servo/components/layout/traversal.rs
Pu Xingyu 336aa795b4 Remove cached thread local context from LayoutContext
Remove cached thread local context from LayoutContext, use LayoutContext for
assign_inline_sizes(), and simplify the parallel flow traversal code.
2017-02-08 08:47:54 +08:00

263 lines
9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Traversals over the DOM and flow trees, running the layout computations.
use atomic_refcell::AtomicRefCell;
use construct::FlowConstructor;
use context::{LayoutContext, ScopedThreadLocalLayoutContext};
use display_list_builder::DisplayListBuildState;
use flow::{self, PreorderFlowTraversal};
use flow::{CAN_BE_FRAGMENTED, Flow, ImmutableFlowUtils, PostorderFlowTraversal};
use script_layout_interface::wrapper_traits::{LayoutNode, ThreadSafeLayoutNode};
use servo_config::opts;
use style::context::{SharedStyleContext, StyleContext};
use style::data::ElementData;
use style::dom::{NodeInfo, TElement, TNode};
use style::selector_parser::RestyleDamage;
use style::servo::restyle_damage::{BUBBLE_ISIZES, REFLOW, REFLOW_OUT_OF_FLOW, REPAINT};
use style::traversal::{DomTraversal, TraversalDriver, recalc_style_at};
use style::traversal::PerLevelTraversalData;
use wrapper::{GetRawData, LayoutNodeHelpers, LayoutNodeLayoutData};
use wrapper::ThreadSafeLayoutNodeHelpers;
pub struct RecalcStyleAndConstructFlows {
context: LayoutContext,
driver: TraversalDriver,
}
impl RecalcStyleAndConstructFlows {
pub fn layout_context(&self) -> &LayoutContext {
&self.context
}
}
impl RecalcStyleAndConstructFlows {
/// Creates a traversal context, taking ownership of the shared layout context.
pub fn new(context: LayoutContext, driver: TraversalDriver) -> Self {
RecalcStyleAndConstructFlows {
context: context,
driver: driver,
}
}
/// Consumes this traversal context, returning ownership of the shared layout
/// context to the caller.
pub fn destroy(self) -> LayoutContext {
self.context
}
}
#[allow(unsafe_code)]
impl<E> DomTraversal<E> for RecalcStyleAndConstructFlows
where E: TElement,
E::ConcreteNode: LayoutNode,
{
type ThreadLocalContext = ScopedThreadLocalLayoutContext<E>;
fn process_preorder(&self, traversal_data: &mut PerLevelTraversalData,
thread_local: &mut Self::ThreadLocalContext, node: E::ConcreteNode) {
// FIXME(pcwalton): Stop allocating here. Ideally this should just be
// done by the HTML parser.
node.initialize_data();
if !node.is_text_node() {
let el = node.as_element().unwrap();
let mut data = el.mutate_data().unwrap();
let mut context = StyleContext {
shared: &self.context.shared_context(),
thread_local: &mut thread_local.style_context,
};
recalc_style_at(self, traversal_data, &mut context, el, &mut data);
}
}
fn process_postorder(&self, thread_local: &mut Self::ThreadLocalContext, node: E::ConcreteNode) {
construct_flows_at(&self.context, thread_local, node);
}
fn text_node_needs_traversal(node: E::ConcreteNode) -> bool {
// Text nodes never need styling. However, there are two cases they may need
// flow construction:
// (1) They child doesn't yet have layout data (preorder traversal initializes it).
// (2) The parent element has restyle damage (so the text flow also needs fixup).
node.get_raw_data().is_none() ||
node.parent_node().unwrap().to_threadsafe().restyle_damage() != RestyleDamage::empty()
}
unsafe fn ensure_element_data(element: &E) -> &AtomicRefCell<ElementData> {
element.as_node().initialize_data();
element.get_data().unwrap()
}
unsafe fn clear_element_data(element: &E) {
element.as_node().clear_data();
}
fn shared_context(&self) -> &SharedStyleContext {
&self.context.style_context
}
fn create_thread_local_context(&self) -> Self::ThreadLocalContext {
ScopedThreadLocalLayoutContext::new(&self.context)
}
fn is_parallel(&self) -> bool {
self.driver.is_parallel()
}
}
/// A bottom-up, parallelizable traversal.
pub trait PostorderNodeMutTraversal<ConcreteThreadSafeLayoutNode: ThreadSafeLayoutNode> {
/// The operation to perform. Return true to continue or false to stop.
fn process(&mut self, node: &ConcreteThreadSafeLayoutNode);
}
/// The flow construction traversal, which builds flows for styled nodes.
