mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
338 lines
9.8 KiB
Rust
338 lines
9.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use keyboard_types::{CompositionEvent, KeyboardEvent};
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use log::error;
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use malloc_size_of_derive::MallocSizeOf;
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use serde::{Deserialize, Serialize};
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use webrender_api::units::DevicePoint;
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use crate::WebDriverMessageId;
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/// An input event that is sent from the embedder to Servo.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum InputEvent {
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EditingAction(EditingActionEvent),
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Gamepad(GamepadEvent),
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Ime(ImeEvent),
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Keyboard(KeyboardEvent),
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MouseButton(MouseButtonEvent),
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MouseMove(MouseMoveEvent),
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Touch(TouchEvent),
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Wheel(WheelEvent),
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}
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/// An editing action that should be performed on a `WebView`.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum EditingActionEvent {
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Copy,
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Cut,
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Paste,
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}
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impl InputEvent {
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pub fn point(&self) -> Option<DevicePoint> {
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match self {
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InputEvent::EditingAction(..) => None,
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InputEvent::Gamepad(..) => None,
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InputEvent::Ime(..) => None,
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InputEvent::Keyboard(..) => None,
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InputEvent::MouseButton(event) => Some(event.point),
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InputEvent::MouseMove(event) => Some(event.point),
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InputEvent::Touch(event) => Some(event.point),
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InputEvent::Wheel(event) => Some(event.point),
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}
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}
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pub fn webdriver_message_id(&self) -> Option<WebDriverMessageId> {
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match self {
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InputEvent::EditingAction(..) => None,
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InputEvent::Gamepad(..) => None,
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InputEvent::Ime(..) => None,
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InputEvent::Keyboard(..) => None,
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InputEvent::MouseButton(event) => event.webdriver_id,
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InputEvent::MouseMove(event) => event.webdriver_id,
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InputEvent::Touch(..) => None,
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InputEvent::Wheel(..) => None,
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}
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}
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pub fn with_webdriver_message_id(mut self, webdriver_id: Option<WebDriverMessageId>) -> Self {
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match self {
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InputEvent::EditingAction(..) => {},
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InputEvent::Gamepad(..) => {},
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InputEvent::Ime(..) => {},
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InputEvent::Keyboard(..) => {},
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InputEvent::MouseButton(ref mut event) => {
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event.webdriver_id = webdriver_id;
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},
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InputEvent::MouseMove(ref mut event) => {
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event.webdriver_id = webdriver_id;
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},
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InputEvent::Touch(..) => {},
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InputEvent::Wheel(..) => {},
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};
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self
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct MouseButtonEvent {
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pub action: MouseButtonAction,
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pub button: MouseButton,
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pub point: DevicePoint,
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webdriver_id: Option<WebDriverMessageId>,
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}
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impl MouseButtonEvent {
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pub fn new(action: MouseButtonAction, button: MouseButton, point: DevicePoint) -> Self {
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Self {
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action,
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button,
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point,
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webdriver_id: None,
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}
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum MouseButton {
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Left,
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Middle,
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Right,
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Back,
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Forward,
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Other(u16),
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}
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impl<T: Into<u64>> From<T> for MouseButton {
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fn from(value: T) -> Self {
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let value = value.into();
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match value {
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0 => MouseButton::Left,
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1 => MouseButton::Middle,
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2 => MouseButton::Right,
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3 => MouseButton::Back,
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4 => MouseButton::Forward,
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_ => MouseButton::Other(value as u16),
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}
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}
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}
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impl From<MouseButton> for i16 {
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fn from(value: MouseButton) -> Self {
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match value {
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MouseButton::Left => 0,
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MouseButton::Middle => 1,
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MouseButton::Right => 2,
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MouseButton::Back => 3,
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MouseButton::Forward => 4,
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MouseButton::Other(value) => value as i16,
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}
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}
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}
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/// The types of mouse events
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub enum MouseButtonAction {
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/// Mouse button clicked
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Click,
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/// Mouse button down
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Down,
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/// Mouse button up
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Up,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct MouseMoveEvent {
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pub point: DevicePoint,
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webdriver_id: Option<WebDriverMessageId>,
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}
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impl MouseMoveEvent {
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pub fn new(point: DevicePoint) -> Self {
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Self {
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point,
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webdriver_id: None,
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}
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}
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}
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/// The type of input represented by a multi-touch event.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum TouchEventType {
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/// A new touch point came in contact with the screen.
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Down,
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/// An existing touch point changed location.
