servo/resources/shaders/ps_gradient.vs.glsl
2016-08-03 10:14:42 +02:00

45 lines
1.3 KiB
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define DIR_HORIZONTAL uint(0)
#define DIR_VERTICAL uint(1)
struct Gradient {
PrimitiveInfo info;
vec4 color0;
vec4 color1;
uvec4 dir;
Clip clip;
};
layout(std140) uniform Items {
Gradient gradients[WR_MAX_PRIM_ITEMS];
};
void main(void) {
Gradient gradient = gradients[gl_InstanceID];
VertexInfo vi = write_vertex(gradient.info);
vec2 f = (vi.local_clamped_pos - gradient.info.local_rect.xy) / gradient.info.local_rect.zw;
switch (gradient.dir.x) {
case DIR_HORIZONTAL:
vF = f.x;
break;
case DIR_VERTICAL:
vF = f.y;
break;
}
vClipRect = vec4(gradient.clip.rect.xy, gradient.clip.rect.xy + gradient.clip.rect.zw);
vClipRadius = vec4(gradient.clip.top_left.outer_inner_radius.x,
gradient.clip.top_right.outer_inner_radius.x,
gradient.clip.bottom_right.outer_inner_radius.x,
gradient.clip.bottom_left.outer_inner_radius.x);
vPos = vi.local_clamped_pos;
vColor0 = gradient.color0;
vColor1 = gradient.color1;
}