servo/components/style/values/computed/angle.rs
Emilio Cobos Álvarez 0a8518b452
style: Fix clamping on animations for fort-style.
Bug: 1455358
Reviewed-by: xidorn
MozReview-Commit-ID: Awyub0dMOmq
2018-04-28 10:26:06 +02:00

124 lines
3.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Computed angles.
use num_traits::Zero;
use std::{f32, f64};
use std::f64::consts::PI;
use std::ops::Add;
use values::CSSFloat;
use values::animated::{Animate, Procedure};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
/// A computed angle.
#[animate(fallback = "Self::animate_fallback")]
#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
#[derive(Animate, Clone, Copy, Debug, MallocSizeOf, PartialEq, PartialOrd, ToAnimatedZero, ToCss)]
pub enum Angle {
/// An angle with degree unit.
#[css(dimension)]
Deg(CSSFloat),
/// An angle with gradian unit.
#[css(dimension)]
Grad(CSSFloat),
/// An angle with radian unit.
#[css(dimension)]
Rad(CSSFloat),
/// An angle with turn unit.
#[css(dimension)]
Turn(CSSFloat),
}
impl Angle {
/// Creates a computed `Angle` value from a radian amount.
pub fn from_radians(radians: CSSFloat) -> Self {
Angle::Rad(radians)
}
/// Returns the amount of radians this angle represents.
#[inline]
pub fn radians(&self) -> CSSFloat {
self.radians64().min(f32::MAX as f64).max(f32::MIN as f64) as f32
}
/// Returns the amount of radians this angle represents as a `f64`.
///
/// Gecko stores angles as singles, but does this computation using doubles.
/// See nsCSSValue::GetAngleValueInRadians.
/// This is significant enough to mess up rounding to the nearest
/// quarter-turn for 225 degrees, for example.
#[inline]
pub fn radians64(&self) -> f64 {
const RAD_PER_DEG: f64 = PI / 180.0;
const RAD_PER_GRAD: f64 = PI / 200.0;
const RAD_PER_TURN: f64 = PI * 2.0;
let radians = match *self {
Angle::Deg(val) => val as f64 * RAD_PER_DEG,
Angle::Grad(val) => val as f64 * RAD_PER_GRAD,
Angle::Turn(val) => val as f64 * RAD_PER_TURN,
Angle::Rad(val) => val as f64,
};
radians.min(f64::MAX).max(f64::MIN)
}
/// Return the value in degrees.
pub fn degrees(&self) -> f32 {
use std::f32::consts::PI;
self.radians() * 360. / (2. * PI)
}
/// <https://drafts.csswg.org/css-transitions/#animtype-number>
#[inline]
fn animate_fallback(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
Ok(Angle::from_radians(self.radians().animate(&other.radians(), procedure)?))
}
}
impl AsRef<Angle> for Angle {
#[inline]
fn as_ref(&self) -> &Self {
self
}
}
impl Add for Angle {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
match (self, rhs) {
(Angle::Deg(x), Angle::Deg(y)) => Angle::Deg(x + y),
(Angle::Grad(x), Angle::Grad(y)) => Angle::Grad(x + y),
(Angle::Turn(x), Angle::Turn(y)) => Angle::Turn(x + y),
(Angle::Rad(x), Angle::Rad(y)) => Angle::Rad(x + y),
_ => Angle::from_radians(self.radians() + rhs.radians()),
}
}
}
impl Zero for Angle {
#[inline]
fn zero() -> Self {
Angle::from_radians(0.0)
}
#[inline]
fn is_zero(&self) -> bool {
match *self {
Angle::Deg(val) | Angle::Grad(val) | Angle::Turn(val) | Angle::Rad(val) => val == 0.,
}
}
}
impl ComputeSquaredDistance for Angle {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
// Use the formula for calculating the distance between angles defined in SVG:
// https://www.w3.org/TR/SVG/animate.html#complexDistances
self.radians64()
.compute_squared_distance(&other.radians64())
}
}