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This is the first step toward removing `WindowMethods`, which will gradually be integrated into the `WebView` and `WebViewDelegate`. Sizing of the `WebView` is now handled by the a size associated with a `RenderingContext`. `WebView`s will eventually just paint the entire size of their `RenderingContext`. Notes: - This is transitionary step so now there is a `WebView::resize` and a `WebView::move_resize`. The first is the future which will resize the `WebView` and its associated `RenderingContext`. The second is a function that the virtual `WebView`s that will soon be replaced by a the one-`WebView` per `WebView` model. - We do not need to call `WebView::move_resize` at as much any longer because the default size of the `WebView` is to take up the whole `RenderingContext`. - `SurfmanRenderingContext` is no longer exposed in the API, as a surfman context doesn't naturally have a size unless a surface is bound to it. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
89 lines
3 KiB
Rust
89 lines
3 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
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use std::fmt::Debug;
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use embedder_traits::{EventLoopWaker, MouseButton};
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use euclid::Scale;
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use net::protocols::ProtocolRegistry;
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use servo_geometry::{DeviceIndependentIntRect, DeviceIndependentIntSize, DeviceIndependentPixel};
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use webrender_api::units::{DevicePixel, DevicePoint};
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#[derive(Clone)]
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pub enum MouseWindowEvent {
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Click(MouseButton, DevicePoint),
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MouseDown(MouseButton, DevicePoint),
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MouseUp(MouseButton, DevicePoint),
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}
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/// Various debug and profiling flags that WebRender supports.
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#[derive(Clone)]
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pub enum WebRenderDebugOption {
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Profiler,
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TextureCacheDebug,
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RenderTargetDebug,
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum AnimationState {
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Idle,
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Animating,
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}
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// TODO: this trait assumes that the window is responsible
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// for creating the GL context, making it current, buffer
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// swapping, etc. Really that should all be done by surfman.
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pub trait WindowMethods {
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/// Get the coordinates of the native window, the screen and the framebuffer.
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fn get_coordinates(&self) -> EmbedderCoordinates;
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/// Set whether the application is currently animating.
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/// Typically, when animations are active, the window
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/// will want to avoid blocking on UI events, and just
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/// run the event loop at the vsync interval.
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fn set_animation_state(&self, _state: AnimationState);
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}
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pub trait EmbedderMethods {
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/// Returns a thread-safe object to wake up the window's event loop.
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fn create_event_loop_waker(&mut self) -> Box<dyn EventLoopWaker>;
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#[cfg(feature = "webxr")]
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/// Register services with a WebXR Registry.
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fn register_webxr(
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&mut self,
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_: &mut webxr::MainThreadRegistry,
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_: embedder_traits::EmbedderProxy,
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) {
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}
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/// Returns the user agent string to report in network requests.
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fn get_user_agent_string(&self) -> Option<String> {
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None
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}
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/// Returns the version string of this embedder.
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fn get_version_string(&self) -> Option<String> {
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None
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}
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/// Returns the protocol handlers implemented by that embedder.
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/// They will be merged with the default internal ones.
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fn get_protocol_handlers(&self) -> ProtocolRegistry {
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ProtocolRegistry::default()
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct EmbedderCoordinates {
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/// The pixel density of the display.
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pub hidpi_factor: Scale<f32, DeviceIndependentPixel, DevicePixel>,
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/// Size of the screen.
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pub screen_size: DeviceIndependentIntSize,
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/// Size of the available screen space (screen without toolbars and docks).
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pub available_screen_size: DeviceIndependentIntSize,
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/// Position and size of the native window.
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pub window_rect: DeviceIndependentIntRect,
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}
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