servo/ports/servoshell/desktop/headless_window.rs
Martin Robinson 850e59f98e
servoshell: Allow overriding screen resolution with a command-line argument (#34038)
There is a command-line argument to override the default window size,
but not one for overriding the default screen resolution. This is
important for testing pages that use screen size to have different
behavior.

In addition to adding the new option this change:

 - Renames the `--resolution` command-line argument to `--window-size`
   to remove ambiguity with the `--screen-size` argument.
 - Passes the screen size as device independent (device pixels scaled by
   HiDPI factor) to Servo internals. Not only it make it simpler to pass
   the `--window-size` override, it makes more sense. Different screens
   can have different HiDPI factors and these can be different from the
   scale of the window. This makes the screen HiDPI factor totally
   independent of the one that Servo uses for the window.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2024-10-30 11:54:13 +00:00

211 lines
6.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! A headless window implementation.
use std::cell::Cell;
use std::rc::Rc;
use std::sync::RwLock;
use euclid::num::Zero;
use euclid::{Box2D, Length, Point2D, Rotation3D, Scale, Size2D, UnknownUnit, Vector3D};
use log::warn;
use servo::compositing::windowing::{
AnimationState, EmbedderCoordinates, EmbedderEvent, WindowMethods,
};
use servo::config::opts;
use servo::servo_geometry::DeviceIndependentPixel;
use servo::style_traits::DevicePixel;
use servo::webrender_api::units::DeviceIntSize;
use servo::webrender_traits::RenderingContext;
use surfman::{Connection, Context, Device, SurfaceType};
use crate::desktop::window_trait::WindowPortsMethods;
pub struct Window {
rendering_context: RenderingContext,
animation_state: Cell<AnimationState>,
fullscreen: Cell<bool>,
device_pixel_ratio_override: Option<Scale<f32, DeviceIndependentPixel, DevicePixel>>,
inner_size: Cell<DeviceIntSize>,
screen_size: Size2D<i32, DeviceIndependentPixel>,
window_rect: Box2D<i32, DeviceIndependentPixel>,
event_queue: RwLock<Vec<EmbedderEvent>>,
}
impl Window {
#[allow(clippy::new_ret_no_self)]
pub fn new(
size: Size2D<u32, DeviceIndependentPixel>,
device_pixel_ratio_override: Option<f32>,
) -> Rc<dyn WindowPortsMethods> {
// Initialize surfman
let connection = Connection::new().expect("Failed to create connection");
let adapter = connection
.create_software_adapter()
.expect("Failed to create adapter");
let surface_type = SurfaceType::Generic {
size: size.to_untyped().to_i32(),
};
let rendering_context = RenderingContext::create(&connection, &adapter, surface_type)
.expect("Failed to create WR surfman");
let device_pixel_ratio_override: Option<Scale<f32, DeviceIndependentPixel, DevicePixel>> =
device_pixel_ratio_override.map(Scale::new);
let hidpi_factor = device_pixel_ratio_override.unwrap_or_else(Scale::identity);
let size = size.to_i32();
let inner_size = Cell::new((size.to_f32() * hidpi_factor).to_i32());
let window_rect = Box2D::from_origin_and_size(Point2D::zero(), size);
let screen_size = opts::get().screen_size_override.map_or_else(
|| window_rect.size(),
|screen_size_override| screen_size_override.to_i32(),
);
let window = Window {
rendering_context,
animation_state: Cell::new(AnimationState::Idle),
fullscreen: Cell::new(false),
device_pixel_ratio_override,
inner_size,
screen_size,
window_rect,
event_queue: RwLock::new(Vec::new()),
};
Rc::new(window)
}
}
impl WindowPortsMethods for Window {
fn get_events(&self) -> Vec<EmbedderEvent> {
match self.event_queue.write() {
Ok(ref mut event_queue) => std::mem::take(event_queue),
Err(_) => vec![],
}
}
fn id(&self) -> winit::window::WindowId {
winit::window::WindowId::dummy()
}
fn request_inner_size(&self, size: DeviceIntSize) -> Option<DeviceIntSize> {
// Surfman doesn't support zero-sized surfaces.
let new_size = DeviceIntSize::new(size.width.max(1), size.height.max(1));
if self.inner_size.get() == new_size {
return Some(new_size);
}
match self.rendering_context.resize(new_size.to_untyped()) {
Ok(()) => {
self.inner_size.set(new_size);
if let Ok(ref mut queue) = self.event_queue.write() {
queue.push(EmbedderEvent::WindowResize);
}
Some(new_size)
},
Err(error) => {
warn!("Could not resize window: {error:?}");
None
},
}
}
fn device_hidpi_factor(&self) -> Scale<f32, DeviceIndependentPixel, DevicePixel> {
Scale::new(1.0)
}
fn device_pixel_ratio_override(
&self,
) -> Option<Scale<f32, DeviceIndependentPixel, DevicePixel>> {
self.device_pixel_ratio_override
}
fn page_height(&self) -> f32 {
let height = self
.rendering_context
.context_surface_info()
.unwrap_or(None)
.map(|info| info.size.height)
.unwrap_or(0);
let dpr = self.hidpi_factor();
height as f32 * dpr.get()
}
fn set_fullscreen(&self, state: bool) {
self.fullscreen.set(state);
}
fn get_fullscreen(&self) -> bool {
self.fullscreen.get()
}
fn is_animating(&self) -> bool {
self.animation_state.get() == AnimationState::Animating
}
fn queue_embedder_events_for_winit_event(&self, _event: winit::event::WindowEvent) {
// Not expecting any winit events.
}
fn new_glwindow(
&self,
_events_loop: &winit::event_loop::ActiveEventLoop,
) -> Box<dyn webxr::glwindow::GlWindow> {
unimplemented!()
}
fn winit_window(&self) -> Option<&winit::window::Window> {
None
}
fn toolbar_height(&self) -> Length<f32, DeviceIndependentPixel> {
Length::zero()
}
fn set_toolbar_height(&self, _height: Length<f32, DeviceIndependentPixel>) {
unimplemented!("headless Window only")
}
}
impl WindowMethods for Window {
fn get_coordinates(&self) -> EmbedderCoordinates {
let inner_size = self.inner_size.get();
EmbedderCoordinates {
viewport: Box2D::from_origin_and_size(Point2D::zero(), inner_size),
framebuffer: inner_size,
window_rect: self.window_rect,
screen_size: self.screen_size,
available_screen_size: self.screen_size,
hidpi_factor: self.hidpi_factor(),
}
}
fn set_animation_state(&self, state: AnimationState) {
self.animation_state.set(state);
}
fn rendering_context(&self) -> RenderingContext {
self.rendering_context.clone()
}
}
impl webxr::glwindow::GlWindow for Window {
fn get_render_target(
&self,
_device: &mut Device,
_context: &mut Context,
) -> webxr::glwindow::GlWindowRenderTarget {
unimplemented!()
}
fn get_rotation(&self) -> Rotation3D<f32, UnknownUnit, UnknownUnit> {
Rotation3D::identity()
}
fn get_translation(&self) -> Vector3D<f32, UnknownUnit> {
Vector3D::zero()
}
}