servo/components/script/dom/websocket.rs
2015-07-01 18:27:06 -04:00

359 lines
14 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::WebSocketBinding;
use dom::bindings::codegen::Bindings::WebSocketBinding::WebSocketMethods;
use dom::bindings::codegen::Bindings::EventHandlerBinding::EventHandlerNonNull;
use dom::bindings::codegen::InheritTypes::EventTargetCast;
use dom::bindings::codegen::InheritTypes::EventCast;
use dom::bindings::error::{Error, Fallible};
use dom::bindings::error::Error::{InvalidAccess, Syntax};
use dom::bindings::global::{GlobalField, GlobalRef};
use dom::bindings::js::Root;
use dom::bindings::refcounted::Trusted;
use dom::bindings::str::USVString;
use dom::bindings::trace::JSTraceable;
use dom::bindings::utils::reflect_dom_object;
use dom::closeevent::CloseEvent;
use dom::event::{Event, EventBubbles, EventCancelable, EventHelpers};
use dom::eventtarget::{EventTarget, EventTargetHelpers, EventTargetTypeId};
use script_task::Runnable;
use script_task::ScriptMsg;
use std::cell::{Cell, RefCell};
use std::borrow::ToOwned;
use util::str::DOMString;
use websocket::Message;
use websocket::ws::sender::Sender as Sender_Object;
use websocket::client::sender::Sender;
use websocket::client::receiver::Receiver;
use websocket::stream::WebSocketStream;
use websocket::client::request::Url;
use websocket::Client;
#[derive(JSTraceable, PartialEq, Copy, Clone)]
enum WebSocketRequestState {
Connecting = 0,
Open = 1,
Closing = 2,
Closed = 3,
}
no_jsmanaged_fields!(Sender<WebSocketStream>);
no_jsmanaged_fields!(Receiver<WebSocketStream>);
#[dom_struct]
pub struct WebSocket {
eventtarget: EventTarget,
url: DOMString,
global: GlobalField,
ready_state: Cell<WebSocketRequestState>,
sender: RefCell<Option<Sender<WebSocketStream>>>,
receiver: RefCell<Option<Receiver<WebSocketStream>>>,
failed: Cell<bool>, //Flag to tell if websocket was closed due to failure
full: Cell<bool>, //Flag to tell if websocket queue is full
clean_close: Cell<bool>, //Flag to tell if the websocket closed cleanly (not due to full or fail)
code: Cell<u16>, //Closing code
reason: DOMRefCell<DOMString>, //Closing reason
data: DOMRefCell<DOMString>, //Data from send - TODO: Remove after buffer is added.
sendCloseFrame: Cell<bool>
}
fn parse_web_socket_url(url_str: &str) -> Fallible<(Url, String, u16, String, bool)> {
// https://html.spec.whatwg.org/multipage/#parse-a-websocket-url's-components
// Steps 1 and 2
let parsed_url = Url::parse(url_str);
let parsed_url = match parsed_url {
Ok(parsed_url) => parsed_url,
Err(_) => return Err(Error::Syntax),
};
// Step 4
if parsed_url.fragment != None {
return Err(Error::Syntax);
}
// Steps 3 and 5
let secure = match parsed_url.scheme.as_ref() {
"ws" => false,
"wss" => true,
_ => return Err(Error::Syntax), // step 3
};
let host = parsed_url.host().unwrap().serialize(); // Step 6
let port = parsed_url.port_or_default().unwrap(); // Steps 7 and 8
let mut resource = parsed_url.path().unwrap().connect("/"); // Step 9
if resource.is_empty() {
resource = "/".to_owned(); // Step 10
}
// Step 11
if let Some(ref query) = parsed_url.query {
resource.push('?');
resource.push_str(query);
}
// Step 12
// FIXME remove parsed_url once it's no longer used in WebSocket::new
Ok((parsed_url, host, port, resource, secure))
}
impl WebSocket {
pub fn new_inherited(global: GlobalRef, url: DOMString) -> WebSocket {
WebSocket {
eventtarget: EventTarget::new_inherited(EventTargetTypeId::WebSocket),
url: url,
global: GlobalField::from_rooted(&global),
ready_state: Cell::new(WebSocketRequestState::Connecting),
failed: Cell::new(false),
sender: RefCell::new(None),
receiver: RefCell::new(None),
full: Cell::new(false),
clean_close: Cell::new(true),
code: Cell::new(0),
reason: DOMRefCell::new("".to_owned()),
data: DOMRefCell::new("".to_owned()),
sendCloseFrame: Cell::new(false)
}
}
pub fn new(global: GlobalRef, url: DOMString) -> Fallible<Root<WebSocket>> {
/*TODO: This constructor is only a prototype, it does not accomplish the specs
defined here:
http://html.spec.whatwg.org
Item 1 is already satisfied.
