servo/components/script/dom/webgl_validations/mod.rs
Ngo Iok Ui (Wu Yu Wei) 34c31ee418
WebGL2: support TexImage3D (#37718)
Add TexImage3D method to WebGL2RenderingContext

Testing: conformance2 should pass. Also it should get
http://webglsamples.org/WebGL2Samples/#texture_2d_array and
http://webglsamples.org/WebGL2Samples/#texture_3d running.
Fixes: #26511

Now Servo can run texture_2d_array and texture_3d samples!

![圖片](https://github.com/user-attachments/assets/41b87563-08b8-4db3-b503-12f3a61dbed7)

![圖片](https://github.com/user-attachments/assets/3c62a4de-35ea-488d-b2e5-00e3aed52090)

And it can now run three.js too!

![圖片](https://github.com/user-attachments/assets/d880aa92-a154-4895-aa06-b7919d1fc869)

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Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
2025-07-09 14:22:03 +00:00

14 lines
457 B
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
pub(crate) trait WebGLValidator {
type ValidatedOutput;
type Error: ::std::error::Error;
fn validate(self) -> Result<Self::ValidatedOutput, Self::Error>;
}
pub(crate) mod tex_image_2d;
pub(crate) mod tex_image_3d;
pub(crate) mod types;