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Initial implementation of GPUBindGroup for WebGPU Added WebIDL bindings for `GPUBindGroup`. Implemented the `createBindGroup` function of `GPUDevice` Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied. <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [X] `./mach build -d` does not report any errors - [X] `./mach test-tidy` does not report any errors - [X] These changes addresses a part of #24706 cc @kvark @jdm @zakorgy <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
156 lines
5.1 KiB
Rust
156 lines
5.1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use smallvec::SmallVec;
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use webgpu::wgpu::{
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hub::IdentityManager,
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id::{AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
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Backend,
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};
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#[derive(Debug)]
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pub struct IdentityHub {
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adapters: IdentityManager,
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devices: IdentityManager,
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buffers: IdentityManager,
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bind_groups: IdentityManager,
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bind_group_layouts: IdentityManager,
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pipeline_layouts: IdentityManager,
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backend: Backend,
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}
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impl IdentityHub {
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fn new(backend: Backend) -> Self {
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IdentityHub {
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adapters: IdentityManager::default(),
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devices: IdentityManager::default(),
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buffers: IdentityManager::default(),
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bind_groups: IdentityManager::default(),
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bind_group_layouts: IdentityManager::default(),
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pipeline_layouts: IdentityManager::default(),
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backend,
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}
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}
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fn create_adapter_id(&mut self) -> AdapterId {
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self.adapters.alloc(self.backend)
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}
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fn create_device_id(&mut self) -> DeviceId {
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self.devices.alloc(self.backend)
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}
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fn create_buffer_id(&mut self) -> BufferId {
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self.buffers.alloc(self.backend)
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}
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fn create_bind_group_id(&mut self) -> BindGroupId {
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self.bind_groups.alloc(self.backend)
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}
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fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
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self.bind_group_layouts.alloc(self.backend)
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}
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fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
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self.pipeline_layouts.alloc(self.backend)
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}
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}
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#[derive(Debug)]
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pub struct Identities {
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surface: IdentityManager,
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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vk_hub: IdentityHub,
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#[cfg(target_os = "windows")]
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dx12_hub: IdentityHub,
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#[cfg(target_os = "windows")]
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dx11_hub: IdentityHub,
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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metal_hub: IdentityHub,
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dummy_hub: IdentityHub,
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}
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impl Identities {
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pub fn new() -> Self {
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Identities {
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surface: IdentityManager::default(),
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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vk_hub: IdentityHub::new(Backend::Vulkan),
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#[cfg(target_os = "windows")]
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dx12_hub: IdentityHub::new(Backend::Dx12),
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#[cfg(target_os = "windows")]
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dx11_hub: IdentityHub::new(Backend::Dx11),
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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metal_hub: IdentityHub::new(Backend::Metal),
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dummy_hub: IdentityHub::new(Backend::Empty),
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}
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}
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fn select(&mut self, backend: Backend) -> &mut IdentityHub {
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match backend {
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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Backend::Vulkan => &mut self.vk_hub,
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#[cfg(target_os = "windows")]
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Backend::Dx12 => &mut self.dx12_hub,
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#[cfg(target_os = "windows")]
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Backend::Dx11 => &mut self.dx11_hub,
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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Backend::Metal => &mut self.metal_hub,
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_ => &mut self.dummy_hub,
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}
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}
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fn hubs(&mut self) -> Vec<&mut IdentityHub> {
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vec![
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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&mut self.vk_hub,
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#[cfg(target_os = "windows")]
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&mut self.dx12_hub,
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#[cfg(target_os = "windows")]
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&mut self.dx11_hub,
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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&mut self.metal_hub,
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&mut self.dummy_hub,
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]
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}
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pub fn create_device_id(&mut self, backend: Backend) -> DeviceId {
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self.select(backend).create_device_id()
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}
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pub fn create_adapter_ids(&mut self) -> SmallVec<[AdapterId; 4]> {
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let mut ids = SmallVec::new();
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for hub in self.hubs() {
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ids.push(hub.create_adapter_id())
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}
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ids
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}
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pub fn create_buffer_id(&mut self, backend: Backend) -> BufferId {
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self.select(backend).create_buffer_id()
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}
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pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
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match backend {
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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Backend::Vulkan => self.vk_hub.create_bind_group_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx12 => self.dx12_hub.create_bind_group_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx11 => self.dx11_hub.create_bind_group_id(),
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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Backend::Metal => self.metal_hub.create_bind_group_id(),
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_ => self.dummy_hub.create_bind_group_id(),
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}
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}
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pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
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self.select(backend).create_bind_group_layout_id()
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}
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pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
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self.select(backend).create_pipeline_layout_id()
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}
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}
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