servo/components/layout_2020/geom.rs
Martin Robinson 8825d588c1 Add initial support for scrollable overflow in layout_2020
This still isn't totally correct and non-root scrolling is not handled
at all, but the root frame now scrolls.
2020-01-21 15:29:23 +01:00

442 lines
13 KiB
Rust
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::ContainingBlock;
use std::fmt;
use std::ops::{Add, AddAssign, Sub};
use style::logical_geometry::{BlockFlowDirection, InlineBaseDirection};
use style::logical_geometry::{PhysicalCorner, WritingMode};
use style::values::computed::{Length, LengthOrAuto, LengthPercentage, LengthPercentageOrAuto};
use style::values::generics::length::MaxSize;
use style::Zero;
use style_traits::CSSPixel;
pub type Point<U> = euclid::Point2D<f32, U>;
pub type Size<U> = euclid::Size2D<f32, U>;
pub type Rect<U> = euclid::Rect<f32, U>;
pub(crate) mod physical {
#[derive(Clone)]
pub(crate) struct Vec2<T> {
pub x: T,
pub y: T,
}
#[derive(Clone, Debug)]
pub(crate) struct Rect<T> {
pub top_left: Vec2<T>,
pub size: Vec2<T>,
}
#[derive(Clone, Debug)]
pub(crate) struct Sides<T> {
pub top: T,
pub left: T,
pub bottom: T,
pub right: T,
}
}
pub(crate) mod flow_relative {
#[derive(Clone)]
pub(crate) struct Vec2<T> {
pub inline: T,
pub block: T,
}
#[derive(Clone)]
pub(crate) struct Rect<T> {
pub start_corner: Vec2<T>,
pub size: Vec2<T>,
}
#[derive(Clone, Debug)]
pub(crate) struct Sides<T> {
pub inline_start: T,
pub inline_end: T,
pub block_start: T,
pub block_end: T,
}
}
impl<T: Zero> physical::Vec2<T> {
pub fn zero() -> Self {
Self {
x: T::zero(),
y: T::zero(),
}
}
}
impl<T: fmt::Debug> fmt::Debug for physical::Vec2<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// Not using f.debug_struct on purpose here, to keep {:?} output somewhat compact
f.write_str("Vec2 { x: ")?;
self.x.fmt(f)?;
f.write_str(", y: ")?;
self.y.fmt(f)?;
f.write_str(" }")
}
}
impl<T: fmt::Debug> fmt::Debug for flow_relative::Vec2<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// Not using f.debug_struct on purpose here, to keep {:?} output somewhat compact
f.write_str("Vec2 { i: ")?;
self.inline.fmt(f)?;
f.write_str(", b: ")?;
self.block.fmt(f)?;
f.write_str(" }")
}
}
impl<T> Add<&'_ physical::Vec2<T>> for &'_ physical::Vec2<T>
where
T: Add<Output = T> + Copy,
{
type Output = physical::Vec2<T>;
fn add(self, other: &'_ physical::Vec2<T>) -> Self::Output {
physical::Vec2 {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
impl<T: Clone> physical::Vec2<T> {
pub fn size_to_flow_relative(&self, mode: WritingMode) -> flow_relative::Vec2<T> {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let (i, b) = if mode.is_horizontal() {
(&self.x, &self.y)
} else {
(&self.y, &self.x)
};
flow_relative::Vec2 {
inline: i.clone(),
block: b.clone(),
}
}
}
impl<T> Add<&'_ flow_relative::Vec2<T>> for &'_ flow_relative::Vec2<T>
where
T: Add<Output = T> + Copy,
{
type Output = flow_relative::Vec2<T>;
fn add(self, other: &'_ flow_relative::Vec2<T>) -> Self::Output {
flow_relative::Vec2 {
inline: self.inline + other.inline,
block: self.block + other.block,
}
}
}
impl<T> AddAssign<&'_ flow_relative::Vec2<T>> for flow_relative::Vec2<T>
where
T: AddAssign<T> + Copy,
{
fn add_assign(&mut self, other: &'_ flow_relative::Vec2<T>) {
self.inline += other.inline;
self.block += other.block;
}
}
impl flow_relative::Vec2<Length> {
pub fn zero() -> Self {
Self {
inline: Length::zero(),
block: Length::zero(),
}
}
}
impl flow_relative::Vec2<LengthOrAuto> {
