servo/components/script/dom/xrrigidtransform.rs

128 lines
4.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding;
use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding::XRRigidTransformMethods;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::dompointreadonly::DOMPointReadOnly;
use crate::dom::globalscope::GlobalScope;
use crate::dom::vrframedata::create_typed_array;
use crate::dom::window::Window;
use dom_struct::dom_struct;
use euclid::{RigidTransform3D, Rotation3D, Vector3D};
use js::jsapi::{Heap, JSContext, JSObject};
use std::ptr::NonNull;
#[dom_struct]
pub struct XRRigidTransform {
reflector_: Reflector,
position: MutNullableDom<DOMPointReadOnly>,
orientation: MutNullableDom<DOMPointReadOnly>,
#[ignore_malloc_size_of = "defined in euclid"]
transform: RigidTransform3D<f64>,
inverse: MutNullableDom<XRRigidTransform>,
matrix: Heap<*mut JSObject>,
}
impl XRRigidTransform {
fn new_inherited(transform: RigidTransform3D<f64>) -> XRRigidTransform {
XRRigidTransform {
reflector_: Reflector::new(),
position: MutNullableDom::default(),
orientation: MutNullableDom::default(),
transform,
inverse: MutNullableDom::default(),
matrix: Heap::default(),
}
}
pub fn new(
global: &GlobalScope,
transform: RigidTransform3D<f64>,
) -> DomRoot<XRRigidTransform> {
reflect_dom_object(
Box::new(XRRigidTransform::new_inherited(transform)),
global,
XRRigidTransformBinding::Wrap,
)
}
pub fn identity(window: &GlobalScope) -> DomRoot<XRRigidTransform> {
let transform = RigidTransform3D::identity();
XRRigidTransform::new(window, transform)
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-xrrigidtransform
pub fn Constructor(
window: &Window,
position: &DOMPointInit,
orientation: &DOMPointInit,
) -> Fallible<DomRoot<Self>> {
if position.w != 1.0 {
return Err(Error::Type(format!(
"XRRigidTransform must be constructed with a position that has a w value of of 1.0, not {}",
position.w
)));
}
let translate = Vector3D::new(position.x as f64, position.y as f64, position.z as f64);
let rotate = Rotation3D::unit_quaternion(
orientation.x as f64,
orientation.y as f64,
orientation.z as f64,
orientation.w as f64,
);
let transform = RigidTransform3D::new(rotate, translate);
Ok(XRRigidTransform::new(&window.global(), transform))
}
}
impl XRRigidTransformMethods for XRRigidTransform {
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-position
fn Position(&self) -> DomRoot<DOMPointReadOnly> {
self.position.or_init(|| {
let t = &self.transform.translation;
DOMPointReadOnly::new(&self.global(), t.x, t.y, t.z, 1.0)
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-orientation
fn Orientation(&self) -> DomRoot<DOMPointReadOnly> {
self.position.or_init(|| {
let r = &self.transform.rotation;
DOMPointReadOnly::new(&self.global(), r.i, r.j, r.k, r.r)
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-inverse
fn Inverse(&self) -> DomRoot<XRRigidTransform> {
self.inverse.or_init(|| {
let transform = XRRigidTransform::new(&self.global(), self.transform.inverse());
transform.inverse.set(Some(self));
transform
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-matrix
#[allow(unsafe_code)]
unsafe fn Matrix(&self, _cx: *mut JSContext) -> NonNull<JSObject> {
if self.matrix.get().is_null() {
let cx = self.global().get_cx();
// According to the spec all matrices are column-major,
// however euclid uses row vectors so we use .to_row_major_array()
let arr = self.transform.to_transform().cast().to_row_major_array();
create_typed_array(cx, &arr, &self.matrix);
}
NonNull::new(self.matrix.get()).unwrap()
}
}
impl XRRigidTransform {
/// https://immersive-web.github.io/webxr/#dom-xrpose-transform
pub fn transform(&self) -> RigidTransform3D<f64> {
self.transform
}
}