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443 lines
13 KiB
Rust
443 lines
13 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Animated values.
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//!
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//! Some values, notably colors, cannot be interpolated directly with their
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//! computed values and need yet another intermediate representation. This
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//! module's raison d'être is to ultimately contain all these types.
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use app_units::Au;
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use euclid::{Point2D, Size2D};
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use smallvec::SmallVec;
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use std::cmp::max;
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use values::computed::Angle as ComputedAngle;
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use values::computed::BorderCornerRadius as ComputedBorderCornerRadius;
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#[cfg(feature = "servo")]
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use values::computed::ComputedUrl;
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use values::computed::GreaterThanOrEqualToOneNumber as ComputedGreaterThanOrEqualToOneNumber;
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use values::computed::MaxLength as ComputedMaxLength;
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use values::computed::MozLength as ComputedMozLength;
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use values::computed::NonNegativeLength as ComputedNonNegativeLength;
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use values::computed::NonNegativeLengthOrPercentage as ComputedNonNegativeLengthOrPercentage;
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use values::computed::NonNegativeNumber as ComputedNonNegativeNumber;
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use values::computed::PositiveInteger as ComputedPositiveInteger;
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use values::specified::url::SpecifiedUrl;
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pub mod color;
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pub mod effects;
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/// Animate from one value to another.
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///
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/// This trait is derivable with `#[derive(Animate)]`. The derived
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/// implementation uses a `match` expression with identical patterns for both
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/// `self` and `other`, calling `Animate::animate` on each fields of the values.
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/// If a field is annotated with `#[animation(constant)]`, the two values should
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/// be equal or an error is returned.
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///
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/// If a variant is annotated with `#[animation(error)]`, the corresponding
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/// `match` arm is not generated.
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///
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/// If the two values are not similar, an error is returned unless a fallback
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/// function has been specified through `#[animate(fallback)]`.
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pub trait Animate: Sized {
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/// Animate a value towards another one, given an animation procedure.
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>;
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}
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/// An animation procedure.
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///
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/// <https://drafts.csswg.org/web-animations/#procedures-for-animating-properties>
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#[allow(missing_docs)]
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Procedure {
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/// <https://drafts.csswg.org/web-animations/#animation-interpolation>
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Interpolate { progress: f64 },
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/// <https://drafts.csswg.org/web-animations/#animation-addition>
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Add,
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/// <https://drafts.csswg.org/web-animations/#animation-accumulation>
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Accumulate { count: u64 },
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}
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/// Conversion between computed values and intermediate values for animations.
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///
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/// Notably, colors are represented as four floats during animations.
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///
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/// This trait is derivable with `#[derive(ToAnimatedValue)]`.
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pub trait ToAnimatedValue {
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/// The type of the animated value.
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type AnimatedValue;
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/// Converts this value to an animated value.
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fn to_animated_value(self) -> Self::AnimatedValue;
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/// Converts back an animated value into a computed value.
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fn from_animated_value(animated: Self::AnimatedValue) -> Self;
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}
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/// Returns a value similar to `self` that represents zero.
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///
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/// This trait is derivable with `#[derive(ToAnimatedValue)]`. If a field is
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/// annotated with `#[animation(constant)]`, a clone of its value will be used
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/// instead of calling `ToAnimatedZero::to_animated_zero` on it.
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///
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/// If a variant is annotated with `#[animation(error)]`, the corresponding
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/// `match` arm is not generated.
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pub trait ToAnimatedZero: Sized {
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/// Returns a value that, when added with an underlying value, will produce the underlying
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/// value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from
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/// the zero value to the 'by' value, and then adds the result to the underlying value.
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///
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/// This is not the necessarily the same as the initial value of a property. For example, the
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/// initial value of 'stroke-width' is 1, but the zero value is 0, since adding 1 to the
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/// underlying value will not produce the underlying value.
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fn to_animated_zero(&self) -> Result<Self, ()>;
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}
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impl Procedure {
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/// Returns this procedure as a pair of weights.
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///
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/// This is useful for animations that don't animate differently
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/// depending on the used procedure.
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#[inline]
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pub fn weights(self) -> (f64, f64) {
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match self {
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Procedure::Interpolate { progress } => (1. - progress, progress),
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Procedure::Add => (1., 1.),
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Procedure::Accumulate { count } => (count as f64, 1.),
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}
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}
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}
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/// <https://drafts.csswg.org/css-transitions/#animtype-number>
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impl Animate for i32 {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(((*self as f64).animate(&(*other as f64), procedure)? + 0.5).floor() as i32)
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}
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}
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/// <https://drafts.csswg.org/css-transitions/#animtype-number>
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impl Animate for f32 {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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use std::f32;
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let ret = (*self as f64).animate(&(*other as f64), procedure)?;
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Ok(ret.min(f32::MAX as f64).max(f32::MIN as f64) as f32)
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}
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}
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/// <https://drafts.csswg.org/css-transitions/#animtype-number>
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impl Animate for f64 {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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use std::f64;
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let (self_weight, other_weight) = procedure.weights();
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let ret = *self * self_weight + *other * other_weight;
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Ok(ret.min(f64::MAX).max(f64::MIN))
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}
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}
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impl<T> Animate for Option<T>
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where
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T: Animate,
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{
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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match (self.as_ref(), other.as_ref()) {
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(Some(ref this), Some(ref other)) => Ok(Some(this.animate(other, procedure)?)),
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(None, None) => Ok(None),
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_ => Err(()),
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}
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}
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}
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impl Animate for Au {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Au::new(self.0.animate(&other.0, procedure)?))