pub fn auto_is(&self, f: impl Fn() -> Length) -> flow_relative::Vec2<Length> {
flow_relative::Vec2 {
inline: self.inline.auto_is(&f),
block: self.block.auto_is(&f),
}
}
}
impl flow_relative::Vec2<LengthPercentageOrAuto> {
pub fn percentages_relative_to(
&self,
containing_block: &ContainingBlock,
) -> flow_relative::Vec2<LengthOrAuto> {
flow_relative::Vec2 {
inline: self
.inline
.percentage_relative_to(containing_block.inline_size),
block: self
.block
.maybe_percentage_relative_to(containing_block.block_size.non_auto()),
}
}
}
impl flow_relative::Vec2<MaxSize<LengthPercentage>> {
pub fn percentages_relative_to(
&self,
containing_block: &ContainingBlock,
) -> flow_relative::Vec2<Option<Length>> {
flow_relative::Vec2 {
inline: match self.inline {
MaxSize::None => None,
MaxSize::LengthPercentage(ref lp) => {
Some(lp.percentage_relative_to(containing_block.inline_size))
},
},
block: match self.block {
MaxSize::None => None,
MaxSize::LengthPercentage(ref lp) => {
lp.maybe_percentage_relative_to(containing_block.block_size.non_auto())
},
},
}
}
}
impl flow_relative::Rect<Length> {
pub fn zero() -> Self {
Self {
start_corner: flow_relative::Vec2::zero(),
size: flow_relative::Vec2::zero(),
}
}
}
impl fmt::Debug for flow_relative::Rect<Length> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Rect(i{}×b{} @ (i{},b{}))",
self.size.inline.px(),
self.size.block.px(),
self.start_corner.inline.px(),
self.start_corner.block.px(),
)
}
}
impl<T: Clone> flow_relative::Vec2<T> {
pub fn size_to_physical(&self, mode: WritingMode) -> physical::Vec2<T> {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let (x, y) = if mode.is_horizontal() {
(&self.inline, &self.block)
} else {
(&self.block, &self.inline)
};
physical::Vec2 {
x: x.clone(),
y: y.clone(),
}
}
}
impl From<physical::Vec2<Length>> for Point<CSSPixel> {
fn from(v: physical::Vec2<Length>) -> Self {
Point::from_lengths(v.x.into(), v.y.into())
}
}
impl<T: Clone> physical::Sides<T> {
pub fn to_flow_relative(&self, mode: WritingMode) -> flow_relative::Sides<T> {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let block_flow = mode.block_flow_direction();
let (bs, be) = match mode.block_flow_direction() {
BlockFlowDirection::TopToBottom => (&self.top, &self.bottom),
BlockFlowDirection::RightToLeft => (&self.right, &self.left),
BlockFlowDirection::LeftToRight => (&self.left, &self.right),
};
use BlockFlowDirection::TopToBottom;
let (is, ie) = match (block_flow, mode.inline_base_direction()) {
(TopToBottom, InlineBaseDirection::LeftToRight) => (&self.left, &self.right),
(TopToBottom, InlineBaseDirection::RightToLeft) => (&self.right, &self.left),
(_, InlineBaseDirection::LeftToRight) => (&self.top, &self.bottom),
(_, InlineBaseDirection::RightToLeft) => (&self.bottom, &self.top),
};
flow_relative::Sides {
inline_start: is.clone(),
inline_end: ie.clone(),
block_start: bs.clone(),
block_end: be.clone(),
}
}
}
impl<T> flow_relative::Sides<T> {
pub fn map<U>(&self, f: impl Fn(&T) -> U) -> flow_relative::Sides<U> {
flow_relative::Sides {
inline_start: f(&self.inline_start),
inline_end: f(&self.inline_end),
block_start: f(&self.block_start),
block_end: f(&self.block_end),
}
}
pub fn map_inline_and_block_axes<U>(
&self,
inline_f: impl Fn(&T) -> U,
block_f: impl Fn(&T) -> U,
) -> flow_relative::Sides<U> {
flow_relative::Sides {
inline_start: inline_f(&self.inline_start),
inline_end: inline_f(&self.inline_end),
block_start: block_f(&self.block_start),
block_end: block_f(&self.block_end),
}
}
pub fn inline_sum(&self) -> T::Output
where
