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Respect the source rectangle when drawing a canvas to another canvas. This allows us to run the three.js examples without panicking, since they use self-drawing canvases to scroll the FPS graph. --- - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] There are tests for these changes <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/20923) <!-- Reviewable:end --> |
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dromaeo | ||
heartbeats | ||
html | ||
jquery | ||
power | ||
unit | ||
wpt |