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336 lines
13 KiB
Rust
336 lines
13 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use style::properties::ComputedValues;
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use style::values::computed::image::{EndingShape, Gradient, LineDirection};
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use style::values::computed::{GradientItem, Length, Position};
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use style::values::generics::image::GenericGradientKind as Kind;
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use style::values::generics::image::{Circle, ColorStop, Ellipse, ShapeExtent};
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use webrender_api::{self as wr, units};
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pub(super) fn build(
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style: &ComputedValues,
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gradient: &Gradient,
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layer: &super::background::BackgroundLayer,
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builder: &mut super::DisplayListBuilder,
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) {
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let extend_mode = if gradient.repeating {
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wr::ExtendMode::Repeat
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} else {
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wr::ExtendMode::Clamp
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};
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match &gradient.kind {
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Kind::Linear(line_direction) => build_linear(
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style,
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&gradient.items,
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line_direction,
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extend_mode,
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&layer,
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builder,
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),
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Kind::Radial(ending_shape, center) => build_radial(
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style,
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&gradient.items,
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ending_shape,
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center,
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extend_mode,
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&layer,
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builder,
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),
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}
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}
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/// https://drafts.csswg.org/css-images-3/#linear-gradients
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pub(super) fn build_linear(
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style: &ComputedValues,
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items: &[GradientItem],
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line_direction: &LineDirection,
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extend_mode: wr::ExtendMode,
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layer: &super::background::BackgroundLayer,
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builder: &mut super::DisplayListBuilder,
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) {
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use style::values::specified::position::HorizontalPositionKeyword::*;
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use style::values::specified::position::VerticalPositionKeyword::*;
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use webrender_api::units::LayoutVector2D as Vec2;
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let gradient_box = layer.tile_size;
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// A vector of length 1.0 in the direction of the gradient line
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let direction = match line_direction {
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LineDirection::Horizontal(Right) => Vec2::new(1., 0.),
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LineDirection::Vertical(Top) => Vec2::new(0., -1.),
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LineDirection::Horizontal(Left) => Vec2::new(-1., 0.),
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LineDirection::Vertical(Bottom) => Vec2::new(0., 1.),
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LineDirection::Angle(angle) => {
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let radians = angle.radians();
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// “`0deg` points upward,
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// and positive angles represent clockwise rotation,
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// so `90deg` point toward the right.”
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Vec2::new(radians.sin(), -radians.cos())
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},
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LineDirection::Corner(horizontal, vertical) => {
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// “If the argument instead specifies a corner of the box such as `to top left`,
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// the gradient line must be angled such that it points
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// into the same quadrant as the specified corner,
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// and is perpendicular to a line intersecting
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// the two neighboring corners of the gradient box.”
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// Note that that last line is a diagonal of the gradient box rectangle,
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// since two neighboring corners of a third corner
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// are necessarily opposite to each other.
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// `{ x: gradient_box.width, y: gradient_box.height }` is such a diagonal vector,
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// from the bottom left corner to the top right corner of the gradient box.
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// (Both coordinates are positive.)
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// Changing either or both signs produces the other three (oriented) diagonals.
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// Swapping the coordinates `{ x: gradient_box.height, y: gradient_box.height }`
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// produces a vector perpendicular to some diagonal of the rectangle.
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// Finally, we choose the sign of each cartesian coordinate
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// such that our vector points to the desired quadrant.
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let x = match horizontal {
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Right => gradient_box.height,
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Left => -gradient_box.height,
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};
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let y = match vertical {
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Top => gradient_box.width,
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Bottom => -gradient_box.width,
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};
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// `{ x, y }` is now a vector of arbitrary length
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// with the same direction as the gradient line.
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// This normalizes the length to 1.0:
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Vec2::new(x, y).normalize()
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},
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};
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// This formula is given as `abs(W * sin(A)) + abs(H * cos(A))` in a note in the spec, under
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// https://drafts.csswg.org/css-images-3/#linear-gradient-syntax
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//
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// Sketch of a proof:
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//
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// * Take the top side of the gradient box rectangle. It is a segment of length `W`
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// * Project onto the gradient line. You get a segment of length `abs(W * sin(A))`
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// * Similarly, the left side of the rectangle (length `H`)
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// projects to a segment of length `abs(H * cos(A))`
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// * These two segments add up to exactly the gradient line.
