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When the canvas context mode is a placeholder then we shouldn't resize the context. Testing: Includes a new test Fixes: https://github.com/servo/servo/issues/36846 --------- Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
277 lines
9.6 KiB
Rust
277 lines
9.6 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Common interfaces for Canvas Contexts
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use euclid::default::Size2D;
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use script_bindings::root::Dom;
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use script_layout_interface::HTMLCanvasData;
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use snapshot::Snapshot;
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use webrender_api::ImageKey;
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use crate::dom::bindings::codegen::UnionTypes::HTMLCanvasElementOrOffscreenCanvas;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::htmlcanvaselement::HTMLCanvasElement;
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use crate::dom::node::{Node, NodeDamage};
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#[cfg(feature = "webgpu")]
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use crate::dom::types::GPUCanvasContext;
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use crate::dom::types::{
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CanvasRenderingContext2D, OffscreenCanvas, OffscreenCanvasRenderingContext2D,
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WebGL2RenderingContext, WebGLRenderingContext,
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};
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pub(crate) trait LayoutCanvasRenderingContextHelpers {
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/// `None` is rendered as transparent black (cleared canvas)
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fn canvas_data_source(self) -> Option<ImageKey>;
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}
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pub(crate) trait LayoutHTMLCanvasElementHelpers {
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fn data(self) -> HTMLCanvasData;
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}
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pub(crate) trait CanvasContext {
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type ID;
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fn context_id(&self) -> Self::ID;
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fn canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas;
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fn resize(&self);
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/// Returns none if area of canvas is zero.
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///
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/// In case of other errors it returns cleared snapshot
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fn get_image_data(&self) -> Option<Snapshot>;
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fn origin_is_clean(&self) -> bool {
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true
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}
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fn size(&self) -> Size2D<u64> {
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self.canvas().size()
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}
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fn mark_as_dirty(&self) {
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if let HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(canvas) = &self.canvas() {
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canvas.upcast::<Node>().dirty(NodeDamage::OtherNodeDamage);
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}
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}
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fn update_rendering(&self) {}
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fn onscreen(&self) -> bool {
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match self.canvas() {
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HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(ref canvas) => {
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canvas.upcast::<Node>().is_connected()
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},
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// FIXME(34628): Offscreen canvases should be considered offscreen if a placeholder is set.
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// <https://www.w3.org/TR/webgpu/#abstract-opdef-updating-the-rendering-of-a-webgpu-canvas>
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HTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(_) => false,
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}
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}
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}
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pub(crate) trait CanvasHelpers {
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fn size(&self) -> Size2D<u64>;
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fn canvas(&self) -> Option<&HTMLCanvasElement>;
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}
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impl CanvasHelpers for HTMLCanvasElementOrOffscreenCanvas {
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fn size(&self) -> Size2D<u64> {
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match self {
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HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(canvas) => {
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canvas.get_size().cast()
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},
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HTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(canvas) => canvas.get_size(),
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}
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}
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fn canvas(&self) -> Option<&HTMLCanvasElement> {
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match self {
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HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(canvas) => Some(canvas),
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HTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(canvas) => canvas.placeholder(),
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}
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}
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}
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/// Non rooted variant of [`crate::dom::bindings::codegen::Bindings::HTMLCanvasElementBinding::RenderingContext`]
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#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
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#[derive(Clone, JSTraceable, MallocSizeOf)]
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pub(crate) enum RenderingContext {
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Placeholder(Dom<OffscreenCanvas>),
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Context2d(Dom<CanvasRenderingContext2D>),
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WebGL(Dom<WebGLRenderingContext>),
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WebGL2(Dom<WebGL2RenderingContext>),
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#[cfg(feature = "webgpu")]
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WebGPU(Dom<GPUCanvasContext>),
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}
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impl CanvasContext for RenderingContext {
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type ID = ();
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fn context_id(&self) -> Self::ID {}
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fn canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas {
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match self {
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RenderingContext::Placeholder(context) => (*context.context().unwrap()).canvas(),
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RenderingContext::Context2d(context) => context.canvas(),
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RenderingContext::WebGL(context) => context.canvas(),
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RenderingContext::WebGL2(context) => context.canvas(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.canvas(),
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}
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}
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fn resize(&self) {
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match self {
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RenderingContext::Placeholder(offscreen_canvas) => {
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if let Some(context) = offscreen_canvas.context() {
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context.resize()
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}
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},
