servo/components/script/dom/identityhub.rs
bors-servo 1352e7188a
Auto merge of #25637 - szeged:wgpu_crete_bind_group, r=jdm
Initial implementation of GPUBindGroup for WebGPU

Added WebIDL bindings for `GPUBindGroup`.
Implemented the `createBindGroup` function of `GPUDevice`
Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied.

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- [X] `./mach test-tidy` does not report any errors
- [X] These changes addresses a part of #24706

cc @kvark @jdm @zakorgy

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2020-01-30 12:34:26 -05:00

156 lines
5.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use smallvec::SmallVec;
use webgpu::wgpu::{
hub::IdentityManager,
id::{AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
Backend,
};
#[derive(Debug)]
pub struct IdentityHub {
adapters: IdentityManager,
devices: IdentityManager,
buffers: IdentityManager,
bind_groups: IdentityManager,
bind_group_layouts: IdentityManager,
pipeline_layouts: IdentityManager,
backend: Backend,
}
impl IdentityHub {
fn new(backend: Backend) -> Self {
IdentityHub {
adapters: IdentityManager::default(),
devices: IdentityManager::default(),
buffers: IdentityManager::default(),
bind_groups: IdentityManager::default(),
bind_group_layouts: IdentityManager::default(),
pipeline_layouts: IdentityManager::default(),
backend,
}
}
fn create_adapter_id(&mut self) -> AdapterId {
self.adapters.alloc(self.backend)
}
fn create_device_id(&mut self) -> DeviceId {
self.devices.alloc(self.backend)
}
fn create_buffer_id(&mut self) -> BufferId {
self.buffers.alloc(self.backend)
}
fn create_bind_group_id(&mut self) -> BindGroupId {
self.bind_groups.alloc(self.backend)
}
fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
self.bind_group_layouts.alloc(self.backend)
}
fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
self.pipeline_layouts.alloc(self.backend)
}
}
#[derive(Debug)]
pub struct Identities {
surface: IdentityManager,
#[cfg(any(target_os = "linux", target_os = "windows"))]
vk_hub: IdentityHub,
#[cfg(target_os = "windows")]
dx12_hub: IdentityHub,
#[cfg(target_os = "windows")]
dx11_hub: IdentityHub,
#[cfg(any(target_os = "ios", target_os = "macos"))]
metal_hub: IdentityHub,
dummy_hub: IdentityHub,
}
impl Identities {
pub fn new() -> Self {
Identities {
surface: IdentityManager::default(),
#[cfg(any(target_os = "linux", target_os = "windows"))]
vk_hub: IdentityHub::new(Backend::Vulkan),
#[cfg(target_os = "windows")]
dx12_hub: IdentityHub::new(Backend::Dx12),
#[cfg(target_os = "windows")]
dx11_hub: IdentityHub::new(Backend::Dx11),
#[cfg(any(target_os = "ios", target_os = "macos"))]
metal_hub: IdentityHub::new(Backend::Metal),
dummy_hub: IdentityHub::new(Backend::Empty),
}
}
fn select(&mut self, backend: Backend) -> &mut IdentityHub {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => &mut self.vk_hub,
#[cfg(target_os = "windows")]
Backend::Dx12 => &mut self.dx12_hub,
#[cfg(target_os = "windows")]
Backend::Dx11 => &mut self.dx11_hub,
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => &mut self.metal_hub,
_ => &mut self.dummy_hub,
}
}
fn hubs(&mut self) -> Vec<&mut IdentityHub> {
vec![
#[cfg(any(target_os = "linux", target_os = "windows"))]
&mut self.vk_hub,
#[cfg(target_os = "windows")]
&mut self.dx12_hub,
#[cfg(target_os = "windows")]
&mut self.dx11_hub,
#[cfg(any(target_os = "ios", target_os = "macos"))]
&mut self.metal_hub,
&mut self.dummy_hub,
]
}
pub fn create_device_id(&mut self, backend: Backend) -> DeviceId {
self.select(backend).create_device_id()
}
pub fn create_adapter_ids(&mut self) -> SmallVec<[AdapterId; 4]> {
let mut ids = SmallVec::new();
for hub in self.hubs() {
ids.push(hub.create_adapter_id())
}
ids
}
pub fn create_buffer_id(&mut self, backend: Backend) -> BufferId {
self.select(backend).create_buffer_id()
}
pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => self.vk_hub.create_bind_group_id(),
#[cfg(target_os = "windows")]
Backend::Dx12 => self.dx12_hub.create_bind_group_id(),
#[cfg(target_os = "windows")]
Backend::Dx11 => self.dx11_hub.create_bind_group_id(),
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => self.metal_hub.create_bind_group_id(),
_ => self.dummy_hub.create_bind_group_id(),
}
}
pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
self.select(backend).create_bind_group_layout_id()
}
pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
self.select(backend).create_pipeline_layout_id()
}
}