mirror of
https://github.com/servo/servo.git
synced 2025-06-20 07:08:59 +01:00
This reverts commite8ffac13d7
, reversing changes made todb923feffe
. Reverting this change because FreeType is *not* thread safe. See the documentation here: http://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html "In multi-threaded applications, make sure that the same FT_Library object or any of its children doesn't get accessed in parallel." We will need to use a `MutexArc` instead.
653 lines
25 KiB
Rust
653 lines
25 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The layout task. Performs layout on the DOM, builds display lists and sends them to be
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/// rendered.
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use css::matching::MatchMethods;
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use css::select::new_stylist;
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use css::node_style::StyledNode;
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use layout::construct::{FlowConstructionResult, FlowConstructor, NoConstructionResult};
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use layout::context::LayoutContext;
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use layout::display_list_builder::{DisplayListBuilder, ToGfxColor};
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use layout::extra::LayoutAuxMethods;
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use layout::flow::{Flow, ImmutableFlowUtils, MutableFlowUtils, PreorderFlowTraversal};
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use layout::flow::{PostorderFlowTraversal};
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use layout::flow;
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use layout::incremental::{RestyleDamage, BubbleWidths};
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use layout::util::{LayoutData, LayoutDataAccess};
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use extra::arc::{Arc, RWArc, MutexArc};
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use gfx::display_list::{ClipDisplayItemClass, DisplayItem, DisplayItemIterator, DisplayList};
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use gfx::font_context::FontContext;
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use gfx::opts::Opts;
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use gfx::render_task::{RenderMsg, RenderChan, RenderLayer};
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use gfx::{render_task, color};
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use script::dom::event::ReflowEvent;
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use script::dom::node::{AbstractNode, LayoutDataRef, LayoutView, ElementNodeTypeId};
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use script::dom::element::{HTMLBodyElementTypeId, HTMLHtmlElementTypeId};
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use script::layout_interface::{AddStylesheetMsg, ContentBoxQuery};
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use script::layout_interface::{ContentBoxesQuery, ContentBoxesResponse, ExitNowMsg, LayoutQuery};
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use script::layout_interface::{HitTestQuery, ContentBoxResponse, HitTestResponse};
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use script::layout_interface::{ContentChangedDocumentDamage, Msg, PrepareToExitMsg};
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use script::layout_interface::{QueryMsg, ReapLayoutDataMsg, Reflow, ReflowDocumentDamage};
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use script::layout_interface::{ReflowForDisplay, ReflowMsg};
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use script::script_task::{ReflowCompleteMsg, ScriptChan, SendEventMsg};
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use servo_msg::constellation_msg::{ConstellationChan, PipelineId};
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use servo_net::image_cache_task::{ImageCacheTask, ImageResponseMsg};
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use servo_net::local_image_cache::{ImageResponder, LocalImageCache};
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use servo_util::geometry::Au;
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use servo_util::time::{ProfilerChan, profile};
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use servo_util::time;
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use servo_util::tree::TreeNodeRef;
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use std::cast::transmute;
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use std::cast;
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use std::cell::Cell;
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use std::comm::Port;
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use std::task;
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use std::util;
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use style::AuthorOrigin;
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use style::Stylesheet;
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use style::Stylist;
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/// Information needed by the layout task.
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struct LayoutTask {
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/// The ID of the pipeline that we belong to.
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id: PipelineId,
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/// The port on which we receive messages.
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port: Port<Msg>,
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/// The channel on which messages can be sent to the constellation.
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constellation_chan: ConstellationChan,
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/// The channel on which messages can be sent to the script task.
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script_chan: ScriptChan,
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/// The channel on which messages can be sent to the painting task.
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render_chan: RenderChan<AbstractNode<()>>,
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/// The channel on which messages can be sent to the image cache.
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image_cache_task: ImageCacheTask,
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/// The local image cache.
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local_image_cache: MutexArc<LocalImageCache>,
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/// The local font context.
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font_ctx: @mut FontContext,
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/// The size of the viewport.
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screen_size: Option<Size2D<Au>>,
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/// A cached display list.
