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This is preparation for sharing this code with layout_2020 and implementing selective off-the-main-thread animations. We still look for nodes not in the flow tree in the layout thread.
49 lines
1.5 KiB
Rust
49 lines
1.5 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![deny(missing_docs)]
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//! A timeline module, used to specify an `AnimationTimeline` which determines
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//! the time used for synchronizing animations in the script thread.
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use time;
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/// A `AnimationTimeline` which is used to synchronize animations during the script
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/// event loop.
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#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf)]
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pub(crate) struct AnimationTimeline {
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current_value: f64,
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}
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impl AnimationTimeline {
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/// Creates a new "normal" timeline, i.e., a "Current" mode timer.
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#[inline]
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pub fn new() -> Self {
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Self {
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current_value: time::precise_time_s(),
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}
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}
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/// Creates a new "test mode" timeline, with initial time 0.
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#[inline]
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pub fn new_for_testing() -> Self {
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Self { current_value: 0. }
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}
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/// Returns the current value of the timeline in seconds.
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pub fn current_value(&self) -> f64 {
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self.current_value
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}
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/// Updates the value of the `AnimationTimeline` to the current clock time.
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pub fn update(&mut self) {
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self.current_value = time::precise_time_s();
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}
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/// Increments the current value of the timeline by a specific number of seconds.
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/// This is used for testing.
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pub fn advance_specific(&mut self, by: f64) {
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self.current_value += by;
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}
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}
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