servo/components/media/lib.rs
Simon Wülker 3d320fa96a
Update rustfmt to the 2024 style edition (#35764)
* Use 2024 style edition

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>

* Reformat all code

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>

---------

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
2025-03-03 11:26:53 +00:00

237 lines
8.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#![deny(unsafe_code)]
#![allow(clippy::type_complexity)]
mod media_thread;
use std::sync::{Arc, Mutex};
use euclid::default::Size2D;
use ipc_channel::ipc::{IpcReceiver, IpcSender, channel};
use log::warn;
use serde::{Deserialize, Serialize};
use servo_config::pref;
pub use servo_media::player::context::{GlApi, GlContext, NativeDisplay, PlayerGLContext};
use webrender_traits::{
WebrenderExternalImageApi, WebrenderExternalImageHandlers, WebrenderExternalImageRegistry,
WebrenderImageHandlerType, WebrenderImageSource,
};
use crate::media_thread::GLPlayerThread;
/// A global version of the [`WindowGLContext`] to be shared between the embedder and the
/// constellation. This is only okay to do because OpenGL contexts cannot be used across processes
/// anyway.
///
/// This avoid having to establish a depenency on `media` in `*_traits` crates.
static WINDOW_GL_CONTEXT: Mutex<WindowGLContext> = Mutex::new(WindowGLContext::inactive());
/// These are the messages that the GLPlayer thread will forward to
/// the video player which lives in htmlmediaelement
#[derive(Debug, Deserialize, Serialize)]
pub enum GLPlayerMsgForward {
PlayerId(u64),
Lock(IpcSender<(u32, Size2D<i32>, usize)>),
Unlock(),
}
/// GLPlayer thread Message API
///
/// These are the messages that the thread will receive from the
/// constellation, the webrender::ExternalImageHandle demultiplexor
/// implementation, or a htmlmediaelement
#[derive(Debug, Deserialize, Serialize)]
pub enum GLPlayerMsg {
/// Registers an instantiated player in DOM
RegisterPlayer(IpcSender<GLPlayerMsgForward>),
/// Unregisters a player's ID
UnregisterPlayer(u64),
/// Locks a specific texture from a player. Lock messages are used
/// for a correct synchronization with WebRender external image
/// API.
///
/// WR locks a external texture when it wants to use the shared
/// texture contents.
///
/// The WR client should not change the shared texture content
/// until the Unlock call.
///
/// Currently OpenGL Sync Objects are used to implement the
/// synchronization mechanism.
Lock(u64, IpcSender<(u32, Size2D<i32>, usize)>),
/// Unlocks a specific texture from a player. Unlock messages are
/// used for a correct synchronization with WebRender external
/// image API.
///
/// The WR unlocks a context when it finished reading the shared
/// texture contents.
///
/// Unlock messages are always sent after a Lock message.
Unlock(u64),
/// Frees all resources and closes the thread.
Exit,
}
/// A [`PlayerGLContext`] that renders to a window. Note that if the background
/// thread is not started for this context, then it is inactive (returning
/// `Unknown` values in the trait implementation).
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WindowGLContext {
/// Application's GL Context
pub context: GlContext,
/// Application's GL Api
pub api: GlApi,
/// Application's native display
pub display: NativeDisplay,
/// A channel to the GLPlayer thread.
pub glplayer_thread_sender: Option<IpcSender<GLPlayerMsg>>,
}
impl WindowGLContext {
/// Create an inactive [`WindowGLContext`].
pub const fn inactive() -> Self {
WindowGLContext {
context: GlContext::Unknown,
api: GlApi::None,
display: NativeDisplay::Unknown,
glplayer_thread_sender: None,
}
}
pub fn register(context: Self) {