T: Add + Copy,
{
self.inline_start + self.inline_end
}
pub fn block_sum(&self) -> T::Output
where
T: Add + Copy,
{
self.block_start + self.block_end
}
}
impl flow_relative::Sides<LengthPercentage> {
pub fn percentages_relative_to(&self, basis: Length) -> flow_relative::Sides<Length> {
self.map(|s| s.percentage_relative_to(basis))
}
}
impl flow_relative::Sides<LengthPercentageOrAuto> {
pub fn percentages_relative_to(&self, basis: Length) -> flow_relative::Sides<LengthOrAuto> {
self.map(|s| s.percentage_relative_to(basis))
}
}
impl flow_relative::Sides<LengthOrAuto> {
pub fn auto_is(&self, f: impl Fn() -> Length) -> flow_relative::Sides<Length> {
self.map(|s| s.auto_is(&f))
}
}
impl<T> Add<&'_ flow_relative::Sides<T>> for &'_ flow_relative::Sides<T>
where
T: Add<Output = T> + Copy,
{
type Output = flow_relative::Sides<T>;
fn add(self, other: &'_ flow_relative::Sides<T>) -> Self::Output {
flow_relative::Sides {
inline_start: self.inline_start + other.inline_start,
inline_end: self.inline_end + other.inline_end,
block_start: self.block_start + other.block_start,
block_end: self.block_end + other.block_end,
}
}
}
impl<T> flow_relative::Rect<T> {
pub fn inflate(&self, sides: &flow_relative::Sides<T>) -> Self
where
T: Add<Output = T> + Copy,
T: Sub<Output = T> + Copy,
{
flow_relative::Rect {
start_corner: flow_relative::Vec2 {
inline: self.start_corner.inline - sides.inline_start,
block: self.start_corner.block - sides.block_start,
},
size: flow_relative::Vec2 {
inline: self.size.inline + sides.inline_sum(),
block: self.size.block + sides.block_sum(),
},
}
}
pub fn to_physical(
&self,
mode: WritingMode,
// Will be needed for other writing modes
// FIXME: what if the containing block has a different mode?
// https://drafts.csswg.org/css-writing-modes/#orthogonal-flows
_containing_block: &physical::Rect<T>,
) -> physical::Rect<T>
where
T: Clone,
{
// Top-left corner
let (tl_x, tl_y) = match mode.start_start_physical_corner() {
PhysicalCorner::TopLeft => (&self.start_corner.inline, &self.start_corner.block),
_ => unimplemented!(),
};
physical::Rect {
top_left: physical::Vec2 {
x: tl_x.clone(),
y: tl_y.clone(),
},
size: self.size.size_to_physical(mode),
}
}
}
impl<T> physical::Rect<T> {
pub fn translate(&self, by: &physical::Vec2<T>) -> Self
where
T: Add<Output = T> + Copy,
{
physical::Rect {
top_left: &self.top_left + by,
size: self.size.clone(),
}
}
}
impl physical::Rect<Length> {
pub fn axis_aligned_bounding_box(&self, other: &Self) -> Self {
let top_left = physical::Vec2 {
x: self.top_left.x.min(other.top_left.x),
y: self.top_left.y.min(other.top_left.y),
};
let bottom_corner_x = (self.top_left.x + self.size.x).max(other.top_left.x + other.size.x);
let bottom_corner_y = (self.top_left.y + self.size.y).max(other.top_left.y + other.size.y);
let size = physical::Vec2 {
x: bottom_corner_x - top_left.x,
y: bottom_corner_y - top_left.y,
};
Self { top_left, size }
}
}
impl<T: Zero> physical::Rect<T> {
pub fn zero() -> Self {
Self {
top_left: physical::Vec2::zero(),
size: physical::Vec2::zero(),
}
}
}
impl From<physical::Rect<Length>> for Rect<CSSPixel> {
fn from(r: physical::Rect<Length>) -> Self {
Rect {
origin: Point::new(r.top_left.x.px(), r.top_left.y.px()),
size: Size::new(r.size.x.px(), r.size.y.px()),
}
}
}
impl From<physical::Rect<Length>> for webrender_api::units::LayoutRect {
fn from(r: physical::Rect<Length>) -> Self {
Rect {
origin: Point::new(r.top_left.x.px(), r.top_left.y.px()),
size: Size::new(r.size.x.px(), r.size.y.px()),
}
}
}