servo/components/script_traits/lib.rs
Patrick Walton 7bd257089c script: Make iframes know their pipeline IDs at all times, even after
navigation.

Since WebRender uses the pipeline ID stored in the iframe element to
determine which pipeline to display, it had better be kept up to date!

Closes #9919.
2016-04-28 10:53:13 -07:00

482 lines
19 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! This module contains traits in script used generically in the rest of Servo.
//! The traits are here instead of in script so that these modules won't have
//! to depend on script.
#![feature(custom_derive, plugin)]
#![plugin(heapsize_plugin, plugins, serde_macros)]
#![deny(missing_docs)]
#![deny(unsafe_code)]
extern crate app_units;
extern crate canvas_traits;
extern crate devtools_traits;
extern crate euclid;
extern crate gfx_traits;
extern crate heapsize;
extern crate ipc_channel;
extern crate libc;
extern crate msg;
extern crate net_traits;
extern crate offscreen_gl_context;
extern crate profile_traits;
extern crate serde;
extern crate style_traits;
extern crate time;
extern crate url;
extern crate util;
mod script_msg;
use app_units::Au;
use devtools_traits::ScriptToDevtoolsControlMsg;
use euclid::Size2D;
use euclid::length::Length;
use euclid::point::Point2D;
use euclid::rect::Rect;
use gfx_traits::Epoch;
use gfx_traits::LayerId;
use ipc_channel::ipc::{IpcReceiver, IpcSender};
use libc::c_void;
use msg::constellation_msg::{ConstellationChan, PanicMsg, PipelineId, WindowSizeData, WindowSizeType};
use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData};
use msg::constellation_msg::{PipelineNamespaceId, SubpageId};
use msg::webdriver_msg::WebDriverScriptCommand;
use net_traits::ResourceThread;
use net_traits::image_cache_thread::ImageCacheThread;
use net_traits::response::HttpsState;
use net_traits::storage_thread::StorageThread;
use profile_traits::mem;
use std::any::Any;
use url::Url;
use util::ipc::OptionalOpaqueIpcSender;
pub use script_msg::{LayoutMsg, ScriptMsg};
/// The address of a node. Layout sends these back. They must be validated via
/// `from_untrusted_node_address` before they can be used, because we do not trust layout.
#[derive(Copy, Clone, Debug)]
pub struct UntrustedNodeAddress(pub *const c_void);
#[allow(unsafe_code)]
unsafe impl Send for UntrustedNodeAddress {}
/// Messages sent to the layout thread from the constellation and/or compositor.
#[derive(Deserialize, Serialize)]
pub enum LayoutControlMsg {
/// Requests that this layout thread exit.
ExitNow,
/// Requests the current epoch (layout counter) from this layout.
GetCurrentEpoch(IpcSender<Epoch>),
/// Asks layout to run another step in its animation.
TickAnimations,
/// Informs layout as to which regions of the page are visible.
SetVisibleRects(Vec<(LayerId, Rect<Au>)>),
/// Requests the current load state of Web fonts. `true` is returned if fonts are still loading
/// and `false` is returned if all fonts have loaded.
GetWebFontLoadState(IpcSender<bool>),
}
/// The initial data associated with a newly-created framed pipeline.
#[derive(Deserialize, Serialize)]
pub struct NewLayoutInfo {
/// Id of the parent of this new pipeline.
pub containing_pipeline_id: PipelineId,
/// Id of the newly-created pipeline.
pub new_pipeline_id: PipelineId,
/// Id of the new frame associated with this pipeline.
pub subpage_id: SubpageId,
/// Network request data which will be initiated by the script thread.
pub load_data: LoadData,
/// The paint channel, cast to `OptionalOpaqueIpcSender`. This is really an
/// `Sender<LayoutToPaintMsg>`.
pub paint_chan: OptionalOpaqueIpcSender,
/// A port on which layout can receive messages from the pipeline.
pub pipeline_port: IpcReceiver<LayoutControlMsg>,
/// A channel for sending panics on
pub panic_chan: ConstellationChan<PanicMsg>,
/// A shutdown channel so that layout can notify others when it's done.
pub layout_shutdown_chan: IpcSender<()>,
/// A shutdown channel so that layout can tell the content process to shut down when it's done.
pub content_process_shutdown_chan: IpcSender<()>,
}
/// Messages sent from the constellation or layout to the script thread.
