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Now that NativeDisplay can be shared between the compositor and the paint task, we can move the LayerBuffer cache to the compositor. This allows surfaces to be potentially reused between different paint tasks and will eventually allow OpenGL contexts to be preserved between instances of GL rasterization.
86 lines
2.1 KiB
Rust
86 lines
2.1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#![feature(arc_weak)]
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#![cfg_attr(any(target_os="linux", target_os = "android"), feature(box_raw))]
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#![feature(box_syntax)]
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#![feature(custom_attribute)]
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#![feature(custom_derive)]
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#![feature(hashmap_hasher)]
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#![cfg_attr(any(target_os="linux", target_os = "android"), feature(heap_api))]
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#![feature(plugin)]
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#![feature(str_char)]
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#![feature(vec_push_all)]
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#![plugin(plugins)]
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#[macro_use]
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extern crate log;
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extern crate azure;
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#[macro_use] extern crate bitflags;
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extern crate fnv;
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extern crate euclid;
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extern crate layers;
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extern crate libc;
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#[macro_use]
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extern crate profile_traits;
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extern crate script_traits;
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extern crate rustc_serialize;
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extern crate net_traits;
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#[macro_use]
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extern crate util;
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extern crate msg;
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extern crate rand;
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extern crate smallvec;
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extern crate string_cache;
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extern crate style;
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extern crate skia;
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extern crate time;
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extern crate url;
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extern crate gfx_traits;
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extern crate canvas_traits;
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// Eventually we would like the shaper to be pluggable, as many operating systems have their own
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// shapers. For now, however, this is a hard dependency.
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extern crate harfbuzz;
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// Linux and Android-specific library dependencies
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#[cfg(any(target_os="linux", target_os = "android"))]
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extern crate fontconfig;
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#[cfg(any(target_os="linux", target_os = "android"))]
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extern crate freetype;
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// Mac OS-specific library dependencies
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#[cfg(target_os="macos")] extern crate core_foundation;
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#[cfg(target_os="macos")] extern crate core_graphics;
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#[cfg(target_os="macos")] extern crate core_text;
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pub use paint_context::PaintContext;
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// Private painting modules
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mod paint_context;
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#[path="display_list/mod.rs"]
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pub mod display_list;
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pub mod paint_task;
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// Fonts
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pub mod font;
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pub mod font_context;
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pub mod font_cache_task;
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pub mod font_template;
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// Misc.
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mod filters;
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// Platform-specific implementations.
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#[path="platform/mod.rs"]
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pub mod platform;
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// Text
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#[path = "text/mod.rs"]
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pub mod text;
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