The remaining 8 items must be satisfied.
TODO: This constructor should be responsible for spawning a thread for the
receive loop after ws.r().Open() - See comment
*/
let ws = reflect_dom_object(box WebSocket::new_inherited(global, url),
global,
WebSocketBinding::Wrap);
// FIXME extract the right variables once Client::connect implementation is
// fixed to follow the RFC 6455 properly
let (parsed_url, _, _, _, _) = try!(parse_web_socket_url(&ws.r().url));
// TODO Client::connect does not conform to RFC 6455
// see https://github.com/cyderize/rust-websocket/issues/38
let request = match Client::connect(parsed_url) {
Ok(request) => request,
Err(_) => {
let global_root = ws.r().global.root();
let address = Trusted::new(global_root.r().get_cx(), ws.r(), global_root.r().script_chan().clone());
let task = box WebSocketTaskHandler::new(address, WebSocketTask::Close);
global_root.r().script_chan().send(ScriptMsg::RunnableMsg(task)).unwrap();
return Ok(ws);
}
};
let response = request.send().unwrap();
response.validate().unwrap();
ws.r().ready_state.set(WebSocketRequestState::Open);
//Check to see if ready_state is Closing or Closed and failed = true - means we failed the websocket
//if so return without setting any states
let ready_state = ws.r().ready_state.get();
let failed = ws.r().failed.get();
if failed && (ready_state == WebSocketRequestState::Closed || ready_state == WebSocketRequestState::Closing) {
//Do nothing else. Let the close finish.
return Ok(ws);
}
let (temp_sender, temp_receiver) = response.begin().split();
*ws.r().sender.borrow_mut() = Some(temp_sender);
*ws.r().receiver.borrow_mut() = Some(temp_receiver);
//Create everything necessary for starting the open asynchronous task, then begin the task.
let global_root = ws.r().global.root();
let addr: Trusted<WebSocket> =
Trusted::new(global_root.r().get_cx(), ws.r(), global_root.r().script_chan().clone());
let open_task = box WebSocketTaskHandler::new(addr.clone(), WebSocketTask::Open);
global_root.r().script_chan().send(ScriptMsg::RunnableMsg(open_task)).unwrap();
//TODO: Spawn thread here for receive loop
/*TODO: Add receive loop here and make new thread run this
Receive is an infinite loop "similiar" the one shown here:
https://github.com/cyderize/rust-websocket/blob/master/examples/client.rs#L64
TODO: The receive loop however does need to follow the spec. These are outlined here
under "WebSocket message has been received" items 1-5:
https://github.com/cyderize/rust-websocket/blob/master/examples/client.rs#L64
TODO: The receive loop also needs to dispatch an asynchronous event as stated here:
https://github.com/cyderize/rust-websocket/blob/master/examples/client.rs#L64
TODO: When the receive loop receives a close message from the server,
it confirms the websocket is now closed. This requires the close event
to be fired (dispatch_close fires the close event - see implementation below)
*/
Ok(ws)
}
pub fn Constructor(global: GlobalRef, url: DOMString) -> Fallible<Root<WebSocket>> {
WebSocket::new(global, url)
}
}
impl<'a> WebSocketMethods for &'a WebSocket {
event_handler!(open, GetOnopen, SetOnopen);
event_handler!(close, GetOnclose, SetOnclose);
event_handler!(error, GetOnerror, SetOnerror);
fn Url(self) -> DOMString {
self.url.clone()
}
fn ReadyState(self) -> u16 {
self.ready_state.get() as u16
}
fn Send(self, data: Option<USVString>)-> Fallible<()>{
/*TODO: This is not up to spec see http://html.spec.whatwg.org/multipage/comms.html search for
"If argument is a string"
TODO: Need to buffer data
TODO: bufferedAmount attribute returns the size of the buffer in bytes -
this is a required attribute defined in the websocket.webidl file
TODO: The send function needs to flag when full by using the following
self.full.set(true). This needs to be done when the buffer is full
*/
let mut other_sender = self.sender.borrow_mut();
let my_sender = other_sender.as_mut().unwrap();
