servo/support/magicleap/Servo2D/code/src/Servo2D.cpp
2018-11-19 14:46:43 +01:00

353 lines
11 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#include <Servo2D.h>
#include <lumin/node/RootNode.h>
#include <lumin/node/QuadNode.h>
#include <lumin/ui/Cursor.h>
#include <ml_logging.h>
#include <scenesGen.h>
#include <SceneDescriptor.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <glm/gtc/matrix_transform.hpp>
#include <string.h>
// The viewport dimensions (in px).
const int VIEWPORT_W = 500;
const int VIEWPORT_H = 500;
// The hidpi factor.
const float HIDPI = 1.0;
// The prism dimensions (in m).
const float PRISM_W = 2.0;
const float PRISM_H = 2.0;
const float PRISM_D = 2.0;
// The length of the laser pointer (in m).
const float LASER_LENGTH = 10.0;
// A function which calls the ML logger, suitable for passing into Servo
typedef void (*MLLogger)(MLLogLevel lvl, char* msg);
void logger(MLLogLevel lvl, char* msg) {
if (MLLoggingLogLevelIsEnabled(lvl)) {
MLLoggingLog(lvl, ML_DEFAULT_LOG_TAG, msg);
}
}
// A function which updates the history ui, suitable for passing into Servo
typedef void (*MLHistoryUpdate)(Servo2D* app, bool canGoBack, char* url, bool canGoForward);
void history(Servo2D* app, bool canGoBack, char* url, bool canGoForward) {
app->updateHistory(canGoBack, url, canGoForward);
}
// The functions Servo provides for hooking up to the ML.
extern "C" ServoInstance* init_servo(EGLContext, EGLSurface, EGLDisplay,
Servo2D*, MLLogger, MLHistoryUpdate,
const char* url, int width, int height, float hidpi);
extern "C" void heartbeat_servo(ServoInstance*);
extern "C" void trigger_servo(ServoInstance*, float x, float y, bool down);
extern "C" void move_servo(ServoInstance*, float x, float y);
extern "C" void traverse_servo(ServoInstance*, int delta);
extern "C" void navigate_servo(ServoInstance*, const char* text);
extern "C" void discard_servo(ServoInstance*);
// Create a Servo2D instance
Servo2D::Servo2D() {
ML_LOG(Debug, "Servo2D Constructor.");
}
// Destroy a Servo 2D instance
Servo2D::~Servo2D() {
ML_LOG(Debug, "Servo2D Destructor.");
}
// The prism dimensions
const glm::vec3 Servo2D::getInitialPrismExtents() const {
return glm::vec3(PRISM_W, PRISM_H, PRISM_D);
}
// Create the prism for Servo
int Servo2D::createInitialPrism() {
prism_ = requestNewPrism(getInitialPrismExtents());
if (!prism_) {
ML_LOG(Error, "Servo2D Error creating default prism.");
return 1;
}
return 0;
}
// Initialize a Servo instance
int Servo2D::init() {
ML_LOG(Debug, "Servo2D Initializing.");
// Set up the prism
createInitialPrism();
lumin::ui::Cursor::SetScale(prism_, 0.03f);
instanceInitialScenes();
// Get the planar resource that holds the EGL context
lumin::RootNode* root_node = prism_->getRootNode();
if (!root_node) {
ML_LOG(Error, "Servo2D Failed to get root node");
abort();
return 1;
}
std::string content_node_id = Servo2D_exportedNodes::content;
content_node_ = lumin::QuadNode::CastFrom(prism_->findNode(content_node_id, root_node));
if (!content_node_) {
ML_LOG(Error, "Servo2D Failed to get content node");
abort();
return 1;
}
content_node_->setTriggerable(true);
content_panel_ = lumin::ui::UiPanel::CastFrom(prism_->findNode(Servo2D_exportedNodes::contentPanel, root_node));
if (!content_panel_) {
ML_LOG(Error, "Servo2D Failed to get content panel");
abort();
return 1;
}
lumin::ui::UiPanel::RequestFocus(content_panel_);
lumin::ResourceIDType plane_id = prism_->createPlanarEGLResourceId();
if (!plane_id) {
ML_LOG(Error, "Servo2D Failed to create EGL resource");
abort();
return 1;
}
plane_ = static_cast<lumin::PlanarResource*>(prism_->getResource(plane_id));
if (!plane_) {
ML_LOG(Error, "Servo2D Failed to create plane");
abort();
return 1;
}
content_node_->setRenderResource(plane_id);
// Get the EGL context, surface and display.