*WINDOW_GL_CONTEXT.lock().unwrap() = context;
}
pub fn get() -> Self {
WINDOW_GL_CONTEXT.lock().unwrap().clone()
}
/// Sends an exit message to close the GLPlayerThread.
pub fn exit(&self) {
self.send(GLPlayerMsg::Exit);
}
#[inline]
pub fn send(&self, message: GLPlayerMsg) {
// Don't do anything if GL accelerated playback is disabled.
let Some(sender) = self.glplayer_thread_sender.as_ref() else {
return;
};
if let Err(error) = sender.send(message) {
warn!("Could no longer communicate with GL accelerated media threads: {error}")
}
}
pub fn initialize(display: NativeDisplay, api: GlApi, context: GlContext) {
if matches!(display, NativeDisplay::Unknown) || matches!(context, GlContext::Unknown) {
return;
}
let mut window_gl_context = WINDOW_GL_CONTEXT.lock().unwrap();
if window_gl_context.glplayer_thread_sender.is_some() {
warn!("Not going to initialize GL accelerated media playback more than once.");
return;
}
window_gl_context.context = context;
window_gl_context.display = display;
window_gl_context.api = api;
}
pub fn initialize_image_handler(
external_image_handlers: &mut WebrenderExternalImageHandlers,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
) {
if !pref!(media_glvideo_enabled) {
return;
}
let mut window_gl_context = WINDOW_GL_CONTEXT.lock().unwrap();
if window_gl_context.glplayer_thread_sender.is_some() {
warn!("Not going to initialize GL accelerated media playback more than once.");
return;
}
if matches!(window_gl_context.display, NativeDisplay::Unknown) ||
matches!(window_gl_context.context, GlContext::Unknown)
{
return;
}
let thread_sender = GLPlayerThread::start(external_images);
let image_handler = Box::new(GLPlayerExternalImages::new(thread_sender.clone()));
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::Media);
window_gl_context.glplayer_thread_sender = Some(thread_sender);
}
}
impl PlayerGLContext for WindowGLContext {
fn get_gl_context(&self) -> GlContext {
match self.glplayer_thread_sender {
Some(..) => self.context.clone(),
None => GlContext::Unknown,
}
}
fn get_native_display(&self) -> NativeDisplay {
match self.glplayer_thread_sender {
Some(..) => self.display.clone(),
None => NativeDisplay::Unknown,
}
}
fn get_gl_api(&self) -> GlApi {
self.api.clone()
}
}
/// Bridge between the webrender::ExternalImage callbacks and the
/// GLPlayerThreads.
struct GLPlayerExternalImages {
// @FIXME(victor): this should be added when GstGLSyncMeta is
// added
//webrender_gl: Rc<dyn gl::Gl>,
glplayer_channel: IpcSender<GLPlayerMsg>,
// Used to avoid creating a new channel on each received WebRender
// request.
lock_channel: (
IpcSender<(u32, Size2D<i32>, usize)>,
IpcReceiver<(u32, Size2D<i32>, usize)>,
),
}
impl GLPlayerExternalImages {
fn new(sender: IpcSender<GLPlayerMsg>) -> Self {
Self {
glplayer_channel: sender,
lock_channel: channel().unwrap(),
}
}
}
impl WebrenderExternalImageApi for GLPlayerExternalImages {
fn lock(&mut self, id: u64) -> (WebrenderImageSource, Size2D<i32>) {
// The GLPlayerMsgForward::Lock message inserts a fence in the
// GLPlayer command queue.
self.glplayer_channel
.send(GLPlayerMsg::Lock(id, self.lock_channel.0.clone()))
.unwrap();
let (image_id, size, _gl_sync) = self.lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's
// used to synchronize the two flows of OpenGL commands in
// order to avoid WR using a semi-ready GLPlayer texture.
// glWaitSync doesn't block WR thread, it affects only
// internal OpenGL subsystem.
//self.webrender_gl
// .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
(WebrenderImageSource::TextureHandle(image_id), size)
}
fn unlock(&mut self, id: u64) {
self.glplayer_channel.send(GLPlayerMsg::Unlock(id)).unwrap();
}
}