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RenderingContext::Context2d(context) => context.resize(),
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RenderingContext::WebGL(context) => context.resize(),
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RenderingContext::WebGL2(context) => context.resize(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.resize(),
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}
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}
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fn get_image_data(&self) -> Option<Snapshot> {
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match self {
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RenderingContext::Placeholder(context) => {
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(*context.context().unwrap()).get_image_data()
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},
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RenderingContext::Context2d(context) => context.get_image_data(),
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RenderingContext::WebGL(context) => context.get_image_data(),
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RenderingContext::WebGL2(context) => context.get_image_data(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.get_image_data(),
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}
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}
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fn origin_is_clean(&self) -> bool {
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match self {
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RenderingContext::Placeholder(context) => {
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(*context.context().unwrap()).origin_is_clean()
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},
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RenderingContext::Context2d(context) => context.origin_is_clean(),
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RenderingContext::WebGL(context) => context.origin_is_clean(),
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RenderingContext::WebGL2(context) => context.origin_is_clean(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.origin_is_clean(),
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}
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}
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fn size(&self) -> Size2D<u64> {
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match self {
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RenderingContext::Placeholder(context) => (*context.context().unwrap()).size(),
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RenderingContext::Context2d(context) => context.size(),
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RenderingContext::WebGL(context) => context.size(),
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RenderingContext::WebGL2(context) => context.size(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.size(),
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}
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}
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fn mark_as_dirty(&self) {
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match self {
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RenderingContext::Placeholder(context) => (*context.context().unwrap()).mark_as_dirty(),
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RenderingContext::Context2d(context) => context.mark_as_dirty(),
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RenderingContext::WebGL(context) => context.mark_as_dirty(),
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RenderingContext::WebGL2(context) => context.mark_as_dirty(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.mark_as_dirty(),
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}
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}
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fn update_rendering(&self) {
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match self {
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RenderingContext::Placeholder(context) => {
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(*context.context().unwrap()).update_rendering()
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},
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RenderingContext::Context2d(context) => context.update_rendering(),
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RenderingContext::WebGL(context) => context.update_rendering(),
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RenderingContext::WebGL2(context) => context.update_rendering(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.update_rendering(),
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}
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}
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fn onscreen(&self) -> bool {
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match self {
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RenderingContext::Placeholder(context) => (*context.context().unwrap()).onscreen(),
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RenderingContext::Context2d(context) => context.onscreen(),
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RenderingContext::WebGL(context) => context.onscreen(),
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RenderingContext::WebGL2(context) => context.onscreen(),
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#[cfg(feature = "webgpu")]
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RenderingContext::WebGPU(context) => context.onscreen(),
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}
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}
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}
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/// Non rooted variant of [`crate::dom::bindings::codegen::Bindings::OffscreenCanvasBinding::OffscreenRenderingContext`]
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#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
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#[derive(Clone, JSTraceable, MallocSizeOf)]
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pub(crate) enum OffscreenRenderingContext {
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Context2d(Dom<OffscreenCanvasRenderingContext2D>),
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//WebGL(Dom<WebGLRenderingContext>),
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//WebGL2(Dom<WebGL2RenderingContext>),
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//#[cfg(feature = "webgpu")]
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//WebGPU(Dom<GPUCanvasContext>),
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}
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impl CanvasContext for OffscreenRenderingContext {
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type ID = ();
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fn context_id(&self) -> Self::ID {}
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fn canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.canvas(),
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}
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}
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fn resize(&self) {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.resize(),
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}
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}
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fn get_image_data(&self) -> Option<Snapshot> {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.get_image_data(),
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}
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}
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fn origin_is_clean(&self) -> bool {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.origin_is_clean(),
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}
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}
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fn size(&self) -> Size2D<u64> {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.size(),
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}
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}
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fn mark_as_dirty(&self) {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.mark_as_dirty(),
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}
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}
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fn update_rendering(&self) {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.update_rendering(),
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}
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}
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fn onscreen(&self) -> bool {
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match self {
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OffscreenRenderingContext::Context2d(context) => context.onscreen(),
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}
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}
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}
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