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display_list: Option<Arc<DisplayList<AbstractNode<()>>>>,
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stylist: RWArc<Stylist>,
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/// The channel on which messages can be sent to the profiler.
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profiler_chan: ProfilerChan,
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}
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/// The damage computation traversal.
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#[deriving(Clone)]
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struct ComputeDamageTraversal;
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impl PostorderFlowTraversal for ComputeDamageTraversal {
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#[inline]
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fn process(&mut self, flow: &mut Flow) -> bool {
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let mut damage = flow::base(flow).restyle_damage;
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for child in flow::child_iter(flow) {
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damage.union_in_place(flow::base(*child).restyle_damage)
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}
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flow::mut_base(flow).restyle_damage = damage;
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true
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}
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}
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/// Propagates restyle damage up and down the tree as appropriate.
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///
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/// FIXME(pcwalton): Merge this with flow tree building and/or other traversals.
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struct PropagateDamageTraversal {
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all_style_damage: bool,
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}
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impl PreorderFlowTraversal for PropagateDamageTraversal {
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#[inline]
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fn process(&mut self, flow: &mut Flow) -> bool {
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if self.all_style_damage {
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flow::mut_base(flow).restyle_damage.union_in_place(RestyleDamage::all())
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}
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let prop = flow::base(flow).restyle_damage.propagate_down();
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if prop.is_nonempty() {
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for kid_ctx in flow::child_iter(flow) {
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flow::mut_base(*kid_ctx).restyle_damage.union_in_place(prop)
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}
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}
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true
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}
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}
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/// The bubble-widths traversal, the first part of layout computation. This computes preferred
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/// and intrinsic widths and bubbles them up the tree.
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struct BubbleWidthsTraversal<'self>(&'self mut LayoutContext);
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impl<'self> PostorderFlowTraversal for BubbleWidthsTraversal<'self> {
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#[inline]
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fn process(&mut self, flow: &mut Flow) -> bool {
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flow.bubble_widths(**self);
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true
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}
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#[inline]
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fn should_prune(&mut self, flow: &mut Flow) -> bool {
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flow::mut_base(flow).restyle_damage.lacks(BubbleWidths)
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}
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}
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/// The assign-widths traversal. In Gecko this corresponds to `Reflow`.
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struct AssignWidthsTraversal<'self>(&'self mut LayoutContext);
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impl<'self> PreorderFlowTraversal for AssignWidthsTraversal<'self> {
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#[inline]
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fn process(&mut self, flow: &mut Flow) -> bool {
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flow.assign_widths(**self);
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true
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}
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}
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/// The assign-heights-and-store-overflow traversal, the last (and most expensive) part of layout
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/// computation. Determines the final heights for all layout objects, computes positions, and
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/// computes overflow regions. In Gecko this corresponds to `FinishAndStoreOverflow`.
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struct AssignHeightsAndStoreOverflowTraversal<'self>(&'self mut LayoutContext);
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impl<'self> PostorderFlowTraversal for AssignHeightsAndStoreOverflowTraversal<'self> {
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#[inline]
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fn process(&mut self, flow: &mut Flow) -> bool {
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flow.assign_height(**self);
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flow.store_overflow(**self);
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true
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}
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#[inline]
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fn should_process(&mut self, flow: &mut Flow) -> bool {
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!flow::base(flow).is_inorder
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}
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}
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struct LayoutImageResponder {
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id: PipelineId,
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script_chan: ScriptChan,
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}
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impl ImageResponder for LayoutImageResponder {
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fn respond(&self) -> ~fn(ImageResponseMsg) {
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let id = self.id.clone();
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let script_chan = self.script_chan.clone();
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let f: ~fn(ImageResponseMsg) = |_| {
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script_chan.send(SendEventMsg(id.clone(), ReflowEvent))
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};
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f
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}
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}
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impl LayoutTask {
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/// Spawns a new layout task.
