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Add TexImage3D method to WebGL2RenderingContext Testing: conformance2 should pass. Also it should get http://webglsamples.org/WebGL2Samples/#texture_2d_array and http://webglsamples.org/WebGL2Samples/#texture_3d running. Fixes: #26511 Now Servo can run texture_2d_array and texture_3d samples!   And it can now run three.js too!  --------- Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
311 lines
10 KiB
Rust
311 lines
10 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use canvas_traits::webgl::WebGLError::*;
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use canvas_traits::webgl::{TexDataType, TexFormat};
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use js::jsapi::Type;
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use js::typedarray::ArrayBufferView;
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use super::WebGLValidator;
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use super::tex_image_2d::TexImageValidationError;
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use super::types::TexImageTarget;
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::dom::webgltexture::WebGLTexture;
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fn log2(n: u32) -> u32 {
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31 - n.leading_zeros()
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}
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pub(crate) struct CommonTexImage3DValidator<'a> {
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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depth: i32,
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border: i32,
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}
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pub(crate) struct CommonTexImage3DValidatorResult {
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pub(crate) texture: DomRoot<WebGLTexture>,
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pub(crate) target: TexImageTarget,
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pub(crate) level: u32,
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pub(crate) internal_format: TexFormat,
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pub(crate) width: u32,
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pub(crate) height: u32,
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pub(crate) depth: u32,
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pub(crate) border: u32,
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}
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impl WebGLValidator for CommonTexImage3DValidator<'_> {
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type Error = TexImageValidationError;
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type ValidatedOutput = CommonTexImage3DValidatorResult;
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fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
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// GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
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let target = match TexImageTarget::from_gl_constant(self.target) {
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Some(target) if target.dimensions() == 3 => target,
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_ => {
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self.context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidTextureTarget(self.target));
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},
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};
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let texture = self
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.context
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.textures()
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.active_texture_for_image_target(target);
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let limits = self.context.limits();
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let max_size = limits.max_3d_tex_size;
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// If an attempt is made to call this function with no WebGLTexture
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// bound, an INVALID_OPERATION error is generated.
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let texture = match texture {
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Some(texture) => texture,
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None => {
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self.context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::TextureTargetNotBound(self.target));
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},
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};
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// GL_INVALID_ENUM is generated if internal_format is not an accepted
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// format.
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let internal_format = match TexFormat::from_gl_constant(self.internal_format) {
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Some(format)
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if format.required_webgl_version() <= self.context.webgl_version() &&
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format.usable_as_internal() =>
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{
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format
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},
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_ => {
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self.context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidTextureFormat);
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},
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};
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// GL_INVALID_VALUE is generated if width, height, or depth is less than 0 or greater than
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// GL_MAX_3D_TEXTURE_SIZE.
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if self.width < 0 || self.height < 0 || self.depth < 0 {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::NegativeDimension);
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}
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let width = self.width as u32;
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let height = self.height as u32;
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let depth = self.depth as u32;
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let level = self.level as u32;
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if width > max_size || height > max_size || level > max_size {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::TextureTooBig);
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}
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// GL_INVALID_VALUE may be generated if level is greater than log2(max),
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// where max is the returned value of GL_MAX_3D_TEXTURE_SIZE.
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if self.level < 0 {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::NegativeLevel);
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}
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if level > log2(max_size) {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::LevelTooHigh);
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}
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// GL_INVALID_VALUE is generated if border is not 0 or 1.
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if !(self.border == 0 || self.border == 1) {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::InvalidBorder);
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}
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Ok(CommonTexImage3DValidatorResult {
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texture,
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target,
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level,
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internal_format,
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width,
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height,
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depth,
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border: self.border as u32,
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})
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}
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}
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impl<'a> CommonTexImage3DValidator<'a> {
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn new(
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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depth: i32,
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border: i32,
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) -> Self {
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CommonTexImage3DValidator {
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context,
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target,
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level,
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internal_format,
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width,
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height,
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depth,
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border,
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}
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}
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}
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pub(crate) struct TexImage3DValidator<'a> {
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common_validator: CommonTexImage3DValidator<'a>,
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format: u32,
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data_type: u32,
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data: &'a Option<ArrayBufferView>,
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}
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impl<'a> TexImage3DValidator<'a> {
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/// TODO: Move data validation logic here.
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn new(
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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depth: i32,
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border: i32,
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format: u32,
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data_type: u32,
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data: &'a Option<ArrayBufferView>,
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) -> Self {
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TexImage3DValidator {
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common_validator: CommonTexImage3DValidator::new(
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context,
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target,
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level,
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internal_format,
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width,
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height,
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depth,
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border,
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),
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format,
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data_type,
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data,
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}
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}
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}
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/// The validated result of a TexImage2DValidator-validated call.
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pub(crate) struct TexImage3DValidatorResult {
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/// NB: width, height and level are already unsigned after validation.
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pub(crate) width: u32,
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pub(crate) height: u32,
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pub(crate) depth: u32,
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pub(crate) level: u32,
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pub(crate) border: u32,
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pub(crate) texture: DomRoot<WebGLTexture>,
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pub(crate) target: TexImageTarget,
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pub(crate) internal_format: TexFormat,
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pub(crate) format: TexFormat,
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pub(crate) data_type: TexDataType,
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}
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/// TexImage3d validator as per
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/// <https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage3D.xml>
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impl WebGLValidator for TexImage3DValidator<'_> {
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type ValidatedOutput = TexImage3DValidatorResult;
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type Error = TexImageValidationError;
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fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
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let context = self.common_validator.context;
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let CommonTexImage3DValidatorResult {
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texture,
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target,
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level,
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internal_format,
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width,
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height,
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depth,
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border,
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} = self.common_validator.validate()?;
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// GL_INVALID_ENUM is generated if format is not an accepted format constant.
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// Format constants other than GL_STENCIL_INDEX and GL_DEPTH_COMPONENT are accepted.
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let data_type = match TexDataType::from_gl_constant(self.data_type) {
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Some(data_type) if data_type.required_webgl_version() <= context.webgl_version() => {
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data_type
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},
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_ => {
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context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidDataType);
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},
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};
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let format = match TexFormat::from_gl_constant(self.format) {
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Some(format) if format.required_webgl_version() <= context.webgl_version() => format,
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_ => {
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context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidTextureFormat);
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},
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};
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// GL_INVALID_OPERATION is generated if format does not match
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// internal_format.
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if format != internal_format.to_unsized() {
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::TextureFormatMismatch);
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}
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if !internal_format.compatible_data_types().contains(&data_type) {
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::TextureFormatMismatch);
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}
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// GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and
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// format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL.
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if target == TexImageTarget::Texture3D &&
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(format == TexFormat::DepthComponent || format == TexFormat::DepthStencil)
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{
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::InvalidTypeForFormat);
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}
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// If srcData is non-null, the type of srcData must match the type according to
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// the above table; otherwise, generate an INVALID_OPERATION error.
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let element_size = data_type.element_size();
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let received_size = match self.data {
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Some(buf) => match buf.get_array_type() {
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Type::Int8 => 1,
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Type::Uint8 => 1,
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Type::Int16 => 2,
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Type::Uint16 => 2,
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Type::Int32 => 4,
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Type::Uint32 => 4,
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Type::Float32 => 4,
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_ => {
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::InvalidTypeForFormat);
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},
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},
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None => element_size,
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};
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if received_size != element_size {
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::InvalidTypeForFormat);
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}
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Ok(TexImage3DValidatorResult {
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width,
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height,
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depth,
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level,
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border,
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texture,
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target,
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internal_format,
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format,
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data_type,
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})
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}
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}
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