mirror of
https://github.com/servo/servo.git
synced 2025-07-25 00:00:20 +01:00
* Use webrender_api::units::DevicePixel rather than style_traits::DevicePixel unless interfacing with Stylo Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix OpenHarmony build Signed-off-by: Nico Burns <nico@nicoburns.com> --------- Signed-off-by: Nico Burns <nico@nicoburns.com>
302 lines
11 KiB
Rust
302 lines
11 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
use euclid::{Point2D, Scale, Vector2D};
|
|
use log::{debug, warn};
|
|
use script_traits::{EventResult, TouchId};
|
|
use webrender_api::units::{DeviceIntPoint, DevicePixel, LayoutVector2D};
|
|
|
|
use self::TouchState::*;
|
|
|
|
// TODO: All `_SCREEN_PX` units below are currently actually used as `DevicePixel`
|
|
// without multiplying with the `hidpi_factor`. This should be fixed and the
|
|
// constants adjusted accordingly.
|
|
/// Minimum number of `DeviceIndependentPixel` to begin touch scrolling.
|
|
const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
|
|
/// Factor by which the flinging velocity changes on each tick.
|
|
const FLING_SCALING_FACTOR: f32 = 0.95;
|
|
/// Minimum velocity required for transitioning to fling when panning ends.
|
|
const FLING_MIN_SCREEN_PX: f32 = 3.0;
|
|
/// Maximum velocity when flinging.
|
|
const FLING_MAX_SCREEN_PX: f32 = 4000.0;
|
|
|
|
pub struct TouchHandler {
|
|
pub state: TouchState,
|
|
pub active_touch_points: Vec<TouchPoint>,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub struct TouchPoint {
|
|
pub id: TouchId,
|
|
pub point: Point2D<f32, DevicePixel>,
|
|
}
|
|
|
|
impl TouchPoint {
|
|
pub fn new(id: TouchId, point: Point2D<f32, DevicePixel>) -> Self {
|
|
TouchPoint { id, point }
|
|
}
|
|
}
|
|
|
|
/// The states of the touch input state machine.
|
|
#[derive(Clone, Copy, Debug, PartialEq)]
|
|
pub enum TouchState {
|
|
/// Not tracking any touch point
|
|
Nothing,
|
|
/// A touchstart event was dispatched to the page, but the response wasn't received yet.
|
|
/// Contains the initial touch point.
|
|
WaitingForScript,
|
|
/// Script is consuming the current touch sequence; don't perform default actions.
|
|
DefaultPrevented,
|
|
/// A single touch point is active and may perform click or pan default actions.
|
|
/// Contains the initial touch location.
|
|
Touching,
|
|
/// A single touch point is active and has started panning.
|
|
Panning {
|
|
velocity: Vector2D<f32, DevicePixel>,
|
|
},
|
|
/// No active touch points, but there is still scrolling velocity
|
|
Flinging {
|
|
velocity: Vector2D<f32, DevicePixel>,
|
|
cursor: DeviceIntPoint,
|
|
},
|
|
/// A two-finger pinch zoom gesture is active.
|
|
Pinching,
|
|
/// A multi-touch gesture is in progress. Contains the number of active touch points.
|
|
MultiTouch,
|
|
}
|
|
|
|
/// The action to take in response to a touch event
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub enum TouchAction {
|
|
/// Simulate a mouse click.
|
|
Click,
|
|
/// Scroll by the provided offset.
|
|
Scroll(Vector2D<f32, DevicePixel>),
|
|
/// Zoom by a magnification factor and scroll by the provided offset.
|
|
Zoom(f32, Vector2D<f32, DevicePixel>),
|
|
/// Send a JavaScript event to content.
|
|
DispatchEvent,
|
|
/// Don't do anything.
