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The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.
11 lines
443 B
Text
11 lines
443 B
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//
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// WebGL IDL definitions scraped from the Khronos specification:
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// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.17
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//
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[Exposed=(Window), Pref="dom.webgl2.enabled"]
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interface WebGLVertexArrayObject : WebGLObject {
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};
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