut().painted_epoch = epoch;
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assert!(self.extra_data.borrow().painted_epoch == self.extra_data.borrow().requested_epoch);
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for buffer in new_buffers.buffers.into_iter().rev() {
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self.add_buffer(buffer);
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}
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let unused_buffers = self.collect_unused_buffers();
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if !unused_buffers.is_empty() { // send back unused buffers
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let pipeline = compositor.get_pipeline(self.pipeline_id());
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let _ = pipeline.paint_chan.send(PaintMsg::UnusedBuffer(unused_buffers));
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}
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}
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fn clear<Window>(&self, compositor: &IOCompositor<Window>) where Window: WindowMethods {
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let mut buffers = self.collect_buffers();
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if !buffers.is_empty() {
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// We have no way of knowing without a race whether the paint task is even up and
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// running, but mark the buffers as not leaking. If the paint task died, then the
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// buffers are going to be cleaned up.
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for buffer in buffers.iter_mut() {
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buffer.mark_wont_leak()
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}
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let pipeline = compositor.get_pipeline(self.pipeline_id());
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let _ = pipeline.paint_chan.send(PaintMsg::UnusedBuffer(buffers));
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}
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}
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/// Destroys tiles for this layer and all descendent layers, sending the buffers back to the
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/// painter to be destroyed or reused.
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fn clear_all_tiles<Window>(&self,
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compositor: &IOCompositor<Window>)
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where Window: WindowMethods {
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self.clear(compositor);
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for kid in self.children().iter() {
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kid.clear_all_tiles(compositor);
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}
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}
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fn remove_root_layer_with_pipeline_id<Window>(&self,
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compositor: &IOCompositor<Window>,
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pipeline_id: PipelineId)
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where Window: WindowMethods {
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// Find the child that is the root layer for this pipeline.
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let index = self.children().iter().position(|kid| {
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let extra_data = kid.extra_data.borrow();
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extra_data.pipeline_id == pipeline_id && extra_data.id == LayerId::null()
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});
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match index {
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Some(index) => {
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// Remove the root layer, and return buffers to the paint task
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let child = self.children().remove(index);
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child.clear_all_tiles(compositor);
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}
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None => {
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// Wasn't found, recurse into child layers
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for kid in self.children().iter() {
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kid.remove_root_layer_with_pipeline_id(compositor, pipeline_id);
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}
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}
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}
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}
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/// Destroys all tiles of all layers, including children, *without* sending them back to the
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/// painter. You must call this only when the paint task is destined to be going down;
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/// otherwise, you will leak tiles.
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///
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/// This is used during shutdown, when we know the paint task is going away.
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fn forget_all_tiles(&self) {
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let tiles = self.collect_buffers();
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for tile in tiles.into_iter() {
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let mut tile = tile;
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tile.mark_wont_leak()
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}
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for kid in self.children().iter() {
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kid.forget_all_tiles();
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}
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}
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fn handle_scroll_event(&self,
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delta: TypedPoint2D<LayerPixel, f32>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult {
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// If this layer doesn't want scroll events, neither it nor its children can handle scroll
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// events.
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if self.wants_scroll_events() != WantsScrollEventsFlag::WantsScrollEvents {
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return ScrollEventResult::ScrollEventUnhandled;
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}
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//// Allow children to scroll.
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let scroll_offset = self.extra_data.borrow().scroll_offset;
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let new_cursor = cursor - scroll_offset;
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for child in self.children().iter() {
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let child_bounds = child.bounds.borrow();
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if child_bounds.contains(&new_cursor) {
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let result = child.handle_scroll_event(delta, new_cursor - child_bounds.origin);
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if result != ScrollEventResult::ScrollEventUnhandled {
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return result;
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}
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}
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}
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self.clamp_scroll_offset_and_scroll_layer(scroll_offset + delta)
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}
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fn clamp_scroll_offset_and_scroll_layer(&self, new_offset: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult {
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let layer_size = self.bounds.borrow().size;
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let content_size = calculate_content_size_for_layer(self);
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let min_x = (layer_size.width - content_size.width).get().min(0.0);
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let min_y = (layer_size.height - content_size.height).get().min(0.0);
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let new_offset : TypedPoint2D<LayerPixel, f32> =
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Point2D::new(Length::new(new_offset.x.get().clamp(&min_x, &0.0)),
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Length::new(new_offset.y.get().clamp(&min_y, &0.0)));
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if self.extra_data.borrow().scroll_offset == new_offset {
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return ScrollEventResult::ScrollPositionUnchanged;
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}
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// The scroll offset is just a record of the scroll position of this scrolling root,
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// but scroll_layer_and_all_child_layers actually moves the child layers.
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self.extra_data.borrow_mut().scroll_offset = new_offset;
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let mut result = false;
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for child in self.children().iter() {
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result |= child.scroll_layer_and_all_child_layers(new_offset);
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}
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if result {
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return ScrollEventResult::ScrollPositionChanged;
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} else {
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return ScrollEventResult::ScrollPositionUnchanged;
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}
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}
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fn send_mouse_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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event: MouseWindowEvent,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods {
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let event_point = cursor.to_untyped();
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let message = match event {
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MouseWindowEvent::Click(button, _) =>
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ClickEvent(button, event_point),
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MouseWindowEvent::MouseDown(button, _) =>
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MouseDownEvent(button, event_point),
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MouseWindowEvent::MouseUp(button, _) =>
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MouseUpEvent(button, event_point),
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};
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let pipeline = compositor.get_pipeline(self.pipeline_id());
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let ScriptControlChan(ref chan) = pipeline.script_chan;
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let _ = chan.send(ConstellationControlMsg::SendEvent(pipeline.id.clone(), message));
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}
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fn send_mouse_move_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods {
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let message = MouseMoveEvent(cursor.to_untyped());
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let pipeline = compositor.get_pipeline(self.pipeline_id());
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let ScriptControlChan(ref chan) = pipeline.script_chan;
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let _ = chan.send(ConstellationControlMsg::SendEvent(pipeline.id.clone(), message));
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}
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fn scroll_layer_and_all_child_layers(&self, new_offset: TypedPoint2D<LayerPixel, f32>)
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-> bool {
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let mut result = false;
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// Only scroll this layer if it's not fixed-positioned.
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if self.extra_data.borrow().scroll_policy != ScrollPolicy::FixedPosition {
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let new_offset = new_offset.to_untyped();
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*self.content_offset.borrow_mut() = Point2D::from_untyped(&new_offset);
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result = true
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}
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let offset_for_children = new_offset + self.extra_data.borrow().scroll_offset;
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for child in self.children().iter() {
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result |= child.scroll_layer_and_all_child_layers(offset_for_children);
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}
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return result;
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}
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fn wants_scroll_events(&self) -> WantsScrollEventsFlag {
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self.extra_data.borrow().wants_scroll_events
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}
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fn pipeline_id(&self) -> PipelineId {
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self.extra_data.borrow().pipeline_id
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}
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}
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