|
|
NoAction,
|
|
}
|
|
|
|
pub(crate) struct FlingAction {
|
|
pub delta: LayoutVector2D,
|
|
pub cursor: DeviceIntPoint,
|
|
}
|
|
|
|
impl TouchHandler {
|
|
pub fn new() -> Self {
|
|
TouchHandler {
|
|
state: Nothing,
|
|
active_touch_points: Vec::new(),
|
|
}
|
|
}
|
|
|
|
pub fn on_touch_down(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) {
|
|
let point = TouchPoint::new(id, point);
|
|
self.active_touch_points.push(point);
|
|
|
|
self.state = match self.state {
|
|
Nothing => WaitingForScript,
|
|
Flinging { .. } => Touching,
|
|
Touching | Panning { .. } => Pinching,
|
|
WaitingForScript => WaitingForScript,
|
|
DefaultPrevented => DefaultPrevented,
|
|
Pinching | MultiTouch => MultiTouch,
|
|
};
|
|
}
|
|
|
|
pub fn on_vsync(&mut self) -> Option<FlingAction> {
|
|
let Flinging {
|
|
velocity,
|
|
ref cursor,
|
|
} = &mut self.state
|
|
else {
|
|
return None;
|
|
};
|
|
if velocity.length().abs() < FLING_MIN_SCREEN_PX {
|
|
self.state = Nothing;
|
|
return None;
|
|
}
|
|
// TODO: Probably we should multiply with the current refresh rate (and divide on each frame)
|
|
// or save a timestamp to account for a potentially changing display refresh rate.
|
|
*velocity *= FLING_SCALING_FACTOR;
|
|
debug_assert!(velocity.length() <= FLING_MAX_SCREEN_PX);
|
|
Some(FlingAction {
|
|
delta: LayoutVector2D::new(velocity.x, velocity.y),
|
|
cursor: *cursor,
|
|
})
|
|
}
|
|
|
|
pub fn on_touch_move(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
|
|
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
|
|
Some(i) => i,
|
|
None => {
|
|
warn!("Got a touchmove event for a non-active touch point");
|
|
return TouchAction::NoAction;
|
|
},
|
|
};
|
|
let old_point = self.active_touch_points[idx].point;
|
|
|
|
let action = match self.state {
|
|
Touching => {
|
|
let delta = point - old_point;
|
|
|
|
if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
|
delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
|
|
{
|
|
self.state = Panning {
|
|
velocity: Vector2D::new(delta.x, delta.y),
|
|
};
|
|
TouchAction::Scroll(delta)
|
|
} else {
|
|
TouchAction::NoAction
|
|
}
|
|
},
|
|
Panning { ref mut velocity } => {
|
|
let delta = point - old_point;
|
|
// TODO: Probably we should track 1-3 more points and use a smarter algorithm
|
|
*velocity += delta;
|
|
*velocity /= 2.0;
|
|
TouchAction::Scroll(delta)
|
|
},
|
|
Flinging { .. } => {
|
|
unreachable!("Touch Move event received without preceding down.")
|
|
},
|
|
DefaultPrevented => TouchAction::DispatchEvent,
|
|
Pinching => {
|
|
let (d0, c0) = self.pinch_distance_and_center();
|
|
self.active_touch_points[idx].point = point;
|
|
let (d1, c1) = self.pinch_distance_and_center();
|
|
|
|
let magnification = d1 / d0;
|
|
let scroll_delta = c1 - c0 * Scale::new(magnification);
|
|
|
|
TouchAction::Zoom(magnification, scroll_delta)
|
|
},
|
|
WaitingForScript => TouchAction::NoAction,
|
|
MultiTouch => TouchAction::NoAction,
|
|
Nothing => unreachable!(),
|
|
};
|
|
|
|
// If we're still waiting to see whether this is a click or pan, remember the original
|
|
// location. Otherwise, update the touch point with the latest location.
|
|
if self.state != Touching && self.state != WaitingForScript {
|
|
self.active_touch_points[idx].point = point;
|
|
}
|
|
action
|
|
}
|
|
|
|
pub fn on_touch_up(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
|
|
let old = match self.active_touch_points.iter().position(|t| t.id == id) {
|
|
Some(i) => Some(self.active_touch_points.swap_remove(i).point),
|
|
None => {
|
|
warn!("Got a touch up event for a non-active touch point");
|
|
None
|
|
},
|
|
};
|
|
match self.state {
|
|
Touching => {
|
|
// FIXME: If the duration exceeds some threshold, send a contextmenu event instead.