#[inline]
#[allow(unsafe_code)]
fn construct_flows_at<N>(context: &LayoutContext,
_thread_local: &mut ScopedThreadLocalLayoutContext<N::ConcreteElement>,
node: N)
where N: LayoutNode,
{
debug!("construct_flows_at: {:?}", node);
// Construct flows for this node.
{
let tnode = node.to_threadsafe();
// Always reconstruct if incremental layout is turned off.
let nonincremental_layout = opts::get().nonincremental_layout;
if nonincremental_layout || tnode.restyle_damage() != RestyleDamage::empty() ||
node.as_element().map_or(false, |el| el.has_dirty_descendants()) {
let mut flow_constructor = FlowConstructor::new(context);
if nonincremental_layout || !flow_constructor.repair_if_possible(&tnode) {
flow_constructor.process(&tnode);
debug!("Constructed flow for {:?}: {:x}",
tnode,
tnode.flow_debug_id());
}
}
tnode.mutate_layout_data().unwrap().flags.insert(::data::HAS_BEEN_TRAVERSED);
}
if let Some(el) = node.as_element() {
unsafe { el.unset_dirty_descendants(); }
}
}
/// The bubble-inline-sizes traversal, the first part of layout computation. This computes
/// preferred and intrinsic inline-sizes and bubbles them up the tree.
pub struct BubbleISizes<'a> {
pub layout_context: &'a LayoutContext,
}
impl<'a> PostorderFlowTraversal for BubbleISizes<'a> {
#[inline]
fn process(&self, flow: &mut Flow) {
flow.bubble_inline_sizes();
flow::mut_base(flow).restyle_damage.remove(BUBBLE_ISIZES);
}
#[inline]
fn should_process(&self, flow: &mut Flow) -> bool {
flow::base(flow).restyle_damage.contains(BUBBLE_ISIZES)
}
}
/// The assign-inline-sizes traversal. In Gecko this corresponds to `Reflow`.
#[derive(Copy, Clone)]
pub struct AssignISizes<'a> {
pub layout_context: &'a LayoutContext,
}
impl<'a> PreorderFlowTraversal for AssignISizes<'a> {
#[inline]
fn process(&self, flow: &mut Flow) {
flow.assign_inline_sizes(self.layout_context);
}
#[inline]
fn should_process(&self, flow: &mut Flow) -> bool {
flow::base(flow).restyle_damage.intersects(REFLOW_OUT_OF_FLOW | REFLOW)
}
}
/// The assign-block-sizes-and-store-overflow traversal, the last (and most expensive) part of
/// layout computation. Determines the final block-sizes for all layout objects and computes
/// positions. In Gecko this corresponds to `Reflow`.
#[derive(Copy, Clone)]
pub struct AssignBSizes<'a> {
pub layout_context: &'a LayoutContext,
}
impl<'a> PostorderFlowTraversal for AssignBSizes<'a> {
#[inline]
fn process(&self, flow: &mut Flow) {
// Can't do anything with anything that floats might flow through until we reach their
// inorder parent.
//
// NB: We must return without resetting the restyle bits for these, as we haven't actually
// reflowed anything!
if flow.floats_might_flow_through() {
return
}
flow.assign_block_size(self.layout_context);
}
#[inline]
fn should_process(&self, flow: &mut Flow) -> bool {
let base = flow::base(flow);
base.restyle_damage.intersects(REFLOW_OUT_OF_FLOW | REFLOW) &&
// The fragmentation countainer is responsible for calling Flow::fragment recursively
!base.flags.contains(CAN_BE_FRAGMENTED)
}
}
#[derive(Copy, Clone)]
pub struct ComputeAbsolutePositions<'a> {
pub layout_context: &'a LayoutContext,
}
impl<'a> PreorderFlowTraversal for ComputeAbsolutePositions<'a> {
#[inline]
fn process(&self, flow: &mut Flow) {
flow.compute_absolute_position(self.layout_context);
}
}
pub struct BuildDisplayList<'a> {
pub state: DisplayListBuildState<'a>,
}
impl<'a> BuildDisplayList<'a> {
#[inline]
pub fn traverse(&mut self, flow: &mut Flow) {
let parent_stacking_context_id = self.state.current_stacking_context_id;
self.state.current_stacking_context_id = flow::base(flow).stacking_context_id;
let parent_scroll_root_id = self.state.current_scroll_root_id;
self.state.current_scroll_root_id = flow::base(flow).scroll_root_id;
if self.should_process() {
flow.build_display_list(&mut self.state);
flow::mut_base(flow).restyle_damage.remove(REPAINT);
}
for kid in flow::child_iter_mut(flow) {
self.traverse(kid);
}
self.state.current_stacking_context_id = parent_stacking_context_id;
self.state.current_scroll_root_id = parent_scroll_root_id;
}
#[inline]
fn should_process(&self) -> bool {
true
}
}