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pub fn create(id: PipelineId,
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port: Port<Msg>,
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constellation_chan: ConstellationChan,
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script_chan: ScriptChan,
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render_chan: RenderChan<AbstractNode<()>>,
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img_cache_task: ImageCacheTask,
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opts: Opts,
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profiler_chan: ProfilerChan) {
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spawn_with!(task::task(), [port, constellation_chan, script_chan,
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render_chan, img_cache_task, profiler_chan], {
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let mut layout = LayoutTask::new(id,
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port,
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constellation_chan,
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script_chan,
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render_chan,
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img_cache_task,
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&opts,
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profiler_chan);
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layout.start();
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});
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}
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/// Creates a new `LayoutTask` structure.
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fn new(id: PipelineId,
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port: Port<Msg>,
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constellation_chan: ConstellationChan,
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script_chan: ScriptChan,
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render_chan: RenderChan<AbstractNode<()>>,
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image_cache_task: ImageCacheTask,
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opts: &Opts,
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profiler_chan: ProfilerChan)
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-> LayoutTask {
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let fctx = @mut FontContext::new(opts.render_backend, true, profiler_chan.clone());
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LayoutTask {
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id: id,
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port: port,
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constellation_chan: constellation_chan,
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script_chan: script_chan,
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render_chan: render_chan,
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image_cache_task: image_cache_task.clone(),
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local_image_cache: MutexArc::new(LocalImageCache(image_cache_task)),
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font_ctx: fctx,
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screen_size: None,
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display_list: None,
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stylist: RWArc::new(new_stylist()),
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profiler_chan: profiler_chan,
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}
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}
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/// Starts listening on the port.
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fn start(&mut self) {
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while self.handle_request() {
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// Loop indefinitely.
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}
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}
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// Create a layout context for use in building display lists, hit testing, &c.
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fn build_layout_context(&self) -> LayoutContext {
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let image_cache = self.local_image_cache.clone();
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let font_ctx = self.font_ctx;
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let screen_size = self.screen_size.unwrap();
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LayoutContext {
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image_cache: image_cache,
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font_ctx: font_ctx,
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screen_size: Rect(Point2D(Au(0), Au(0)), screen_size),
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}
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}
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/// Receives and dispatches messages from the port.
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fn handle_request(&mut self) -> bool {
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match self.port.recv() {
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AddStylesheetMsg(sheet) => self.handle_add_stylesheet(sheet),
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ReflowMsg(data) => {
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let data = Cell::new(data);
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do profile(time::LayoutPerformCategory, self.profiler_chan.clone()) {
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self.handle_reflow(data.take());
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}
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}
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QueryMsg(query) => {
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let query = Cell::new(query);
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do profile(time::LayoutQueryCategory, self.profiler_chan.clone()) {
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self.handle_query(query.take());
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}
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}
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ReapLayoutDataMsg(dead_layout_data) => {
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unsafe {
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self.handle_reap_layout_data(dead_layout_data)
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}
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}
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PrepareToExitMsg(response_chan) => {
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self.prepare_to_exit(response_chan)
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}
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ExitNowMsg => {
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debug!("layout: ExitNowMsg received");
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self.exit_now();
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return false
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}
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}
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true
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}
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/// Enters a quiescent state in which no new messages except for `ReapLayoutDataMsg` will be
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/// processed until an `ExitNowMsg` is received. A pong is immediately sent on the given
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/// response channel.
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fn prepare_to_exit(&mut self, response_chan: Chan<()>) {
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response_chan.send(());
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match self.port.recv() {
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ReapLayoutDataMsg(dead_layout_data) => {
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unsafe {
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self.handle_reap_layout_data(dead_layout_data)
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}
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}
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ExitNowMsg => self.exit_now(),
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_ => {
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fail!("layout: message that wasn't `ExitNowMsg` received after `PrepareToExitMsg`")
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}
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}
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}
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/// Shuts down the layout task now. If there are any DOM nodes left, layout will now (safely)
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/// crash.
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fn exit_now(&mut self) {
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let (response_port, response_chan) = stream();
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self.render_chan.send(render_task::ExitMsg(response_chan));
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response_port.recv()
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}
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fn handle_add_stylesheet(&mut self, sheet: Stylesheet) {
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let sheet = Cell::new(sheet);
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do self.stylist.write |stylist| {
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stylist.add_stylesheet(sheet.take(), AuthorOrigin)
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}
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}
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/// Builds the flow tree.
