servo/components/script/dom/webgl_validations/tex_image_3d.rs
Ngo Iok Ui (Wu Yu Wei) 34c31ee418
WebGL2: support TexImage3D (#37718)
Add TexImage3D method to WebGL2RenderingContext

Testing: conformance2 should pass. Also it should get
http://webglsamples.org/WebGL2Samples/#texture_2d_array and
http://webglsamples.org/WebGL2Samples/#texture_3d running.
Fixes: #26511

Now Servo can run texture_2d_array and texture_3d samples!

![圖片](https://github.com/user-attachments/assets/41b87563-08b8-4db3-b503-12f3a61dbed7)

![圖片](https://github.com/user-attachments/assets/3c62a4de-35ea-488d-b2e5-00e3aed52090)

And it can now run three.js too!

![圖片](https://github.com/user-attachments/assets/d880aa92-a154-4895-aa06-b7919d1fc869)

---------

Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
2025-07-09 14:22:03 +00:00

311 lines
10 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{TexDataType, TexFormat};
use js::jsapi::Type;
use js::typedarray::ArrayBufferView;
use super::WebGLValidator;
use super::tex_image_2d::TexImageValidationError;
use super::types::TexImageTarget;
use crate::dom::bindings::root::DomRoot;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::webgltexture::WebGLTexture;
fn log2(n: u32) -> u32 {
31 - n.leading_zeros()
}
pub(crate) struct CommonTexImage3DValidator<'a> {
context: &'a WebGLRenderingContext,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
depth: i32,
border: i32,
}
pub(crate) struct CommonTexImage3DValidatorResult {
pub(crate) texture: DomRoot<WebGLTexture>,
pub(crate) target: TexImageTarget,
pub(crate) level: u32,
pub(crate) internal_format: TexFormat,
pub(crate) width: u32,
pub(crate) height: u32,
pub(crate) depth: u32,
pub(crate) border: u32,
}
impl WebGLValidator for CommonTexImage3DValidator<'_> {
type Error = TexImageValidationError;
type ValidatedOutput = CommonTexImage3DValidatorResult;
fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
// GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
let target = match TexImageTarget::from_gl_constant(self.target) {
Some(target) if target.dimensions() == 3 => target,
_ => {
self.context.webgl_error(InvalidEnum);
return Err(TexImageValidationError::InvalidTextureTarget(self.target));
},
};
let texture = self
.context
.textures()
.active_texture_for_image_target(target);
let limits = self.context.limits();
let max_size = limits.max_3d_tex_size;
// If an attempt is made to call this function with no WebGLTexture
// bound, an INVALID_OPERATION error is generated.
let texture = match texture {
Some(texture) => texture,
None => {
self.context.webgl_error(InvalidOperation);
return Err(TexImageValidationError::TextureTargetNotBound(self.target));
},
};
// GL_INVALID_ENUM is generated if internal_format is not an accepted
// format.
let internal_format = match TexFormat::from_gl_constant(self.internal_format) {
Some(format)
if format.required_webgl_version() <= self.context.webgl_version() &&
format.usable_as_internal() =>
{
format
},
_ => {
self.context.webgl_error(InvalidEnum);
return Err(TexImageValidationError::InvalidTextureFormat);
},
};
// GL_INVALID_VALUE is generated if width, height, or depth is less than 0 or greater than
// GL_MAX_3D_TEXTURE_SIZE.
if self.width < 0 || self.height < 0 || self.depth < 0 {
self.context.webgl_error(InvalidValue);
return Err(TexImageValidationError::NegativeDimension);
}
let width = self.width as u32;
let height = self.height as u32;
let depth = self.depth as u32;
let level = self.level as u32;
if width > max_size || height > max_size || level > max_size {
self.context.webgl_error(InvalidValue);
return Err(TexImageValidationError::TextureTooBig);
}
// GL_INVALID_VALUE may be generated if level is greater than log2(max),
// where max is the returned value of GL_MAX_3D_TEXTURE_SIZE.
if self.level < 0 {
self.context.webgl_error(InvalidValue);
return Err(TexImageValidationError::NegativeLevel);
}
if level > log2(max_size) {
self.context.webgl_error(InvalidValue);
return Err(TexImageValidationError::LevelTooHigh);
}
// GL_INVALID_VALUE is generated if border is not 0 or 1.
if !(self.border == 0 || self.border == 1) {
self.context.webgl_error(InvalidValue);
return Err(TexImageValidationError::InvalidBorder);
}
Ok(CommonTexImage3DValidatorResult {
texture,
target,
level,
