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Move LayerBuffer cache to the compositor Now that NativeDisplay can be shared between the compositor and the paint task, we can move the LayerBuffer cache to the compositor. This allows surfaces to be potentially reused between different paint tasks and will eventually allow OpenGL contexts to be preserved between instances of GL rasterization. <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/6530) <!-- Reviewable:end --> |
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