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///
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/// This corresponds to the various `nsCSSFrameConstructor` methods in Gecko or
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/// `createRendererIfNeeded` in WebKit. Note, however that in WebKit `createRendererIfNeeded`
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/// is intertwined with selector matching, making it difficult to compare directly. It is
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/// marked `#[inline(never)]` to aid benchmarking in sampling profilers.
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#[inline(never)]
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fn construct_flow_tree(&self, layout_context: &LayoutContext, node: AbstractNode<LayoutView>)
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-> ~Flow: {
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node.traverse_postorder(&FlowConstructor::init(layout_context));
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let result = match *node.mutate_layout_data().ptr {
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Some(ref mut layout_data) => {
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util::replace(&mut layout_data.flow_construction_result, NoConstructionResult)
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}
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None => fail!("no layout data for root node"),
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};
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let mut flow = match result {
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FlowConstructionResult(flow) => flow,
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_ => fail!("Flow construction didn't result in a flow at the root of the tree!"),
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};
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flow.mark_as_root();
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flow
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}
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/// Performs layout constraint solving.
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///
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/// This corresponds to `Reflow()` in Gecko and `layout()` in WebKit/Blink and should be
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/// benchmarked against those two. It is marked `#[inline(never)]` to aid profiling.
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#[inline(never)]
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fn solve_constraints(&mut self,
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layout_root: &mut Flow,
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layout_context: &mut LayoutContext) {
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let _ = layout_root.traverse_postorder(&mut BubbleWidthsTraversal(layout_context));
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// FIXME(kmc): We want to do
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// for flow in layout_root.traverse_preorder_prune(|f|
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// f.restyle_damage().lacks(Reflow))
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// but FloatContext values can't be reused, so we need to recompute them every time.
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// NOTE: this currently computes borders, so any pruning should separate that operation out.
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let _ = layout_root.traverse_preorder(&mut AssignWidthsTraversal(layout_context));
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// For now, this is an inorder traversal
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// FIXME: prune this traversal as well
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let _ = layout_root.traverse_postorder(&mut
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AssignHeightsAndStoreOverflowTraversal(layout_context));
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}
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/// The high-level routine that performs layout tasks.
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fn handle_reflow(&mut self, data: &Reflow) {
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// FIXME: Isolate this transmutation into a "bridge" module.
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let node: &AbstractNode<LayoutView> = unsafe {
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transmute(&data.document_root)
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};
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debug!("layout: received layout request for: {:s}", data.url.to_str());
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debug!("layout: damage is {:?}", data.damage);
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debug!("layout: parsed Node tree");
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debug!("{:?}", node.dump());
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// Reset the image cache.
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unsafe {
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self.local_image_cache.unsafe_access(
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|cache| cache.next_round(self.make_on_image_available_cb()));
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}
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// true => Do the reflow with full style damage, because content
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// changed or the window was resized.
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let mut all_style_damage = match data.damage.level {
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ContentChangedDocumentDamage => true,
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_ => false
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};
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let screen_size = Size2D(Au::from_px(data.window_size.width as int),
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Au::from_px(data.window_size.height as int));
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if self.screen_size != Some(screen_size) {
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all_style_damage = true;
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}
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self.screen_size = Some(screen_size);
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// Create a layout context for use throughout the following passes.
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let mut layout_ctx = self.build_layout_context();
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// Initialize layout data for each node.
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//
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// FIXME: This is inefficient. We don't need an entire traversal to do this!
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do profile(time::LayoutAuxInitCategory, self.profiler_chan.clone()) {
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node.initialize_style_for_subtree();
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}
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// Perform CSS selector matching if necessary.
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match data.damage.level {
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ReflowDocumentDamage => {}
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_ => {
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do profile(time::LayoutSelectorMatchCategory, self.profiler_chan.clone()) {
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node.match_subtree(self.stylist.clone());
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node.cascade_subtree(None);
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}
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}
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}
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// Construct the flow tree.