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//
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// See the illustration in the example under
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// https://drafts.csswg.org/css-images-3/#linear-gradient-syntax
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let gradient_line_length =
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(gradient_box.width * direction.x).abs() + (gradient_box.height * direction.y).abs();
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let half_gradient_line = direction * (gradient_line_length / 2.);
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let center = (gradient_box / 2.).to_vector().to_point();
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let start_point = center - half_gradient_line;
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let end_point = center + half_gradient_line;
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let stops = fixup_stops(style, items, Length::new(gradient_line_length));
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let linear_gradient = builder
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.wr
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.create_gradient(start_point, end_point, stops, extend_mode);
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builder.wr.push_gradient(
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&layer.common,
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layer.bounds,
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linear_gradient,
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layer.tile_size,
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layer.tile_spacing,
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)
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}
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/// https://drafts.csswg.org/css-images-3/#radial-gradients
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pub(super) fn build_radial(
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style: &ComputedValues,
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items: &[GradientItem],
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shape: &EndingShape,
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center: &Position,
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extend_mode: wr::ExtendMode,
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layer: &super::background::BackgroundLayer,
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builder: &mut super::DisplayListBuilder,
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) {
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let gradient_box = layer.tile_size;
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let center = units::LayoutPoint::new(
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center
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.horizontal
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.percentage_relative_to(Length::new(gradient_box.width))
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.px(),
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center
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.vertical
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.percentage_relative_to(Length::new(gradient_box.height))
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.px(),
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);
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let radii = match shape {
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EndingShape::Circle(circle) => {
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let radius = match circle {
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Circle::Radius(r) => r.0.px(),
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Circle::Extent(extent) => match extent {
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ShapeExtent::ClosestSide | ShapeExtent::Contain => {
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let vec = abs_vector_to_corner(gradient_box, center, f32::min);
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vec.x.min(vec.y)
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},
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ShapeExtent::FarthestSide => {
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let vec = abs_vector_to_corner(gradient_box, center, f32::max);
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vec.x.max(vec.y)
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},
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ShapeExtent::ClosestCorner => {
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abs_vector_to_corner(gradient_box, center, f32::min).length()
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},
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ShapeExtent::FarthestCorner | ShapeExtent::Cover => {
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abs_vector_to_corner(gradient_box, center, f32::max).length()
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},
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},
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};
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units::LayoutSize::new(radius, radius)
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},
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EndingShape::Ellipse(Ellipse::Radii(rx, ry)) => units::LayoutSize::new(
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rx.0.percentage_relative_to(Length::new(gradient_box.width))
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.px(),
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ry.0.percentage_relative_to(Length::new(gradient_box.height))
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.px(),
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),
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EndingShape::Ellipse(Ellipse::Extent(extent)) => match extent {
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ShapeExtent::ClosestSide | ShapeExtent::Contain => {
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abs_vector_to_corner(gradient_box, center, f32::min).to_size()
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},
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ShapeExtent::FarthestSide => {
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abs_vector_to_corner(gradient_box, center, f32::max).to_size()
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},
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ShapeExtent::ClosestCorner => {
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abs_vector_to_corner(gradient_box, center, f32::min).to_size() *
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(std::f32::consts::FRAC_1_SQRT_2 * 2.0)
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},
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ShapeExtent::FarthestCorner | ShapeExtent::Cover => {
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abs_vector_to_corner(gradient_box, center, f32::max).to_size() *
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(std::f32::consts::FRAC_1_SQRT_2 * 2.0)
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},
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},
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};
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/// Returns the distance to the nearest or farthest sides in the respective dimension,
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/// depending on `select`.