EGLContext ctx = plane_->getEGLContext();
EGLSurface surf = plane_->getEGLSurface();
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
// Hook into servo
servo_ = init_servo(ctx, surf, dpy, this, logger, history, "https://servo.org/", VIEWPORT_H, VIEWPORT_W, HIDPI);
if (!servo_) {
ML_LOG(Error, "Servo2D Failed to init servo instance");
abort();
return 1;
}
// Add a callback to the back button
std::string back_button_id = Servo2D_exportedNodes::backButton;
back_button_ = lumin::ui::UiButton::CastFrom(prism_->findNode(back_button_id, root_node));
if (!back_button_) {
ML_LOG(Error, "Servo2D Failed to get back button");
abort();
return 1;
}
back_button_->onActivateSub(std::bind(traverse_servo, servo_, -1));
// Add a callback to the forward button
std::string fwd_button_id = Servo2D_exportedNodes::fwdButton;
fwd_button_ = lumin::ui::UiButton::CastFrom(prism_->findNode(fwd_button_id, root_node));
if (!fwd_button_) {
ML_LOG(Error, "Servo2D Failed to get forward button");
abort();
return 1;
}
fwd_button_->onActivateSub(std::bind(traverse_servo, servo_, +1));
// Add a callback to the URL bar
std::string url_bar_id = Servo2D_exportedNodes::urlBar;
url_bar_ = lumin::ui::UiTextEdit::CastFrom(prism_->findNode(url_bar_id, root_node));
if (!url_bar_) {
ML_LOG(Error, "Servo2D Failed to get URL bar");
abort();
return 1;
}
url_bar_->onFocusLostSub(std::bind(&Servo2D::urlBarEventListener, this));
// Add the laser pointer
laser_ = lumin::LineNode::CastFrom(prism_->findNode(Servo2D_exportedNodes::laser, root_node));
if (!laser_) {
ML_LOG(Error, "Servo2D Failed to get laser");
abort();
return 1;
}
return 0;
}
int Servo2D::deInit() {
ML_LOG(Debug, "Servo2D Deinitializing.");
discard_servo(servo_);
servo_ = nullptr;
return 0;
}
lumin::Node* Servo2D::instanceScene(const SceneDescriptor& scene) {
// Load resources.
if (!prism_->loadResourceModel(scene.getResourceModelPath())) {
ML_LOG(Info, "No resource model loaded");
}
// Load a scene file.
std::string editorObjectModelName;
if (!prism_->loadObjectModel(scene.getSceneGraphPath(), editorObjectModelName)) {
ML_LOG(Error, "Servo2D Failed to load object model");
abort();
return nullptr;
}
// Add scene to this prism.
