servo/resources/shaders/ps_rectangle_clip.vs.glsl

18 lines
746 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
RectangleClip rect = fetch_rectangle_clip(gl_InstanceID);
VertexInfo vi = write_vertex(rect.info);
vClipRect = vec4(rect.clip.rect.xy, rect.clip.rect.xy + rect.clip.rect.zw);
vClipRadius = vec4(rect.clip.top_left.outer_inner_radius.x,
rect.clip.top_right.outer_inner_radius.x,
rect.clip.bottom_right.outer_inner_radius.x,
rect.clip.bottom_left.outer_inner_radius.x);
vPos = vi.local_clamped_pos;
vColor = rect.color;
}