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This is triggered when an animation finishes. This is a high priority because it allows us to start rooting nodes with animations in the script thread. This doesn't yet cause a lot of tests to pass because they rely on the existence of `Document.getAnimations()` and the presence of `animationstart` and animationiteration` events.
26 lines
902 B
Text
26 lines
902 B
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://www.w3.org/TR/css3-animations/#animation-events-
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* http://dev.w3.org/csswg/css3-animations/#animation-events-
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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[Exposed=Window]
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interface AnimationEvent : Event {
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constructor(DOMString type, optional AnimationEventInit eventInitDict = {});
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readonly attribute DOMString animationName;
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readonly attribute float elapsedTime;
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readonly attribute DOMString pseudoElement;
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};
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dictionary AnimationEventInit : EventInit {
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DOMString animationName = "";
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float elapsedTime = 0;
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DOMString pseudoElement = "";
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};
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