#[derive(Deserialize, Serialize)]
pub enum ConstellationControlMsg {
/// Gives a channel and ID to a layout thread, as well as the ID of that layout's parent
AttachLayout(NewLayoutInfo),
/// Window resized. Sends a DOM event eventually, but first we combine events.
Resize(PipelineId, WindowSizeData, WindowSizeType),
/// Notifies script that window has been resized but to not take immediate action.
ResizeInactive(PipelineId, WindowSizeData),
/// Notifies the script that a pipeline should be closed.
ExitPipeline(PipelineId),
/// Sends a DOM event.
SendEvent(PipelineId, CompositorEvent),
/// Notifies script of the viewport.
Viewport(PipelineId, Rect<f32>),
/// Requests that the script thread immediately send the constellation the title of a pipeline.
GetTitle(PipelineId),
/// Notifies script thread to suspend all its timers
Freeze(PipelineId),
/// Notifies script thread to resume all its timers
Thaw(PipelineId),
/// Notifies script thread that a url should be loaded in this iframe.
Navigate(PipelineId, SubpageId, LoadData),
/// Requests the script thread forward a mozbrowser event to an iframe it owns
MozBrowserEvent(PipelineId, SubpageId, MozBrowserEvent),
/// Updates the current subpage and pipeline IDs of a given iframe
UpdateSubpageId(PipelineId, SubpageId, SubpageId, PipelineId),
/// Set an iframe to be focused. Used when an element in an iframe gains focus.
FocusIFrame(PipelineId, SubpageId),
/// Passes a webdriver command to the script thread for execution
WebDriverScriptCommand(PipelineId, WebDriverScriptCommand),
/// Notifies script thread that all animations are done
TickAllAnimations(PipelineId),
/// Notifies the script thread that a new Web font has been loaded, and thus the page should be
/// reflowed.
WebFontLoaded(PipelineId),
/// Cause a `load` event to be dispatched at the appropriate frame element.
DispatchFrameLoadEvent {
/// The pipeline that has been marked as loaded.
target: PipelineId,
/// The pipeline that contains a frame loading the target pipeline.
parent: PipelineId,
},
/// Notifies a parent frame that one of its child frames is now active.
FramedContentChanged(PipelineId, SubpageId),
/// Report an error from a CSS parser for the given pipeline
ReportCSSError(PipelineId, String, usize, usize, String),
}
/// Used to determine if a script has any pending asynchronous activity.
#[derive(Copy, Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum DocumentState {
/// The document has been loaded and is idle.
Idle,
/// The document is either loading or waiting on an event.
Pending,
}
/// For a given pipeline, whether any animations are currently running
/// and any animation callbacks are queued
#[derive(Clone, Eq, PartialEq, Deserialize, Serialize, Debug)]
pub enum AnimationState {
/// Animations are active but no callbacks are queued
AnimationsPresent,
/// Animations are active and callbacks are queued
AnimationCallbacksPresent,
/// No animations are active and no callbacks are queued
NoAnimationsPresent,
/// No animations are active but callbacks are queued
NoAnimationCallbacksPresent,
}
/// The type of input represented by a multi-touch event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum TouchEventType {
/// A new touch point came in contact with the screen.
Down,
/// An existing touch point changed location.
Move,
/// A touch point was removed from the screen.
Up,
/// The system stopped tracking a touch point.
Cancel,
}
/// An opaque identifier for a touch point.
///
/// http://w3c.github.io/touch-events/#widl-Touch-identifier
#[derive(Clone, Copy, Debug, Eq, PartialEq, Deserialize, Serialize)]
pub struct TouchId(pub i32);
/// The mouse button involved in the event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum MouseButton {
/// The left mouse button.
