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13 lines
396 B
GLSL
13 lines
396 B
GLSL
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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void main(void) {
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vec2 pos = vPos.xy / vPos.z;
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if (!point_in_rect(pos, vRect.xy, vRect.xy + vRect.zw)) {
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discard;
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}
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oFragColor = texture(sDiffuse, vUv / vPos.z);
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}
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