lumin::Node* newTree = prism_->createAll(editorObjectModelName);
if (!prism_->getRootNode()->addChild(newTree)) {
ML_LOG(Error, "Servo2D Failed to add newTree to the prism root node");
abort();
return nullptr;
}
return newTree;
}
void Servo2D::instanceInitialScenes() {
// Iterate over all the exported scenes
for (auto& exportedSceneEntry : scenes::exportedScenes ) {
// If this scene was marked to be instanced at app initialization, do it
const SceneDescriptor &sd = exportedSceneEntry.second;
if (sd.getInitiallyInstanced()) {
instanceScene(sd);
}
}
}
bool Servo2D::updateLoop(float fDelta) {
glm::vec2 pos = redrawLaser();
move_servo(servo_, pos.x, pos.y);
heartbeat_servo(servo_);
return true;
}
bool Servo2D::eventListener(lumin::ServerEvent* event) {
// Dispatch based on event type
lumin::ServerEventType typ = event->getServerEventType();
switch (typ) {
case lumin::ServerEventType::kGestureInputEvent:
return gestureEventListener(static_cast<lumin::GestureInputEventData*>(event));
case lumin::ServerEventType::kControlPose6DofInputEvent:
return pose6DofEventListener(static_cast<lumin::ControlPose6DofInputEventData*>(event));
default:
return false;
}
}
glm::vec2 Servo2D::viewportPosition(glm::vec3 prism_pos) {
// Get the cursor position relative to the origin of the content node (in m)
glm::vec3 pos = prism_pos - content_node_->getPrismPosition();
// Get the size of the content node (in m)
glm::vec2 sz = content_node_->getSize();
// Convert to a position in viewport px
float x = (pos.x / sz.x) * (float)VIEWPORT_W;
float y = (1 - pos.y / sz.y) * (float)VIEWPORT_H; // Sigh, invert the y coordinate
return glm::vec2(x, y);
}
bool Servo2D::pointInsideViewport(glm::vec2 pt) {
return (0 <= pt.x && 0 <= pt.y && pt.x <= VIEWPORT_W && pt.y <= VIEWPORT_H);
}
bool Servo2D::pose6DofEventListener(lumin::ControlPose6DofInputEventData* event) {
// Get the controller position in world coordinates
event->get6DofPosition(controller_position_.x, controller_position_.y, controller_position_.z);
// Get the controller orientation
event->getQuaternion(controller_orientation_.w, controller_orientation_.x,
controller_orientation_.y, controller_orientation_.z);
// Bubble up to any other 6DOF handlers
return false;
}
glm::vec2 Servo2D::redrawLaser() {
// Return (-1, -1) if the laser doesn't intersect z=0
glm::vec2 result = glm::vec2(-1.0, -1.0);
// Convert to prism coordinates
glm::vec3 position = glm::inverse(prism_->getTransform()) * glm::vec4(controller_position_, 1.0f);
glm::quat orientation = glm::inverse(prism_->getRotation()) * controller_orientation_;
// 1m in the direction of the controller
glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
// The endpoint of the laser, in prism coordinates
glm::vec3 endpoint = position + direction * LASER_LENGTH;
// The laser color
glm::vec4 color = glm::vec4(0.0, 0.0, 0.0, 0.0);
// Check to see if the cursor is over the content
glm::vec2 cursor = viewportPosition(lumin::ui::Cursor::GetPosition(prism_));
// Is the laser active and does the laser intersect z=0?
if (pointInsideViewport(cursor) && ((position.z < 0) ^ (endpoint.z < 0))) {
// How far along the laser did it intersect?
float ratio = 1.0 / (1.0 - (endpoint.z / position.z));
// The intersection point
glm::vec3 intersection = ((1 - ratio) * position) + (ratio * endpoint);
// Is the intersection inside the viewport?
result = viewportPosition(intersection);
if (pointInsideViewport(result)) {
color = glm::vec4(0.0, 1.0, 0.0, 1.0);
endpoint = intersection;
} else {
color = glm::vec4(1.0, 0.0, 0.0, 1.0);
}
}
laser_->clearPoints();
laser_->addPoints(position);
laser_->addPoints(endpoint);
laser_->setColor(color);
return result;
}
bool Servo2D::gestureEventListener(lumin::GestureInputEventData* event) {
// Only respond to trigger up or down
lumin::input::GestureType typ = event->getGesture();
if (typ != lumin::input::GestureType::TriggerDown && typ != lumin::input::GestureType::TriggerUp) {
return false;
}
// Only respond when the cursor is enabled
if (!lumin::ui::Cursor::IsEnabled(prism_)) {
return false;
}
// Only respond when the cursor is inside the viewport
glm::vec2 cursor = viewportPosition(lumin::ui::Cursor::GetPosition(prism_));
if (!pointInsideViewport(cursor)) {
return false;
}
// Inform Servo of the trigger
glm::vec2 pos = redrawLaser();
trigger_servo(servo_, pos.x, pos.y, typ == lumin::input::GestureType::TriggerDown);
return true;
}
void Servo2D::urlBarEventListener() {
navigate_servo(servo_, url_bar_->getText().c_str());
}
void Servo2D::updateHistory(bool canGoBack, const char* url, bool canGoForward) {
back_button_->setEnabled(canGoBack);
fwd_button_->setEnabled(canGoForward);
url_bar_->setText(url);
}