mirror of
https://github.com/servo/servo.git
synced 2025-06-24 00:54:32 +01:00
This removes paint threads, rust-layers dependency, and changes optional webrender types to be required. The use_webrender option has been removed, however I've left the "-w" command line option in place so that wpt runner can continue to pass that. Once it's removed from there we can also remove the -w option. Once this stage is complete, it should be fine to change the display list building code to generate webrender display lists directly and avoid the conversion step.
233 lines
7.9 KiB
Rust
233 lines
7.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
use euclid::point::TypedPoint2D;
|
|
use euclid::scale_factor::ScaleFactor;
|
|
use gfx_traits::DevicePixel;
|
|
use script_traits::{EventResult, TouchId};
|
|
use self::TouchState::*;
|
|
|
|
/// Minimum number of ScreenPx to begin touch scrolling.
|
|
const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
|
|
|
|
pub struct TouchHandler {
|
|
pub state: TouchState,
|
|
pub active_touch_points: Vec<TouchPoint>,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub struct TouchPoint {
|
|
pub id: TouchId,
|
|
pub point: TypedPoint2D<f32, DevicePixel>
|
|
}
|
|
|
|
impl TouchPoint {
|
|
pub fn new(id: TouchId, point: TypedPoint2D<f32, DevicePixel>) -> Self {
|
|
TouchPoint { id: id, point: point }
|
|
}
|
|
}
|
|
|
|
/// The states of the touch input state machine.
|
|
///
|
|
/// TODO: Add support for "flinging" (scrolling inertia)
|
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
|
pub enum TouchState {
|
|
/// Not tracking any touch point
|
|
Nothing,
|
|
/// A touchstart event was dispatched to the page, but the response wasn't received yet.
|
|
/// Contains the initial touch point.
|
|
WaitingForScript,
|
|
/// Script is consuming the current touch sequence; don't perform default actions.
|
|
DefaultPrevented,
|
|
/// A single touch point is active and may perform click or pan default actions.
|
|
/// Contains the initial touch location.
|
|
Touching,
|
|
/// A single touch point is active and has started panning.
|
|
Panning,
|
|
/// A two-finger pinch zoom gesture is active.
|
|
Pinching,
|
|
/// A multi-touch gesture is in progress. Contains the number of active touch points.
|
|
MultiTouch,
|
|
}
|
|
|
|
/// The action to take in response to a touch event
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub enum TouchAction {
|
|
/// Simulate a mouse click.
|
|
Click,
|
|
/// Scroll by the provided offset.
|
|
Scroll(TypedPoint2D<f32, DevicePixel>),
|
|
/// Zoom by a magnification factor and scroll by the provided offset.
|
|
Zoom(f32, TypedPoint2D<f32, DevicePixel>),
|
|
/// Send a JavaScript event to content.
|
|
DispatchEvent,
|
|
/// Don't do anything.
|
|
NoAction,
|
|
}
|
|
|
|
impl TouchHandler {
|
|
pub fn new() -> Self {
|
|
TouchHandler {
|
|
state: Nothing,
|
|
active_touch_points: Vec::new(),
|
|
}
|
|
}
|
|
|
|
pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
|
|
let point = TouchPoint::new(id, point);
|
|
self.active_touch_points.push(point);
|
|
|
|
self.state = match self.state {
|
|
Nothing => WaitingForScript,
|
|
Touching | Panning => Pinching,
|
|
WaitingForScript => WaitingForScript,
|
|
DefaultPrevented => DefaultPrevented,
|
|
Pinching | MultiTouch => MultiTouch,
|
|
};
|
|
}
|
|
|
|
pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>)
|
|
-> TouchAction {
|
|
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
|
|
Some(i) => i,
|
|
None => {
|
|
warn!("Got a touchmove event for a non-active touch point");
|
|
return TouchAction::NoAction;
|
|
}
|
|
};
|
|
let old_point = self.active_touch_points[idx].point;
|
|
|
|
let action = match self.state {
|
|
Touching => {
|
|
let delta = point - old_point;
|
|
// TODO let delta: TypedPoint2D<_, ScreenPx> = delta / self.device_pixels_per_screen_px();
|
|
|
|
if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
|
delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
|
|
{
|
|
self.state = Panning;
|
|
TouchAction::Scroll(delta)
|
|
} else {
|
|
TouchAction::NoAction
|
|
}
|
|
}
|
|
Panning => {
|
|
let delta = point - old_point;
|
|
TouchAction::Scroll(delta)
|
|
}
|
|
DefaultPrevented => {
|
|
TouchAction::DispatchEvent
|
|
}
|
|
Pinching => {
|
|
let (d0, c0) = self.pinch_distance_and_center();
|
|
self.active_touch_points[idx].point = point;
|
|
let (d1, c1) = self.pinch_distance_and_center();
|
|
|
|
let magnification = d1 / d0;
|
|
let scroll_delta = c1 - c0 * ScaleFactor::new(magnification);
|
|
|
|
TouchAction::Zoom(magnification, scroll_delta)
|
|
}
|
|
WaitingForScript => TouchAction::NoAction,
|
|
MultiTouch => TouchAction::NoAction,
|
|
Nothing => unreachable!(),
|
|
};
|
|
|
|
// If we're still waiting to see whether this is a click or pan, remember the original
|
|
// location. Otherwise, update the touch point with the latest location.