Left,
/// The middle mouse button.
Middle,
/// The right mouse button.
Right,
}
/// The types of mouse events
#[derive(Deserialize, HeapSizeOf, Serialize)]
pub enum MouseEventType {
/// Mouse button clicked
Click,
/// Mouse button down
MouseDown,
/// Mouse button up
MouseUp,
}
/// Events from the compositor that the script thread needs to know about
#[derive(Deserialize, Serialize)]
pub enum CompositorEvent {
/// The window was resized.
ResizeEvent(WindowSizeData, WindowSizeType),
/// A mouse button state changed.
MouseButtonEvent(MouseEventType, MouseButton, Point2D<f32>),
/// The mouse was moved over a point (or was moved out of the recognizable region).
MouseMoveEvent(Option<Point2D<f32>>),
/// A touch event was generated with a touch ID and location.
TouchEvent(TouchEventType, TouchId, Point2D<f32>),
/// Touchpad pressure event
TouchpadPressureEvent(Point2D<f32>, f32, TouchpadPressurePhase),
/// A key was pressed.
KeyEvent(Key, KeyState, KeyModifiers),
}
/// Touchpad pressure phase for TouchpadPressureEvent.
#[derive(Copy, Clone, HeapSizeOf, PartialEq, Deserialize, Serialize)]
pub enum TouchpadPressurePhase {
/// Pressure before a regular click.
BeforeClick,
/// Pressure after a regular click.
AfterFirstClick,
/// Pressure after a "forceTouch" click
AfterSecondClick,
}
/// An opaque wrapper around script<->layout channels to avoid leaking message types into
/// crates that don't need to know about them.
pub struct OpaqueScriptLayoutChannel(pub (Box<Any + Send>, Box<Any + Send>));
/// Requests a TimerEvent-Message be sent after the given duration.
#[derive(Deserialize, Serialize)]
pub struct TimerEventRequest(pub IpcSender<TimerEvent>,
pub TimerSource,
pub TimerEventId,
pub MsDuration);
/// Notifies the script thread to fire due timers.
/// TimerSource must be FromWindow when dispatched to ScriptThread and
/// must be FromWorker when dispatched to a DedicatedGlobalWorkerScope
#[derive(Deserialize, Serialize)]
pub struct TimerEvent(pub TimerSource, pub TimerEventId);
/// Describes the thread that requested the TimerEvent.
#[derive(Copy, Clone, HeapSizeOf, Deserialize, Serialize)]
pub enum TimerSource {
/// The event was requested from a window (ScriptThread).
FromWindow(PipelineId),
/// The event was requested from a worker (DedicatedGlobalWorkerScope).
FromWorker
}
/// The id to be used for a TimerEvent is defined by the corresponding TimerEventRequest.
#[derive(PartialEq, Eq, Copy, Clone, Debug, HeapSizeOf, Deserialize, Serialize)]
pub struct TimerEventId(pub u32);
/// Unit of measurement.
#[derive(Clone, Copy, HeapSizeOf)]
pub enum Milliseconds {}
/// Unit of measurement.
#[derive(Clone, Copy, HeapSizeOf)]
pub enum Nanoseconds {}
/// Amount of milliseconds.
pub type MsDuration = Length<Milliseconds, u64>;
/// Amount of nanoseconds.
pub type NsDuration = Length<Nanoseconds, u64>;
/// Returns the duration since an unspecified epoch measured in ms.
pub fn precise_time_ms() -> MsDuration {
Length::new(time::precise_time_ns() / (1000 * 1000))
}
/// Returns the duration since an unspecified epoch measured in ns.
pub fn precise_time_ns() -> NsDuration {
Length::new(time::precise_time_ns())
}
/// Data needed to construct a script thread.
///
/// NB: *DO NOT* add any Senders or Receivers here! pcwalton will have to rewrite your code if you
/// do! Use IPC senders and receivers instead.
pub struct InitialScriptState {
/// The ID of the pipeline with which this script thread is associated.
pub id: PipelineId,
/// The subpage ID of this pipeline to create in its pipeline parent.