internal_format,
width,
height,
depth,
border: self.border as u32,
})
}
}
impl<'a> CommonTexImage3DValidator<'a> {
#[allow(clippy::too_many_arguments)]
pub(crate) fn new(
context: &'a WebGLRenderingContext,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
depth: i32,
border: i32,
) -> Self {
CommonTexImage3DValidator {
context,
target,
level,
internal_format,
width,
height,
depth,
border,
}
}
}
pub(crate) struct TexImage3DValidator<'a> {
common_validator: CommonTexImage3DValidator<'a>,
format: u32,
data_type: u32,
data: &'a Option<ArrayBufferView>,
}
impl<'a> TexImage3DValidator<'a> {
/// TODO: Move data validation logic here.
#[allow(clippy::too_many_arguments)]
pub(crate) fn new(
context: &'a WebGLRenderingContext,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
depth: i32,
border: i32,
format: u32,
data_type: u32,
data: &'a Option<ArrayBufferView>,
) -> Self {
TexImage3DValidator {
common_validator: CommonTexImage3DValidator::new(
context,
target,
level,
internal_format,
width,
height,
depth,
border,
),
format,
data_type,
data,
}
}
}
/// The validated result of a TexImage2DValidator-validated call.
pub(crate) struct TexImage3DValidatorResult {
/// NB: width, height and level are already unsigned after validation.
pub(crate) width: u32,
pub(crate) height: u32,
pub(crate) depth: u32,
pub(crate) level: u32,
pub(crate) border: u32,
pub(crate) texture: DomRoot<WebGLTexture>,
pub(crate) target: TexImageTarget,
pub(crate) internal_format: TexFormat,
pub(crate) format: TexFormat,
pub(crate) data_type: TexDataType,
}
/// TexImage3d validator as per
/// <https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage3D.xml>
impl WebGLValidator for TexImage3DValidator<'_> {
type ValidatedOutput = TexImage3DValidatorResult;
type Error = TexImageValidationError;
fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
let context = self.common_validator.context;
let CommonTexImage3DValidatorResult {
texture,
target,
level,
internal_format,
width,
height,
depth,
border,
} = self.common_validator.validate()?;
// GL_INVALID_ENUM is generated if format is not an accepted format constant.
// Format constants other than GL_STENCIL_INDEX and GL_DEPTH_COMPONENT are accepted.
let data_type = match TexDataType::from_gl_constant(self.data_type) {
Some(data_type) if data_type.required_webgl_version() <= context.webgl_version() => {
data_type
},
_ => {
context.webgl_error(InvalidEnum);
return Err(TexImageValidationError::InvalidDataType);
},
};
let format = match TexFormat::from_gl_constant(self.format) {
Some(format) if format.required_webgl_version() <= context.webgl_version() => format,
_ => {
context.webgl_error(InvalidEnum);
return Err(TexImageValidationError::InvalidTextureFormat);
},
};
// GL_INVALID_OPERATION is generated if format does not match
// internal_format.
if format != internal_format.to_unsized() {
context.webgl_error(InvalidOperation);
return Err(TexImageValidationError::TextureFormatMismatch);
}
if !internal_format.compatible_data_types().contains(&data_type) {
context.webgl_error(InvalidOperation);
return Err(TexImageValidationError::TextureFormatMismatch);
}
// GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and
// format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL.
if target == TexImageTarget::Texture3D &&
(format == TexFormat::DepthComponent || format == TexFormat::DepthStencil)
{
context.webgl_error(InvalidOperation);
return Err(TexImageValidationError::InvalidTypeForFormat);
}
// If srcData is non-null, the type of srcData must match the type according to
// the above table; otherwise, generate an INVALID_OPERATION error.
let element_size = data_type.element_size();
let received_size = match self.data {
Some(buf) => match buf.get_array_type() {
Type::Int8 => 1,
Type::Uint8 => 1,
Type::Int16 => 2,
Type::Uint16 => 2,
Type::Int32 => 4,
Type::Uint32 => 4,
Type::Float32 => 4,
_ => {
context.webgl_error(InvalidOperation);
return Err(TexImageValidationError::InvalidTypeForFormat);
},
},
None => element_size,
};
if received_size != element_size {
context.webgl_error(InvalidOperation);
return Err(TexImageValidationError::InvalidTypeForFormat);
}
Ok(TexImage3DValidatorResult {
width,
height,
depth,
level,
border,
texture,
target,
internal_format,
format,
data_type,
})
}
}