servo/components/canvas/backend.rs
sagudev 4974b4a1f6
canvas: Remove rect -> line handling (#37664)
This causes wrong rendering on vello. Current backends already handle
one dim zero correctly by themself (this was probably needed for azure),
but if we ever needed this, it should be implemented inside faulty
backend.

Testing: Existing WPT tests

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-06-24 14:13:58 +00:00

263 lines
8.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::borrow::Cow;
use canvas_traits::canvas::{
CompositionOrBlending, FillOrStrokeStyle, LineCapStyle, LineJoinStyle,
};
use euclid::Angle;
use euclid::default::{Point2D, Rect, Size2D, Transform2D, Vector2D};
use lyon_geom::Arc;
use style::color::AbsoluteColor;
use crate::canvas_data::{CanvasPaintState, Filter, TextRun};
pub(crate) trait Backend: Clone + Sized {
type Pattern<'a>: PatternHelpers + Clone;
type StrokeOptions: StrokeOptionsHelpers + Clone;
type Color: Clone;
type DrawOptions: DrawOptionsHelpers + Clone;
type CompositionOp;
type DrawTarget: GenericDrawTarget<Self>;
type PathBuilder: GenericPathBuilder<Self>;
type SourceSurface;
type Path: PathHelpers<Self> + Clone;
type GradientStop;
type GradientStops;
fn get_composition_op(&self, opts: &Self::DrawOptions) -> Self::CompositionOp;
fn need_to_draw_shadow(&self, color: &Self::Color) -> bool;
fn set_shadow_color(&mut self, color: AbsoluteColor, state: &mut CanvasPaintState<'_, Self>);
fn set_fill_style(
&mut self,
style: FillOrStrokeStyle,
state: &mut CanvasPaintState<'_, Self>,
drawtarget: &Self::DrawTarget,
);
fn set_stroke_style(
&mut self,
style: FillOrStrokeStyle,
state: &mut CanvasPaintState<'_, Self>,
drawtarget: &Self::DrawTarget,
);
fn set_global_composition(
&mut self,
op: CompositionOrBlending,
state: &mut CanvasPaintState<'_, Self>,
);
fn create_drawtarget(&self, size: Size2D<u64>) -> Self::DrawTarget;
fn new_paint_state<'a>(&self) -> CanvasPaintState<'a, Self>;
}
// This defines required methods for a DrawTarget (currently only implemented for raqote). The
// prototypes are derived from the now-removed Azure backend's methods.
pub(crate) trait GenericDrawTarget<B: Backend> {
fn clear_rect(&mut self, rect: &Rect<f32>);
fn copy_surface(
&mut self,
surface: B::SourceSurface,
source: Rect<i32>,
destination: Point2D<i32>,
);
fn create_path_builder(&self) -> B::PathBuilder;
fn create_similar_draw_target(&self, size: &Size2D<i32>) -> Self;
fn create_source_surface_from_data(&self, data: &[u8]) -> Option<B::SourceSurface>;
fn draw_surface(
&mut self,
surface: B::SourceSurface,
dest: Rect<f64>,
source: Rect<f64>,
filter: Filter,
draw_options: &B::DrawOptions,
);
fn draw_surface_with_shadow(
&self,
surface: B::SourceSurface,
dest: &Point2D<f32>,
color: &B::Color,
offset: &Vector2D<f32>,
sigma: f32,
operator: B::CompositionOp,
);
fn fill(&mut self, path: &B::Path, pattern: &B::Pattern<'_>, draw_options: &B::DrawOptions);
fn fill_text(
&mut self,
text_runs: Vec<TextRun>,
start: Point2D<f32>,
pattern: &B::Pattern<'_>,
draw_options: &B::DrawOptions,
);
fn fill_rect(
&mut self,
rect: &Rect<f32>,
pattern: &B::Pattern<'_>,
draw_options: &B::DrawOptions,
);
fn get_size(&self) -> Size2D<i32>;
fn get_transform(&self) -> Transform2D<f32>;
fn pop_clip(&mut self);
fn push_clip(&mut self, path: &B::Path);
fn set_transform(&mut self, matrix: &Transform2D<f32>);
fn stroke(
&mut self,
path: &B::Path,
pattern: &B::Pattern<'_>,
stroke_options: &B::StrokeOptions,