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let mut layout_root = profile(time::LayoutTreeBuilderCategory,
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self.profiler_chan.clone(),
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|| self.construct_flow_tree(&layout_ctx, *node));
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// Propagate damage.
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layout_root.traverse_preorder(&mut PropagateDamageTraversal {
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all_style_damage: all_style_damage
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});
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layout_root.traverse_postorder(&mut ComputeDamageTraversal.clone());
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debug!("layout: constructed Flow tree");
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debug!("{:?}", layout_root.dump());
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// Perform the primary layout passes over the flow tree to compute the locations of all
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// the boxes.
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do profile(time::LayoutMainCategory, self.profiler_chan.clone()) {
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self.solve_constraints(layout_root, &mut layout_ctx)
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}
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// Build the display list if necessary, and send it to the renderer.
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if data.goal == ReflowForDisplay {
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do profile(time::LayoutDispListBuildCategory, self.profiler_chan.clone()) {
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let root_size = flow::base(layout_root).position.size;
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let display_list= ~Cell::new(DisplayList::<AbstractNode<()>>::new());
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let dirty = flow::base(layout_root).position.clone();
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layout_root.build_display_list(
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&DisplayListBuilder {
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ctx: &layout_ctx,
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},
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&dirty,
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display_list);
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let display_list = Arc::new(display_list.take());
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let mut color = color::rgba(255.0, 255.0, 255.0, 255.0);
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for child in node.traverse_preorder() {
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if child.type_id() == ElementNodeTypeId(HTMLHtmlElementTypeId) ||
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child.type_id() == ElementNodeTypeId(HTMLBodyElementTypeId) {
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let element_bg_color = child.style().resolve_color(
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|
child.style().Background.background_color
|
|
).to_gfx_color();
|
|
match element_bg_color {
|
|
color::rgba(0., 0., 0., 0.) => {}
|
|
_ => {
|
|
color = element_bg_color;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let render_layer = RenderLayer {
|
|
display_list: display_list.clone(),
|
|
size: Size2D(root_size.width.to_nearest_px() as uint,
|
|
root_size.height.to_nearest_px() as uint),
|
|
color: color
|
|
};
|
|
|
|
self.display_list = Some(display_list.clone());
|
|
|
|
self.render_chan.send(RenderMsg(render_layer));
|
|
} // time(layout: display list building)
|
|
}
|
|
|
|
// Tell script that we're done.
|
|
//
|
|
// FIXME(pcwalton): This should probably be *one* channel, but we can't fix this without
|
|
// either select or a filtered recv() that only looks for messages of a given type.
|
|
data.script_join_chan.send(());
|
|
data.script_chan.send(ReflowCompleteMsg(self.id, data.id));
|
|
}
|
|
|
|
/// Handles a query from the script task. This is the main routine that DOM functions like
|
|
/// `getClientRects()` or `getBoundingClientRect()` ultimately invoke.
|
|
fn handle_query(&self, query: LayoutQuery) {
|
|
match query {
|
|
ContentBoxQuery(node, reply_chan) => {
|
|
// FIXME: Isolate this transmutation into a single "bridge" module.
|
|
let node: AbstractNode<()> = unsafe {
|
|
transmute(node)
|
|
};
|
|
|
|
fn union_boxes_for_node<'a>(
|
|
accumulator: &mut Option<Rect<Au>>,
|
|
mut iter: DisplayItemIterator<'a,AbstractNode<()>>,
|
|
node: AbstractNode<()>) {
|
|
for item in iter {
|
|
union_boxes_for_node(accumulator, item.children(), node);
|
|
if item.base().extra == node {
|
|
match *accumulator {
|
|
None => *accumulator = Some(item.base().bounds),
|
|
Some(ref mut acc) => *acc = acc.union(&item.base().bounds),
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let mut rect = None;
|
|
let display_list = self.display_list.as_ref().unwrap().get();
|
|
union_boxes_for_node(&mut rect, display_list.iter(), node);
|
|
reply_chan.send(ContentBoxResponse(rect.unwrap_or(Au::zero_rect())))
|
|
}
|
|
ContentBoxesQuery(node, reply_chan) => {
|
|
// FIXME: Isolate this transmutation into a single "bridge" module.