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Move,
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/// A touch point was removed from the screen.
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Up,
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/// The system stopped tracking a touch point.
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Cancel,
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}
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/// An opaque identifier for a touch point.
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///
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/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
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#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
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pub struct TouchId(pub i32);
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/// An ID for a sequence of touch events between a `Down` and the `Up` or `Cancel` event.
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#[repr(transparent)]
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#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize)]
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pub struct TouchSequenceId(u32);
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impl TouchSequenceId {
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pub const fn new() -> Self {
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Self(0)
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}
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/// Increments the ID for the next touch sequence.
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///
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/// The increment is wrapping, since we can assume that the touch handler
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/// script for touch sequence N will have finished processing by the time
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/// we have wrapped around.
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pub fn next(&mut self) {
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self.0 = self.0.wrapping_add(1);
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct TouchEvent {
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pub event_type: TouchEventType,
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pub id: TouchId,
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pub point: DevicePoint,
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/// cancelable default value is true, once the first move has been processed by script disable it.
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cancelable: bool,
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/// The sequence_id will be set by servo's touch handler.
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sequence_id: Option<TouchSequenceId>,
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}
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impl TouchEvent {
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pub fn new(event_type: TouchEventType, id: TouchId, point: DevicePoint) -> Self {
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TouchEvent {
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event_type,
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id,
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point,
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sequence_id: None,
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cancelable: true,
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}
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}
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/// Embedders should ignore this.
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#[doc(hidden)]
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pub fn init_sequence_id(&mut self, sequence_id: TouchSequenceId) {
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if self.sequence_id.is_none() {
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self.sequence_id = Some(sequence_id);
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} else {
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// We could allow embedders to set the sequence ID.
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error!("Sequence ID already set.");
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}
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}
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#[doc(hidden)]
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pub fn expect_sequence_id(&self) -> TouchSequenceId {
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self.sequence_id.expect("Sequence ID not initialized")
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}
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#[doc(hidden)]
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pub fn disable_cancelable(&mut self) {
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self.cancelable = false;
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}
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#[doc(hidden)]
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pub fn is_cancelable(&self) -> bool {
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self.cancelable
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}
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}
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/// Mode to measure WheelDelta floats in
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub enum WheelMode {
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/// Delta values are specified in pixels
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DeltaPixel = 0x00,
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/// Delta values are specified in lines
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DeltaLine = 0x01,
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/// Delta values are specified in pages
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DeltaPage = 0x02,
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}
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/// The Wheel event deltas in every direction
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub struct WheelDelta {
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/// Delta in the left/right direction
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pub x: f64,
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/// Delta in the up/down direction
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pub y: f64,
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/// Delta in the direction going into/out of the screen
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pub z: f64,
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/// Mode to measure the floats in
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pub mode: WheelMode,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct WheelEvent {
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pub delta: WheelDelta,
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pub point: DevicePoint,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum ImeEvent {
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Composition(CompositionEvent),
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Dismissed,
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}
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#[derive(
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Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
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)]
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/// Index of gamepad in list of system's connected gamepads
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pub struct GamepadIndex(pub usize);
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The minimum and maximum values that can be reported for axis or button input from this gamepad
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pub struct GamepadInputBounds {
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/// Minimum and maximum axis values
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pub axis_bounds: (f64, f64),
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/// Minimum and maximum button values
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pub button_bounds: (f64, f64),
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The haptic effects supported by this gamepad
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pub struct GamepadSupportedHapticEffects {
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/// Gamepad support for dual rumble effects
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pub supports_dual_rumble: bool,
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/// Gamepad support for trigger rumble effects
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pub supports_trigger_rumble: bool,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The type of Gamepad event
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pub enum GamepadEvent {
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/// A new gamepad has been connected
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/// <https://www.w3.org/TR/gamepad/#event-gamepadconnected>
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Connected(
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GamepadIndex,
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String,
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GamepadInputBounds,
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GamepadSupportedHapticEffects,
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),
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/// An existing gamepad has been disconnected
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/// <https://www.w3.org/TR/gamepad/#event-gamepaddisconnected>
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Disconnected(GamepadIndex),
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/// An existing gamepad has been updated
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/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
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Updated(GamepadIndex, GamepadUpdateType),
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The type of Gamepad input being updated
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pub enum GamepadUpdateType {
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/// Axis index and input value
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/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-axis>
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Axis(usize, f64),
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/// Button index and input value
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/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-button>
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Button(usize, f64),
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}
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