|
|
if self.state != Touching && self.state != WaitingForScript {
|
|
self.active_touch_points[idx].point = point;
|
|
}
|
|
action
|
|
}
|
|
|
|
pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>)
|
|
-> TouchAction {
|
|
match self.active_touch_points.iter().position(|t| t.id == id) {
|
|
Some(i) => {
|
|
self.active_touch_points.swap_remove(i);
|
|
}
|
|
None => {
|
|
warn!("Got a touch up event for a non-active touch point");
|
|
}
|
|
}
|
|
match self.state {
|
|
Touching => {
|
|
// FIXME: If the duration exceeds some threshold, send a contextmenu event instead.
|
|
// FIXME: Don't send a click if preventDefault is called on the touchend event.
|
|
self.state = Nothing;
|
|
TouchAction::Click
|
|
}
|
|
Nothing | Panning => {
|
|
self.state = Nothing;
|
|
TouchAction::NoAction
|
|
}
|
|
Pinching => {
|
|
self.state = Panning;
|
|
TouchAction::NoAction
|
|
}
|
|
WaitingForScript | DefaultPrevented | MultiTouch => {
|
|
if self.active_touch_points.is_empty() {
|
|
self.state = Nothing;
|
|
}
|
|
TouchAction::NoAction
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>) {
|
|
match self.active_touch_points.iter().position(|t| t.id == id) {
|
|
Some(i) => {
|
|
self.active_touch_points.swap_remove(i);
|
|
}
|
|
None => {
|
|
warn!("Got a touchcancel event for a non-active touch point");
|
|
return;
|
|
}
|
|
}
|
|
match self.state {
|
|
Nothing => {}
|
|
Touching | Panning => {
|
|
self.state = Nothing;
|
|
}
|
|
Pinching => {
|
|
self.state = Panning;
|
|
}
|
|
WaitingForScript | DefaultPrevented | MultiTouch => {
|
|
if self.active_touch_points.is_empty() {
|
|
self.state = Nothing;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn on_event_processed(&mut self, result: EventResult) {
|
|
if let WaitingForScript = self.state {
|
|
self.state = match result {
|
|
EventResult::DefaultPrevented => DefaultPrevented,
|
|
EventResult::DefaultAllowed => match self.touch_count() {
|
|
1 => Touching,
|
|
2 => Pinching,
|
|
_ => MultiTouch,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn touch_count(&self) -> usize {
|
|
self.active_touch_points.len()
|
|
}
|
|
|
|
fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<f32, DevicePixel>) {
|
|
debug_assert!(self.touch_count() == 2);
|
|
let p0 = self.active_touch_points[0].point;
|
|
let p1 = self.active_touch_points[1].point;
|
|
let center = (p0 + p1) / ScaleFactor::new(2.0);
|
|
|
|
let d = p0 - p1;
|
|
let distance = f32::sqrt(d.x * d.x + d.y * d.y);
|
|
|
|
(distance, center)
|
|
}
|
|
}
|