/// If `None`, this is the root.
pub parent_info: Option<(PipelineId, SubpageId)>,
/// The compositor.
pub compositor: IpcSender<ScriptToCompositorMsg>,
/// A channel with which messages can be sent to us (the script thread).
pub control_chan: IpcSender<ConstellationControlMsg>,
/// A port on which messages sent by the constellation to script can be received.
pub control_port: IpcReceiver<ConstellationControlMsg>,
/// A channel on which messages can be sent to the constellation from script.
pub constellation_chan: ConstellationChan<ScriptMsg>,
/// A channel for the layout thread to send messages to the constellation.
pub layout_to_constellation_chan: ConstellationChan<LayoutMsg>,
/// A channel for sending panics to the constellation.
pub panic_chan: ConstellationChan<PanicMsg>,
/// A channel to schedule timer events.
pub scheduler_chan: IpcSender<TimerEventRequest>,
/// A channel to the resource manager thread.
pub resource_thread: ResourceThread,
/// A channel to the storage thread.
pub storage_thread: StorageThread,
/// A channel to the image cache thread.
pub image_cache_thread: ImageCacheThread,
/// A channel to the time profiler thread.
pub time_profiler_chan: profile_traits::time::ProfilerChan,
/// A channel to the memory profiler thread.
pub mem_profiler_chan: mem::ProfilerChan,
/// A channel to the developer tools, if applicable.
pub devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>,
/// Information about the initial window size.
pub window_size: Option<WindowSizeData>,
/// The ID of the pipeline namespace for this script thread.
pub pipeline_namespace_id: PipelineNamespaceId,
/// A ping will be sent on this channel once the script thread shuts down.
pub content_process_shutdown_chan: IpcSender<()>,
}
/// Encapsulates external communication with the script thread.
#[derive(Clone, Deserialize, Serialize)]
pub struct ScriptControlChan(pub IpcSender<ConstellationControlMsg>);
/// This trait allows creating a `ScriptThread` without depending on the `script`
/// crate.
pub trait ScriptThreadFactory {
/// Create a `ScriptThread`.
fn create(_phantom: Option<&mut Self>,
state: InitialScriptState,
layout_chan: &OpaqueScriptLayoutChannel,
load_data: LoadData);
/// Create a script -> layout channel (`Sender`, `Receiver` pair).
fn create_layout_channel(_phantom: Option<&mut Self>) -> OpaqueScriptLayoutChannel;
/// Clone the `Sender` in `pair`.
fn clone_layout_channel(_phantom: Option<&mut Self>, pair: &OpaqueScriptLayoutChannel)
-> Box<Any + Send>;
}
/// Messages sent from the script thread to the compositor
#[derive(Deserialize, Serialize)]
pub enum ScriptToCompositorMsg {
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>, bool),
/// Set title of current page
/// https://html.spec.whatwg.org/multipage/#document.title
SetTitle(PipelineId, Option<String>),
/// Send a key event
SendKeyEvent(Key, KeyState, KeyModifiers),
/// Get Window Informations size and position
GetClientWindow(IpcSender<(Size2D<u32>, Point2D<i32>)>),
/// Move the window to a point
MoveTo(Point2D<i32>),
/// Resize the window to size
ResizeTo(Size2D<u32>),
/// Script has handled a touch event, and either prevented or allowed default actions.
TouchEventProcessed(EventResult),
/// Get Scroll Offset
GetScrollOffset(PipelineId, LayerId, IpcSender<Point2D<f32>>),
/// Requests that the compositor shut down.
Exit,
/// Allow the compositor to free script-specific resources.
Exited,
}
/// Whether a DOM event was prevented by web content
#[derive(Deserialize, Serialize)]
pub enum EventResult {
/// Allowed by web content
DefaultAllowed,
/// Prevented by web content
DefaultPrevented,
}
/// Whether the sandbox attribute is present for an iframe element
#[derive(PartialEq, Eq, Copy, Clone, Debug, Deserialize, Serialize)]
pub enum IFrameSandboxState {
/// Sandbox attribute is present
IFrameSandboxed,
/// Sandbox attribute is not present
IFrameUnsandboxed
}
/// Specifies the information required to load a URL in an iframe.