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}
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}
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impl<T> Animate for Size2D<T>
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where
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T: Animate + Copy,
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{
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Size2D::new(
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self.width.animate(&other.width, procedure)?,
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self.height.animate(&other.height, procedure)?,
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))
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}
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}
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impl<T> Animate for Point2D<T>
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where
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T: Animate + Copy,
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{
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Point2D::new(
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self.x.animate(&other.x, procedure)?,
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self.y.animate(&other.y, procedure)?,
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))
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}
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}
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impl<T> ToAnimatedValue for Option<T>
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where
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T: ToAnimatedValue,
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{
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type AnimatedValue = Option<<T as ToAnimatedValue>::AnimatedValue>;
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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self.map(T::to_animated_value)
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated.map(T::from_animated_value)
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}
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}
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impl<T> ToAnimatedValue for Vec<T>
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where
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T: ToAnimatedValue,
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{
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type AnimatedValue = Vec<<T as ToAnimatedValue>::AnimatedValue>;
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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self.into_iter().map(T::to_animated_value).collect()
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated.into_iter().map(T::from_animated_value).collect()
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}
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}
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impl<T> ToAnimatedValue for SmallVec<[T; 1]>
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where
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T: ToAnimatedValue,
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{
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type AnimatedValue = SmallVec<[T::AnimatedValue; 1]>;
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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self.into_iter().map(T::to_animated_value).collect()
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated.into_iter().map(T::from_animated_value).collect()
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}
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}
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macro_rules! trivial_to_animated_value {
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($ty:ty) => {
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impl $crate::values::animated::ToAnimatedValue for $ty {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated
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}
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}
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}
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}
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trivial_to_animated_value!(Au);
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trivial_to_animated_value!(ComputedAngle);
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trivial_to_animated_value!(SpecifiedUrl);
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#[cfg(feature = "servo")]
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trivial_to_animated_value!(ComputedUrl);
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trivial_to_animated_value!(bool);
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trivial_to_animated_value!(f32);
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impl ToAnimatedValue for ComputedNonNegativeNumber {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated.0.max(0.).into()
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}
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}
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impl ToAnimatedValue for ComputedGreaterThanOrEqualToOneNumber {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated.0.max(1.).into()
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}
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}
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impl ToAnimatedValue for ComputedNonNegativeLength {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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ComputedNonNegativeLength::new(animated.px().max(0.))
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}
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}
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impl ToAnimatedValue for ComputedPositiveInteger {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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max(animated.0, 1).into()
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}
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}
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impl ToAnimatedValue for ComputedNonNegativeLengthOrPercentage {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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animated.0.clamp_to_non_negative().into()
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}
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}
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impl ToAnimatedValue for ComputedBorderCornerRadius {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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ComputedBorderCornerRadius::new((animated.0).0.width.clamp_to_non_negative(),
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(animated.0).0.height.clamp_to_non_negative())
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}
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}
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impl ToAnimatedValue for ComputedMaxLength {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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use values::computed::{Length, LengthOrPercentageOrNone, Percentage};
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match animated {
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ComputedMaxLength::LengthOrPercentageOrNone(lopn) => {
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let result = match lopn {
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LengthOrPercentageOrNone::Length(px) => {
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LengthOrPercentageOrNone::Length(Length::new(px.px().max(0.)))
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},
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LengthOrPercentageOrNone::Percentage(percentage) => {
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LengthOrPercentageOrNone::Percentage(Percentage(percentage.0.max(0.)))
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}
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_ => lopn
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};
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ComputedMaxLength::LengthOrPercentageOrNone(result)
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},
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_ => animated
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}
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}
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}
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impl ToAnimatedValue for ComputedMozLength {
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type AnimatedValue = Self;
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#[inline]
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fn to_animated_value(self) -> Self {
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self
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}
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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use values::computed::{Length, LengthOrPercentageOrAuto, Percentage};
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match animated {
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ComputedMozLength::LengthOrPercentageOrAuto(lopa) => {
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let result = match lopa {
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LengthOrPercentageOrAuto::Length(px) => {
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LengthOrPercentageOrAuto::Length(Length::new(px.px().max(0.)))
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},
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LengthOrPercentageOrAuto::Percentage(percentage) => {
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LengthOrPercentageOrAuto::Percentage(Percentage(percentage.0.max(0.)))
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}
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_ => lopa
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};
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ComputedMozLength::LengthOrPercentageOrAuto(result)
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},
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_ => animated
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}
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}
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}
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impl ToAnimatedZero for Au {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> { Ok(Au(0)) }
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}
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impl ToAnimatedZero for f32 {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> { Ok(0.) }
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}
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impl ToAnimatedZero for f64 {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> { Ok(0.) }
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}
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impl ToAnimatedZero for i32 {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> { Ok(0) }
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}
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impl<T> ToAnimatedZero for Option<T>
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where
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T: ToAnimatedZero,
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{
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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match *self {
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Some(ref value) => Ok(Some(value.to_animated_zero()?)),
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None => Ok(None),
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}
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}
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}
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