|
|
// FIXME: Don't send a click if preventDefault is called on the touchend event.
|
|
self.state = Nothing;
|
|
TouchAction::Click
|
|
},
|
|
Nothing => {
|
|
self.state = Nothing;
|
|
TouchAction::NoAction
|
|
},
|
|
Panning { velocity } if velocity.length().abs() >= FLING_MIN_SCREEN_PX => {
|
|
// TODO: point != old. Not sure which one is better to take as cursor for flinging.
|
|
debug!(
|
|
"Transitioning to Fling. Cursor is {point:?}. Old cursor was {old:?}. \
|
|
Raw velocity is {velocity:?}."
|
|
);
|
|
debug_assert!((point.x as i64) < (i32::MAX as i64));
|
|
debug_assert!((point.y as i64) < (i32::MAX as i64));
|
|
let cursor = DeviceIntPoint::new(point.x as i32, point.y as i32);
|
|
// Multiplying the initial velocity gives the fling a much more snappy feel
|
|
// and serves well as a poor-mans acceleration algorithm.
|
|
let velocity = (velocity * 2.0).with_max_length(FLING_MAX_SCREEN_PX);
|
|
self.state = Flinging { velocity, cursor };
|
|
TouchAction::NoAction
|
|
},
|
|
Panning { .. } => {
|
|
self.state = Nothing;
|
|
TouchAction::NoAction
|
|
},
|
|
Pinching => {
|
|
self.state = Panning {
|
|
velocity: Vector2D::new(0.0, 0.0),
|
|
};
|
|
TouchAction::NoAction
|
|
},
|
|
Flinging { .. } => {
|
|
unreachable!("On touchup received, but already flinging.")
|
|
},
|
|
WaitingForScript | DefaultPrevented | MultiTouch => {
|
|
if self.active_touch_points.is_empty() {
|
|
self.state = Nothing;
|
|
}
|
|
TouchAction::NoAction
|
|
},
|
|
}
|
|
}
|
|
|
|
pub fn on_touch_cancel(&mut self, id: TouchId, _point: Point2D<f32, DevicePixel>) {
|
|
match self.active_touch_points.iter().position(|t| t.id == id) {
|
|
Some(i) => {
|
|
self.active_touch_points.swap_remove(i);
|
|
},
|
|
None => {
|
|
warn!("Got a touchcancel event for a non-active touch point");
|
|
return;
|
|
},
|
|
}
|
|
match self.state {
|
|
Nothing => {},
|
|
Touching | Panning { .. } | Flinging { .. } => {
|
|
self.state = Nothing;
|
|
},
|
|
Pinching => {
|
|
self.state = Panning {
|
|
velocity: Vector2D::new(0.0, 0.0),
|
|
};
|
|
},
|
|
WaitingForScript | DefaultPrevented | MultiTouch => {
|
|
if self.active_touch_points.is_empty() {
|
|
self.state = Nothing;
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
pub fn on_event_processed(&mut self, result: EventResult) {
|
|
if let WaitingForScript = self.state {
|
|
self.state = match result {
|
|
EventResult::DefaultPrevented => DefaultPrevented,
|
|
EventResult::DefaultAllowed => match self.touch_count() {
|
|
1 => Touching,
|
|
2 => Pinching,
|
|
_ => MultiTouch,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
fn touch_count(&self) -> usize {
|
|
self.active_touch_points.len()
|
|
}
|
|
|
|
fn pinch_distance_and_center(&self) -> (f32, Point2D<f32, DevicePixel>) {
|
|
debug_assert_eq!(self.touch_count(), 2);
|
|
let p0 = self.active_touch_points[0].point;
|
|
let p1 = self.active_touch_points[1].point;
|
|
let center = p0.lerp(p1, 0.5);
|
|
let distance = (p0 - p1).length();
|
|
|
|
(distance, center)
|
|
}
|
|
}
|