servo/components/style/values/computed/motion.rs
Boris Chiou 5e77ba9bf4 style: Support ray() in offset-path and make it animatable.
1. Add `generics::motion::OffsetPath`, and use specified `Angle` and
   computed `Angle` to define specified `OffsetPath` and computed `OffsetPath`.
2. Add `ray` function into `OffsetPath`.

We also tweak the degree from 150deg to 135deg in wpt (e.g.
offset-path-ray-001.html and others) to avoid floating point precision issues.
For example:
```
// offset-path: ray(150deg ...);
// offset-distance: 20px;
matrix:
{
  {0.500000 0.866025 0.000000 0.000000},
  {-0.866025 0.500000 0.000000 0.000000},
  {0.000000 0.000000 1.000000 0.000000},
  {10.000000 17.320509 0.000000 1.000000}
}

// rotate(60deg) translate(20px)
matrix:
{
  {0.500000 0.866025 0.000000 0.000000},
  {-0.866025 0.500000 0.000000 0.000000},
  {0.000000 0.000000 1.000000 0.000000},
  {10.000000 17.320507 0.000000 1.000000}
}
```
Their translate parts, 17.320509 vs 17.320507, are almost the same (only
tiny difference), which may cause the reftest failed.

Differential Revision: https://phabricator.services.mozilla.com/D42721
2019-10-09 13:21:35 +02:00

55 lines
1.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Computed types for CSS values that are related to motion path.
use crate::values::computed::Angle;
use crate::values::generics::motion::GenericOffsetPath;
use crate::Zero;
/// The computed value of `offset-path`.
pub type OffsetPath = GenericOffsetPath<Angle>;
#[inline]
fn is_auto_zero_angle(auto: &bool, angle: &Angle) -> bool {
*auto && angle.is_zero()
}
/// A computed offset-rotate.
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
MallocSizeOf,
PartialEq,
ToAnimatedZero,
ToCss,
ToResolvedValue,
)]
#[repr(C)]
pub struct OffsetRotate {
/// If auto is false, this is a fixed angle which indicates a
/// constant clockwise rotation transformation applied to it by this
/// specified rotation angle. Otherwise, the angle will be added to
/// the angle of the direction in layout.
#[animation(constant)]
#[css(represents_keyword)]
pub auto: bool,
/// The angle value.
#[css(contextual_skip_if = "is_auto_zero_angle")]
pub angle: Angle,
}
impl OffsetRotate {
/// Returns "auto 0deg".
#[inline]
pub fn auto() -> Self {
OffsetRotate {
auto: true,
angle: Zero::zero(),
}
}
}