servo/resources/shaders/ps_image_transform.fs.glsl
2016-08-03 10:14:42 +02:00

13 lines
396 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
vec2 pos = vPos.xy / vPos.z;
if (!point_in_rect(pos, vRect.xy, vRect.xy + vRect.zw)) {
discard;
}
oFragColor = texture(sDiffuse, vUv / vPos.z);
}