draw_options: &B::DrawOptions,
);
fn stroke_rect(
&mut self,
rect: &Rect<f32>,
pattern: &B::Pattern<'_>,
stroke_options: &B::StrokeOptions,
draw_options: &B::DrawOptions,
);
fn surface(&self) -> B::SourceSurface;
fn bytes(&self) -> Cow<[u8]>;
}
/// A generic PathBuilder that abstracts the interface for azure's and raqote's PathBuilder.
pub(crate) trait GenericPathBuilder<B: Backend> {
fn arc(
&mut self,
origin: Point2D<f32>,
radius: f32,
start_angle: f32,
end_angle: f32,
anticlockwise: bool,
) {
Self::ellipse(
self,
origin,
radius,
radius,
0.,
start_angle,
end_angle,
anticlockwise,
);
}
fn bezier_curve_to(
&mut self,
control_point1: &Point2D<f32>,
control_point2: &Point2D<f32>,
control_point3: &Point2D<f32>,
);
fn close(&mut self);
#[allow(clippy::too_many_arguments)]
fn ellipse(
&mut self,
origin: Point2D<f32>,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
start_angle: f32,
end_angle: f32,
anticlockwise: bool,
) {
let mut start = Angle::radians(start_angle);
let mut end = Angle::radians(end_angle);
// Wrap angles mod 2 * PI if necessary
if !anticlockwise && start > end + Angle::two_pi() ||
anticlockwise && end > start + Angle::two_pi()
{
start = start.positive();
end = end.positive();
}
// Calculate the total arc we're going to sweep.
let sweep = match anticlockwise {
true => {
if end - start == Angle::two_pi() {
-Angle::two_pi()
} else if end > start {
-(Angle::two_pi() - (end - start))
} else {
-(start - end)
}
},
false => {
if start - end == Angle::two_pi() {
Angle::two_pi()
} else if start > end {
Angle::two_pi() - (start - end)
} else {
end - start
}
},
};
let arc: Arc<f32> = Arc {
center: origin,
radii: Vector2D::new(radius_x, radius_y),
start_angle: start,
sweep_angle: sweep,
x_rotation: Angle::radians(rotation_angle),
};
self.line_to(arc.from());
arc.for_each_quadratic_bezier(&mut |q| {
self.quadratic_curve_to(&q.ctrl, &q.to);
});
}
fn get_current_point(&mut self) -> Option<Point2D<f32>>;
fn line_to(&mut self, point: Point2D<f32>);
fn move_to(&mut self, point: Point2D<f32>);
fn quadratic_curve_to(&mut self, control_point: &Point2D<f32>, end_point: &Point2D<f32>);
fn svg_arc(
&mut self,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
large_arc: bool,
sweep: bool,
end_point: Point2D<f32>,
) {
let Some(start) = self.get_current_point() else {
return;
};
let arc = lyon_geom::SvgArc {
from: start,
to: end_point,
radii: lyon_geom::vector(radius_x, radius_y),
x_rotation: lyon_geom::Angle::degrees(rotation_angle),
flags: lyon_geom::ArcFlags { large_arc, sweep },
};
arc.for_each_quadratic_bezier(&mut |q| {
self.quadratic_curve_to(&q.ctrl, &q.to);
});
}
fn finish(&mut self) -> B::Path;
}
pub(crate) trait PatternHelpers {
fn is_zero_size_gradient(&self) -> bool;
fn draw_rect(&self, rect: &Rect<f32>) -> Rect<f32>;
}
pub(crate) trait StrokeOptionsHelpers {
fn set_line_width(&mut self, _val: f32);
fn set_miter_limit(&mut self, _val: f32);
fn set_line_join(&mut self, val: LineJoinStyle);
fn set_line_cap(&mut self, val: LineCapStyle);
fn set_line_dash(&mut self, items: Vec<f32>);
fn set_line_dash_offset(&mut self, offset: f32);
}
pub(crate) trait DrawOptionsHelpers {
fn set_alpha(&mut self, val: f32);
}
pub(crate) trait PathHelpers<B: Backend> {
fn transformed_copy_to_builder(&self, transform: &Transform2D<f32>) -> B::PathBuilder;
fn contains_point(&self, x: f64, y: f64, path_transform: &Transform2D<f32>) -> bool;
fn copy_to_builder(&self) -> B::PathBuilder;
}