mirror of
https://github.com/servo/servo.git
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200 lines
6.9 KiB
Rust
200 lines
6.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The high-level interface from script to layout. Using this abstract
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//! interface helps reduce coupling between these two components, and enables
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//! the DOM to be placed in a separate crate from layout.
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use dom::node::LayoutData;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use libc::uintptr_t;
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use msg::constellation_msg::{PipelineExitType, WindowSizeData};
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use profile::mem::{Reporter, ReportsChan};
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use script_traits::{ScriptControlChan, OpaqueScriptLayoutChannel, UntrustedNodeAddress};
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use std::any::Any;
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use std::sync::mpsc::{channel, Receiver, Sender};
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use std::boxed::BoxAny;
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use style::animation::PropertyAnimation;
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use style::media_queries::MediaQueryList;
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use style::stylesheets::Stylesheet;
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use url::Url;
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use util::geometry::Au;
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pub use dom::node::TrustedNodeAddress;
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/// Asynchronous messages that script can send to layout.
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pub enum Msg {
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/// Adds the given stylesheet to the document.
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AddStylesheet(Stylesheet, MediaQueryList),
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/// Adds the given stylesheet to the document.
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LoadStylesheet(Url, MediaQueryList),
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/// Puts a document into quirks mode, causing the quirks mode stylesheet to be loaded.
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SetQuirksMode,
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/// Requests a reflow.
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Reflow(Box<ScriptReflow>),
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/// Get an RPC interface.
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GetRPC(Sender<Box<LayoutRPC + Send>>),
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/// Requests that the layout task render the next frame of all animations.
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TickAnimations,
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/// Destroys layout data associated with a DOM node.
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///
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/// TODO(pcwalton): Maybe think about batching to avoid message traffic.
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ReapLayoutData(LayoutData),
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/// Requests that the layout task measure its memory usage. The resulting reports are sent back
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/// via the supplied channel.
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CollectReports(ReportsChan),
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/// Requests that the layout task enter a quiescent state in which no more messages are
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/// accepted except `ExitMsg`. A response message will be sent on the supplied channel when
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/// this happens.
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PrepareToExit(Sender<()>),
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/// Requests that the layout task immediately shut down. There must be no more nodes left after
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/// this, or layout will crash.
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ExitNow(PipelineExitType),
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}
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/// Synchronous messages that script can send to layout.
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///
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/// In general, you should use messages to talk to Layout. Use the RPC interface
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/// if and only if the work is
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///
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/// 1) read-only with respect to LayoutTaskData,
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/// 2) small,
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/// 3) and really needs to be fast.
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pub trait LayoutRPC {
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/// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call.
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fn content_box(&self) -> ContentBoxResponse;
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/// Requests the dimensions of all the content boxes, as in the `getClientRects()` call.
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fn content_boxes(&self) -> ContentBoxesResponse;
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/// Requests the node containing the point of interest
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fn hit_test(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()>;
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fn mouse_over(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<MouseOverResponse, ()>;
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}
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pub struct ContentBoxResponse(pub Rect<Au>);
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pub struct ContentBoxesResponse(pub Vec<Rect<Au>>);
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pub struct HitTestResponse(pub UntrustedNodeAddress);
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pub struct MouseOverResponse(pub Vec<UntrustedNodeAddress>);
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/// Why we're doing reflow.
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#[derive(PartialEq, Debug)]
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pub enum ReflowGoal {
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/// We're reflowing in order to send a display list to the screen.
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ForDisplay,
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/// We're reflowing in order to satisfy a script query. No display list will be created.
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ForScriptQuery,
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}
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/// Any query to perform with this reflow.
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#[derive(PartialEq)]
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pub enum ReflowQueryType {
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NoQuery,
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ContentBoxQuery(TrustedNodeAddress),
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ContentBoxesQuery(TrustedNodeAddress),
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}
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/// Information needed for a reflow.
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pub struct Reflow {
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/// The goal of reflow: either to render to the screen or to flush layout info for script.
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pub goal: ReflowGoal,
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/// A clipping rectangle for the page, an enlarged rectangle containing the viewport.
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pub page_clip_rect: Rect<Au>,
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}
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/// Information needed for a script-initiated reflow.
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pub struct ScriptReflow {
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/// General reflow data.
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pub reflow_info: Reflow,
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/// The document node.
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pub document_root: TrustedNodeAddress,
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/// The channel through which messages can be sent back to the script task.
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pub script_chan: ScriptControlChan,
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/// The current window size.
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pub window_size: WindowSizeData,
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/// The channel that we send a notification to.
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pub script_join_chan: Sender<()>,
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/// Unique identifier
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pub id: u32,
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/// The type of query if any to perform during this reflow.
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pub query_type: ReflowQueryType,
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}
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/// Encapsulates a channel to the layout task.
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#[derive(Clone)]
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pub struct LayoutChan(pub Sender<Msg>);
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impl LayoutChan {
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pub fn new() -> (Receiver<Msg>, LayoutChan) {
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let (chan, port) = channel();
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(port, LayoutChan(chan))
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}
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}
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impl Reporter for LayoutChan {
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// Just injects an appropriate event into the layout task's queue.
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fn collect_reports(&self, reports_chan: ReportsChan) -> bool {
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let LayoutChan(ref c) = *self;
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c.send(Msg::CollectReports(reports_chan)).is_ok()
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}
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}
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/// A trait to manage opaque references to script<->layout channels without needing
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/// to expose the message type to crates that don't need to know about them.
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pub trait ScriptLayoutChan {
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fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> Self;
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fn sender(&self) -> Sender<Msg>;
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fn receiver(self) -> Receiver<Msg>;
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}
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impl ScriptLayoutChan for OpaqueScriptLayoutChannel {
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fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> OpaqueScriptLayoutChannel {
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let inner = (box sender as Box<Any+Send>, box receiver as Box<Any+Send>);
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OpaqueScriptLayoutChannel(inner)
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}
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fn sender(&self) -> Sender<Msg> {
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let &OpaqueScriptLayoutChannel((ref sender, _)) = self;
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(*sender.downcast_ref::<Sender<Msg>>().unwrap()).clone()
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}
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fn receiver(self) -> Receiver<Msg> {
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let OpaqueScriptLayoutChannel((_, receiver)) = self;
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*receiver.downcast::<Receiver<Msg>>().unwrap()
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}
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}
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/// Type of an opaque node.
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pub type OpaqueNode = uintptr_t;
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/// State relating to an animation.
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#[derive(Copy, Clone)]
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pub struct Animation {
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/// An opaque reference to the DOM node participating in the animation.
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pub node: OpaqueNode,
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/// A description of the property animation that is occurring.
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pub property_animation: PropertyAnimation,
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/// The start time of the animation, as returned by `time::precise_time_s()`.
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pub start_time: f64,
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/// The end time of the animation, as returned by `time::precise_time_s()`.
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pub end_time: f64,
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}
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impl Animation {
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/// Returns the duration of this animation in seconds.
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#[inline]
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pub fn duration(&self) -> f64 {
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self.end_time - self.start_time
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}
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}
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