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fn abs_vector_to_corner(
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gradient_box: units::LayoutSize,
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center: units::LayoutPoint,
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select: impl Fn(f32, f32) -> f32,
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) -> units::LayoutVector2D {
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let left = center.x.abs();
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let top = center.y.abs();
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let right = (gradient_box.width - center.x).abs();
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let bottom = (gradient_box.height - center.y).abs();
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units::LayoutVector2D::new(select(left, right), select(top, bottom))
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}
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// “The gradient line’s starting point is at the center of the gradient,
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// and it extends toward the right, with the ending point on the point
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// where the gradient line intersects the ending shape.”
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let gradient_line_length = radii.width;
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let stops = fixup_stops(style, items, Length::new(gradient_line_length));
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let radial_gradient = builder
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.wr
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.create_radial_gradient(center, radii, stops, extend_mode);
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builder.wr.push_radial_gradient(
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&layer.common,
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layer.bounds,
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radial_gradient,
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layer.tile_size,
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layer.tile_spacing,
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)
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}
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/// https://drafts.csswg.org/css-images-4/#color-stop-fixup
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fn fixup_stops(
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style: &ComputedValues,
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items: &[GradientItem],
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gradient_line_length: Length,
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) -> Vec<wr::GradientStop> {
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// Remove color transititon hints, which are not supported yet.
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// https://drafts.csswg.org/css-images-4/#color-transition-hint
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//
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// This gives an approximation of the gradient that might be visibly wrong,
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// but maybe better than not parsing that value at all?
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// It’s debatble whether that’s better or worse
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// than not parsing and allowing authors to set a fallback.
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// Either way, the best outcome is to add support.
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// Gecko does so by approximating the non-linear interpolation
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// by up to 10 piece-wise linear segments (9 intermediate color stops)
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let mut stops = Vec::with_capacity(items.len());
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for item in items {
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match item {
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GradientItem::SimpleColorStop(color) => stops.push(ColorStop {
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color: super::rgba(style.resolve_color(*color)),
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position: None,
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}),
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GradientItem::ComplexColorStop { color, position } => stops.push(ColorStop {
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color: super::rgba(style.resolve_color(*color)),
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position: Some(if gradient_line_length.px() == 0. {
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0.
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} else {
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position.percentage_relative_to(gradient_line_length).px() /
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gradient_line_length.px()
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}),
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}),
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GradientItem::InterpolationHint(_) => {
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// FIXME: approximate like in:
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// https://searchfox.org/mozilla-central/rev/f98dad153b59a985efd4505912588d4651033395/layout/painting/nsCSSRenderingGradients.cpp#315-391
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},
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}
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}
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assert!(stops.len() >= 2);
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// https://drafts.csswg.org/css-images-4/#color-stop-fixup
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if let first_position @ None = &mut stops.first_mut().unwrap().position {
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*first_position = Some(0.);
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}
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if let last_position @ None = &mut stops.last_mut().unwrap().position {
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*last_position = Some(1.);
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}
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let mut iter = stops.iter_mut();
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let mut max_so_far = iter.next().unwrap().position.unwrap();
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for stop in iter {
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if let Some(position) = &mut stop.position {
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if *position < max_so_far {
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*position = max_so_far
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} else {
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max_so_far = *position
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}
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}
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}
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let mut wr_stops = Vec::with_capacity(stops.len());
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let mut iter = stops.iter().enumerate();
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let (_, first) = iter.next().unwrap();
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let first_stop_position = first.position.unwrap();
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wr_stops.push(wr::GradientStop {
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offset: first_stop_position,
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color: first.color,
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});
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let mut last_positioned_stop_index = 0;
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let mut last_positioned_stop_position = first_stop_position;
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for (i, stop) in iter {
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if let Some(position) = stop.position {
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let step_count = i - last_positioned_stop_index;
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if step_count > 1 {
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let step = (position - last_positioned_stop_position) / step_count as f32;
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for j in 1..step_count {
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let color = stops[last_positioned_stop_index + j].color;
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let offset = last_positioned_stop_position + j as f32 * step;
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wr_stops.push(wr::GradientStop { offset, color })
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}
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}
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last_positioned_stop_index = i;
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last_positioned_stop_position = position;
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wr_stops.push(wr::GradientStop {
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offset: position,
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color: stop.color,
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})
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}
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}
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wr_stops
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}
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