if self.sendCloseFrame.get() { //TODO: Also check if the buffer is full
self.sendCloseFrame.set(false);
let _ = my_sender.send_message(Message::Close(None));
return Ok(());
}
let _ = my_sender.send_message(Message::Text(data.unwrap().0));
return Ok(())
}
fn Close(self, code: Option<u16>, reason: Option<USVString>) -> Fallible<()>{
if let Some(code) = code {
//Check code is NOT 1000 NOR in the range of 3000-4999 (inclusive)
if code != 1000 && (code < 3000 || code > 4999) {
return Err(Error::InvalidAccess);
}
}
if let Some(ref reason) = reason {
if reason.0.as_bytes().len() > 123 { //reason cannot be larger than 123 bytes
return Err(Error::Syntax);
}
}
match self.ready_state.get() {
WebSocketRequestState::Closing | WebSocketRequestState::Closed => {} //Do nothing
WebSocketRequestState::Connecting => { //Connection is not yet established
/*By setting the state to closing, the open function
will abort connecting the websocket*/
self.ready_state.set(WebSocketRequestState::Closing);
self.failed.set(true);
self.sendCloseFrame.set(true);
//Dispatch send task to send close frame
//TODO: Sending here is just empty string, though no string is really needed. Another send, empty
// send, could be used.
let _ = self.Send(None);
//Note: After sending the close message, the receive loop confirms a close message from the server and
// must fire a close event
}
WebSocketRequestState::Open => {
//Closing handshake not started - still in open
//Start the closing by setting the code and reason if they exist
if let Some(code) = code {
self.code.set(code);
}
if let Some(reason) = reason {
*self.reason.borrow_mut() = reason.0;
}
self.ready_state.set(WebSocketRequestState::Closing);
self.sendCloseFrame.set(true);
//Dispatch send task to send close frame
let _ = self.Send(None);
//Note: After sending the close message, the receive loop confirms a close message from the server and
// must fire a close event
}
}
Ok(()) //Return Ok
}
}
pub enum WebSocketTask {
Open,
Close,
}
pub struct WebSocketTaskHandler {
addr: Trusted<WebSocket>,
task: WebSocketTask,
}
impl WebSocketTaskHandler {
pub fn new(addr: Trusted<WebSocket>, task: WebSocketTask) -> WebSocketTaskHandler {
WebSocketTaskHandler {
addr: addr,
task: task,
}
}
fn dispatch_open(&self) {
/*TODO: Items 1, 3, 4, & 5 under "WebSocket connection is established" as specified here:
https://html.spec.whatwg.org/multipage/#feedback-from-the-protocol
*/
let ws = self.addr.root(); //Get root
let ws = ws.r(); //Get websocket reference
let global = ws.global.root();
let event = Event::new(global.r(),
"open".to_owned(),
EventBubbles::DoesNotBubble,
EventCancelable::NotCancelable);
let target = EventTargetCast::from_ref(ws);
event.r().fire(target);
}
fn dispatch_close(&self) {
let ws = self.addr.root();
let ws = ws.r();
let global = ws.global.root();
ws.ready_state.set(WebSocketRequestState::Closed);
//If failed or full, fire error event
if ws.failed.get() || ws.full.get() {
ws.failed.set(false);
ws.full.set(false);
//A Bad close
ws.clean_close.set(false);
let event = Event::new(global.r(),
"error".to_owned(),
EventBubbles::DoesNotBubble,
EventCancelable::Cancelable);
let target = EventTargetCast::from_ref(ws);
event.r().fire(target);
}
let rsn = ws.reason.borrow();
let rsn_clone = rsn.clone();
/*In addition, we also have to fire a close even if error event fired
https://html.spec.whatwg.org/multipage/#closeWebSocket
*/
let close_event = CloseEvent::new(global.r(),
"close".to_owned(),
EventBubbles::DoesNotBubble,
EventCancelable::NotCancelable,
ws.clean_close.get(),
ws.code.get(),
rsn_clone);
let target = EventTargetCast::from_ref(ws);
let event = EventCast::from_ref(close_event.r());
event.fire(target);
}
}
impl Runnable for WebSocketTaskHandler {
fn handler(self: Box<WebSocketTaskHandler>) {
match self.task {
WebSocketTask::Open => {
self.dispatch_open();
}
WebSocketTask::Close => {
self.dispatch_close();
}
}
}
}