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This commit introduces the `WebGLValidator` trait, and uses it for multiple validations in the texture-related WebGL code, to move that logic out of the already bloated `webglrenderingcontext.rs` file. It also creates a type-safe wrapper for some WebGL types, removing all the `unreachable!`s there, and introduces a macro for generating them conveniently. This partially addresses #10693, pending refactor more code to use this infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors to make the error handling happen in `WebGLContext`. |
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.. | ||
docs | ||
dom | ||
parse | ||
task_source | ||
bluetooth_blacklist.rs | ||
build.rs | ||
Cargo.toml | ||
clipboard_provider.rs | ||
devtools.rs | ||
document_loader.rs | ||
layout_wrapper.rs | ||
lib.rs | ||
makefile.cargo | ||
mem.rs | ||
network_listener.rs | ||
origin.rs | ||
script_runtime.rs | ||
script_thread.rs | ||
textinput.rs | ||
timers.rs | ||
unpremultiplytable.rs | ||
webdriver_handlers.rs |