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- Run `cargo fmt` on `webxr` and `webxr-api` - Fix clippy warnings in the existing `webxr` code - Integrate the new crates into the workspace - Expose `webxr` via the libservo API rather than requiring embedders to depend on it explicitly. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
188 lines
6.8 KiB
Rust
188 lines
6.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::collections::HashMap;
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use std::num::NonZero;
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use glow as gl;
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use glow::{Context as Gl, HasContext};
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use surfman::Device as SurfmanDevice;
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use webxr_api::{ContextId, GLContexts, LayerId};
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use crate::SurfmanGL;
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pub(crate) fn framebuffer(framebuffer: u32) -> Option<gl::NativeFramebuffer> {
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NonZero::new(framebuffer).map(gl::NativeFramebuffer)
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}
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// A utility to clear a color texture and optional depth/stencil texture
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pub(crate) struct GlClearer {
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fbos: HashMap<
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(
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LayerId,
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Option<gl::NativeTexture>,
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Option<gl::NativeTexture>,
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),
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Option<gl::NativeFramebuffer>,
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>,
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should_reverse_winding: bool,
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}
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impl GlClearer {
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pub(crate) fn new(should_reverse_winding: bool) -> GlClearer {
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let fbos = HashMap::new();
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GlClearer {
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fbos,
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should_reverse_winding,
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}
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}
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fn fbo(
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&mut self,
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gl: &Gl,
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layer_id: LayerId,
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color: Option<gl::NativeTexture>,
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color_target: u32,
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depth_stencil: Option<gl::NativeTexture>,
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) -> Option<gl::NativeFramebuffer> {
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let should_reverse_winding = self.should_reverse_winding;
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*self
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.fbos
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.entry((layer_id, color, depth_stencil))
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.or_insert_with(|| {
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// Save the current GL state
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let mut bound_fbos = [0, 0];
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unsafe {
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gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
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gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
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// Generate and set attachments of a new FBO
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let fbo = gl.create_framebuffer().ok();
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gl.bind_framebuffer(gl::FRAMEBUFFER, fbo);
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gl.framebuffer_texture_2d(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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color_target,
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color,
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0,
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);
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gl.framebuffer_texture_2d(
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gl::FRAMEBUFFER,
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gl::DEPTH_STENCIL_ATTACHMENT,
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gl::TEXTURE_2D,
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depth_stencil,
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0,
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);
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// Necessary if using an OpenXR runtime that does not support mutable FOV,
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// as flipping the projection matrix necessitates reversing the winding order.
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if should_reverse_winding {
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gl.front_face(gl::CW);
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}
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// Restore the GL state
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
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debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
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fbo
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}
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})
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn clear(
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&mut self,
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device: &mut SurfmanDevice,
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contexts: &mut dyn GLContexts<SurfmanGL>,
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context_id: ContextId,
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layer_id: LayerId,
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color: Option<glow::NativeTexture>,
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color_target: u32,
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depth_stencil: Option<glow::NativeTexture>,
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) {
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let gl = match contexts.bindings(device, context_id) {
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None => return,
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Some(gl) => gl,
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};
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let fbo = self.fbo(gl, layer_id, color, color_target, depth_stencil);
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unsafe {
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// Save the current GL state
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let mut bound_fbos = [0, 0];
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let mut clear_color = [0., 0., 0., 0.];
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let mut clear_depth = [0.];
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let mut clear_stencil = [0];
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let mut stencil_mask = [0];
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let scissor_enabled = gl.is_enabled(gl::SCISSOR_TEST);
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let rasterizer_enabled = gl.is_enabled(gl::RASTERIZER_DISCARD);
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gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
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gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
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gl.get_parameter_f32_slice(gl::COLOR_CLEAR_VALUE, &mut clear_color[..]);
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gl.get_parameter_f32_slice(gl::DEPTH_CLEAR_VALUE, &mut clear_depth[..]);
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gl.get_parameter_i32_slice(gl::STENCIL_CLEAR_VALUE, &mut clear_stencil[..]);
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let depth_mask = gl.get_parameter_bool(gl::DEPTH_WRITEMASK);
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gl.get_parameter_i32_slice(gl::STENCIL_WRITEMASK, &mut stencil_mask[..]);
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let color_mask = gl.get_parameter_bool_array::<4>(gl::COLOR_WRITEMASK);
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// Clear it
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gl.bind_framebuffer(gl::FRAMEBUFFER, fbo);
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gl.clear_color(0., 0., 0., 1.);
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gl.clear_depth(1.);
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gl.clear_stencil(0);
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gl.disable(gl::SCISSOR_TEST);
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gl.disable(gl::RASTERIZER_DISCARD);
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gl.depth_mask(true);
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gl.stencil_mask(0xFFFFFFFF);
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gl.color_mask(true, true, true, true);
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gl.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
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// Restore the GL state
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
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gl.clear_color(
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clear_color[0],
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clear_color[1],
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clear_color[2],
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clear_color[3],
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);
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gl.color_mask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
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gl.clear_depth(clear_depth[0] as f64);
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gl.clear_stencil(clear_stencil[0]);
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gl.depth_mask(depth_mask);
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gl.stencil_mask(stencil_mask[0] as _);
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if scissor_enabled {
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gl.enable(gl::SCISSOR_TEST);
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}
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if rasterizer_enabled {
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gl.enable(gl::RASTERIZER_DISCARD);
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}
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debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
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}
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}
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pub(crate) fn destroy_layer(
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&mut self,
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device: &mut SurfmanDevice,
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contexts: &mut dyn GLContexts<SurfmanGL>,
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context_id: ContextId,
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layer_id: LayerId,
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) {
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let gl = match contexts.bindings(device, context_id) {
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None => return,
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Some(gl) => gl,
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};
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self.fbos.retain(|&(other_id, _, _), &mut fbo| {
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if layer_id != other_id {
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true
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} else {
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if let Some(fbo) = fbo {
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unsafe { gl.delete_framebuffer(fbo) };
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}
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false
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}
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})
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}
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}
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