|
|
let node: AbstractNode<()> = unsafe {
|
|
transmute(node)
|
|
};
|
|
|
|
fn add_boxes_for_node<'a>(
|
|
accumulator: &mut ~[Rect<Au>],
|
|
mut iter: DisplayItemIterator<'a,AbstractNode<()>>,
|
|
node: AbstractNode<()>) {
|
|
for item in iter {
|
|
add_boxes_for_node(accumulator, item.children(), node);
|
|
if item.base().extra == node {
|
|
accumulator.push(item.base().bounds)
|
|
}
|
|
}
|
|
}
|
|
|
|
let mut boxes = ~[];
|
|
let display_list = self.display_list.as_ref().unwrap().get();
|
|
add_boxes_for_node(&mut boxes, display_list.iter(), node);
|
|
reply_chan.send(ContentBoxesResponse(boxes))
|
|
}
|
|
HitTestQuery(_, point, reply_chan) => {
|
|
fn hit_test(x: Au, y: Au, list: &[DisplayItem<AbstractNode<()>>])
|
|
-> Option<HitTestResponse> {
|
|
for item in list.rev_iter() {
|
|
match *item {
|
|
ClipDisplayItemClass(ref cc) => {
|
|
let ret = hit_test(x, y, cc.child_list);
|
|
if !ret.is_none() {
|
|
return ret;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
for item in list.rev_iter() {
|
|
match *item {
|
|
ClipDisplayItemClass(_) => continue,
|
|
_ => {}
|
|
}
|
|
let bounds = item.bounds();
|
|
// TODO this check should really be performed by a method of DisplayItem
|
|
if x < bounds.origin.x + bounds.size.width &&
|
|
bounds.origin.x <= x &&
|
|
y < bounds.origin.y + bounds.size.height &&
|
|
bounds.origin.y <= y {
|
|
let node: AbstractNode<LayoutView> = unsafe {
|
|
transmute(item.base().extra)
|
|
};
|
|
let resp = Some(HitTestResponse(node));
|
|
return resp;
|
|
}
|
|
}
|
|
|
|
let ret: Option<HitTestResponse> = None;
|
|
ret
|
|
}
|
|
let response = {
|
|
match self.display_list {
|
|
Some(ref list) => {
|
|
let display_list = list.get();
|
|
let (x, y) = (Au::from_frac_px(point.x as f64),
|
|
Au::from_frac_px(point.y as f64));
|
|
let resp = hit_test(x,y,display_list.list);
|
|
if resp.is_none() {
|
|
Err(())
|
|
} else {
|
|
Ok(resp.unwrap())
|
|
}
|
|
}
|
|
None => {
|
|
error!("Can't hit test: no display list");
|
|
Err(())
|
|
},
|
|
}
|
|
};
|
|
|
|
reply_chan.send(response)
|
|
}
|
|
}
|
|
}
|
|
|
|
// When images can't be loaded in time to display they trigger
|
|
// this callback in some task somewhere. This will send a message
|
|
// to the script task, and ultimately cause the image to be
|
|
// re-requested. We probably don't need to go all the way back to
|
|
// the script task for this.
|
|
fn make_on_image_available_cb(&self) -> ~ImageResponder:Send {
|
|
// This has a crazy signature because the image cache needs to
|
|
// make multiple copies of the callback, and the dom event
|
|
// channel is not a copyable type, so this is actually a
|
|
// little factory to produce callbacks
|
|
~LayoutImageResponder {
|
|
id: self.id.clone(),
|
|
script_chan: self.script_chan.clone(),
|
|
} as ~ImageResponder:Send
|
|
}
|
|
|
|
/// Handles a message to destroy layout data. Layout data must be destroyed on *this* task
|
|
/// because it contains local managed pointers.
|
|
unsafe fn handle_reap_layout_data(&self, layout_data: LayoutDataRef) {
|
|
let ptr: &mut Option<~LayoutData> = cast::transmute(layout_data.borrow_unchecked());
|
|
*ptr = None
|
|
}
|
|
}
|
|
|