#[derive(Deserialize, Serialize)]
pub struct IFrameLoadInfo {
/// Url to load
pub url: Option<Url>,
/// Pipeline ID of the parent of this iframe
pub containing_pipeline_id: PipelineId,
/// The new subpage ID for this load
pub new_subpage_id: SubpageId,
/// The old subpage ID for this iframe, if a page was previously loaded.
pub old_subpage_id: Option<SubpageId>,
/// The new pipeline ID that the iframe has generated.
pub new_pipeline_id: PipelineId,
/// Sandbox type of this iframe
pub sandbox: IFrameSandboxState,
/// Whether this iframe should be considered private
pub is_private: bool,
}
// https://developer.mozilla.org/en-US/docs/Web/API/Using_the_Browser_API#Events
/// The events fired in a Browser API context (`<iframe mozbrowser>`)
#[derive(Deserialize, Serialize)]
pub enum MozBrowserEvent {
/// Sent when the scroll position within a browser `<iframe>` changes.
AsyncScroll,
/// Sent when window.close() is called within a browser `<iframe>`.
Close,
/// Sent when a browser `<iframe>` tries to open a context menu. This allows
/// handling `<menuitem>` element available within the browser `<iframe>`'s content.
ContextMenu,
/// Sent when an error occurred while trying to load content within a browser `<iframe>`.
Error,
/// Sent when the favicon of a browser `<iframe>` changes.
IconChange(String, String, String),
/// Sent when the browser `<iframe>` has reached the server.
Connected,
/// Sent when the browser `<iframe>` has finished loading all its assets.
LoadEnd,
/// Sent when the browser `<iframe>` starts to load a new page.
LoadStart,
/// Sent when a browser `<iframe>`'s location changes.
LocationChange(String, bool, bool),
/// Sent when window.open() is called within a browser `<iframe>`.
OpenWindow,
/// Sent when the SSL state changes within a browser `<iframe>`.
SecurityChange(HttpsState),
/// Sent when alert(), confirm(), or prompt() is called within a browser `<iframe>`.
ShowModalPrompt(String, String, String, String), // TODO(simartin): Handle unblock()
/// Sent when the document.title changes within a browser `<iframe>`.
TitleChange(String),
/// Sent when an HTTP authentification is requested.
UsernameAndPasswordRequired,
/// Sent when a link to a search engine is found.
OpenSearch,
}
impl MozBrowserEvent {
/// Get the name of the event as a `& str`
pub fn name(&self) -> &'static str {
match *self {
MozBrowserEvent::AsyncScroll => "mozbrowserasyncscroll",
MozBrowserEvent::Close => "mozbrowserclose",
MozBrowserEvent::Connected => "mozbrowserconnected",
MozBrowserEvent::ContextMenu => "mozbrowsercontextmenu",
MozBrowserEvent::Error => "mozbrowsererror",
MozBrowserEvent::IconChange(_, _, _) => "mozbrowsericonchange",
MozBrowserEvent::LoadEnd => "mozbrowserloadend",
MozBrowserEvent::LoadStart => "mozbrowserloadstart",
MozBrowserEvent::LocationChange(_, _, _) => "mozbrowserlocationchange",
MozBrowserEvent::OpenWindow => "mozbrowseropenwindow",
MozBrowserEvent::SecurityChange(_) => "mozbrowsersecuritychange",
MozBrowserEvent::ShowModalPrompt(_, _, _, _) => "mozbrowsershowmodalprompt",
MozBrowserEvent::TitleChange(_) => "mozbrowsertitlechange",
MozBrowserEvent::UsernameAndPasswordRequired => "mozbrowserusernameandpasswordrequired",
MozBrowserEvent::OpenSearch => "mozbrowseropensearch"
}
}
}