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https://github.com/servo/servo.git
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* implement Touchevent prevent default behavior * The status change logic of the `TouchHandler` is changed. > The `WaitingForScript` state is canceled. TouchAction can be identified based on the current touch type and numbers if touch points. * Sends current event to script thread along with recognized `TouchAction`. > After dispatch event, script thread sends a `TouchEventProcess(EventResult)` message to main thread. If the event is set to `DefaultAllowed`, the corresponding `TouchAction` information is added. * After receiving `DefaultAllowed(TouchAction)` message, main thread executes corresponding action. > `DefaultPrevented(TouchEventType)` is received. Use `prevent_click` to mark that the default `Click` is blocked, and `prevent_move` to mark that the default `Scroll` and `Zoom` are blocked. In this way, all TouchActions implement preventDefault. Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions * support preventDefault fling * move `TouchAction` to share touch directory * check preventDefault everytime when touch * fix zoom ineffective Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions rename on_event_processed to on_touch_event_processed clear unused features Signed-off-by: Bi Fuguo <1782765876@qq.com> * Optimizes pan performance by continuously sliding without waiting for the eventhandler. Signed-off-by: kongbai1996 <1782765876@qq.com> * resolve conflict Signed-off-by: kongbai1996 <1782765876@qq.com> --------- Signed-off-by: Bi Fuguo <1782765876@qq.com> Signed-off-by: kongbai1996 <1782765876@qq.com>
236 lines
6.9 KiB
Rust
236 lines
6.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use euclid::Vector2D;
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use keyboard_types::{CompositionEvent, KeyboardEvent};
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use malloc_size_of_derive::MallocSizeOf;
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use serde::{Deserialize, Serialize};
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use webrender_api::units::{DeviceIntPoint, DevicePixel, DevicePoint};
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/// An input event that is sent from the embedder to Servo.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum InputEvent {
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EditingAction(EditingActionEvent),
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Gamepad(GamepadEvent),
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Ime(ImeEvent),
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Keyboard(KeyboardEvent),
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MouseButton(MouseButtonEvent),
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MouseMove(MouseMoveEvent),
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Touch(TouchEvent),
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Wheel(WheelEvent),
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}
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/// An editing action that should be performed on a `WebView`.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum EditingActionEvent {
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Copy,
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Cut,
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Paste,
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}
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impl InputEvent {
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pub fn point(&self) -> Option<DevicePoint> {
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match self {
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InputEvent::EditingAction(..) => None,
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InputEvent::Gamepad(..) => None,
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InputEvent::Ime(..) => None,
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InputEvent::Keyboard(..) => None,
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InputEvent::MouseButton(event) => Some(event.point),
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InputEvent::MouseMove(event) => Some(event.point),
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InputEvent::Touch(event) => Some(event.point),
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InputEvent::Wheel(event) => Some(event.point),
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}
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct MouseButtonEvent {
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pub action: MouseButtonAction,
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pub button: MouseButton,
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pub point: DevicePoint,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum MouseButton {
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Left,
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Middle,
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Right,
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Back,
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Forward,
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Other(u16),
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}
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impl From<u16> for MouseButton {
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fn from(value: u16) -> Self {
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match value {
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0 => MouseButton::Left,
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1 => MouseButton::Middle,
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2 => MouseButton::Right,
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3 => MouseButton::Back,
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4 => MouseButton::Forward,
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_ => MouseButton::Other(value),
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}
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}
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}
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impl From<MouseButton> for i16 {
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fn from(value: MouseButton) -> Self {
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match value {
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MouseButton::Left => 0,
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MouseButton::Middle => 1,
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MouseButton::Right => 2,
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MouseButton::Back => 3,
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MouseButton::Forward => 4,
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MouseButton::Other(value) => value as i16,
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}
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}
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}
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/// The types of mouse events
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub enum MouseButtonAction {
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/// Mouse button clicked
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Click,
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/// Mouse button down
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Down,
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/// Mouse button up
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Up,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct MouseMoveEvent {
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pub point: DevicePoint,
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}
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/// The type of input represented by a multi-touch event.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum TouchEventType {
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/// A new touch point came in contact with the screen.
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Down,
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/// An existing touch point changed location.
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Move,
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/// A touch point was removed from the screen.
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Up,
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/// The system stopped tracking a touch point.
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Cancel,
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}
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/// The action to take in response to a touch event
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub enum TouchAction {
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/// Simulate a mouse click.
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Click(DevicePoint),
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/// Fling by the provided offset
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Flinging(Vector2D<f32, DevicePixel>, DeviceIntPoint),
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/// Scroll by the provided offset.
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Scroll(Vector2D<f32, DevicePixel>, DevicePoint),
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/// Zoom by a magnification factor and scroll by the provided offset.
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Zoom(f32, Vector2D<f32, DevicePixel>),
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/// Don't do anything.
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NoAction,
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}
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/// An opaque identifier for a touch point.
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///
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/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
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#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
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pub struct TouchId(pub i32);
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct TouchEvent {
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pub event_type: TouchEventType,
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pub id: TouchId,
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pub point: DevicePoint,
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pub action: TouchAction,
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}
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/// Mode to measure WheelDelta floats in
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub enum WheelMode {
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/// Delta values are specified in pixels
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DeltaPixel = 0x00,
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/// Delta values are specified in lines
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DeltaLine = 0x01,
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/// Delta values are specified in pages
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DeltaPage = 0x02,
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}
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/// The Wheel event deltas in every direction
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub struct WheelDelta {
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/// Delta in the left/right direction
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pub x: f64,
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/// Delta in the up/down direction
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pub y: f64,
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/// Delta in the direction going into/out of the screen
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pub z: f64,
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/// Mode to measure the floats in
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pub mode: WheelMode,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct WheelEvent {
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pub delta: WheelDelta,
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pub point: DevicePoint,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum ImeEvent {
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Composition(CompositionEvent),
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Dismissed,
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}
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#[derive(
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Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
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)]
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/// Index of gamepad in list of system's connected gamepads
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pub struct GamepadIndex(pub usize);
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The minimum and maximum values that can be reported for axis or button input from this gamepad
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pub struct GamepadInputBounds {
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/// Minimum and maximum axis values
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pub axis_bounds: (f64, f64),
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/// Minimum and maximum button values
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pub button_bounds: (f64, f64),
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The haptic effects supported by this gamepad
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pub struct GamepadSupportedHapticEffects {
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/// Gamepad support for dual rumble effects
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pub supports_dual_rumble: bool,
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/// Gamepad support for trigger rumble effects
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pub supports_trigger_rumble: bool,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The type of Gamepad event
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pub enum GamepadEvent {
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/// A new gamepad has been connected
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/// <https://www.w3.org/TR/gamepad/#event-gamepadconnected>
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Connected(
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GamepadIndex,
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String,
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GamepadInputBounds,
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GamepadSupportedHapticEffects,
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),
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/// An existing gamepad has been disconnected
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/// <https://www.w3.org/TR/gamepad/#event-gamepaddisconnected>
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Disconnected(GamepadIndex),
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/// An existing gamepad has been updated
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/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
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Updated(GamepadIndex, GamepadUpdateType),
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The type of Gamepad input being updated
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pub enum GamepadUpdateType {
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/// Axis index and input value
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/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-axis>
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Axis(usize, f64),
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/// Button index and input value
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/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-button>
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Button(usize, f64),
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}
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