servo/components/webxr/gl_utils.rs
Martin Robinson 5466c27f6f
Finish the integration of webxr into the Cargo workspace (#35229)
- Run `cargo fmt` on `webxr` and `webxr-api`
- Fix clippy warnings in the existing `webxr` code
- Integrate the new crates into the workspace
- Expose `webxr` via the libservo API rather than requiring embedders to
  depend on it explicitly.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-31 16:41:57 +00:00

188 lines
6.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::collections::HashMap;
use std::num::NonZero;
use glow as gl;
use glow::{Context as Gl, HasContext};
use surfman::Device as SurfmanDevice;
use webxr_api::{ContextId, GLContexts, LayerId};
use crate::SurfmanGL;
pub(crate) fn framebuffer(framebuffer: u32) -> Option<gl::NativeFramebuffer> {
NonZero::new(framebuffer).map(gl::NativeFramebuffer)
}
// A utility to clear a color texture and optional depth/stencil texture
pub(crate) struct GlClearer {
fbos: HashMap<
(
LayerId,
Option<gl::NativeTexture>,
Option<gl::NativeTexture>,
),
Option<gl::NativeFramebuffer>,
>,
should_reverse_winding: bool,
}
impl GlClearer {
pub(crate) fn new(should_reverse_winding: bool) -> GlClearer {
let fbos = HashMap::new();
GlClearer {
fbos,
should_reverse_winding,
}
}
fn fbo(
&mut self,
gl: &Gl,
layer_id: LayerId,
color: Option<gl::NativeTexture>,
color_target: u32,
depth_stencil: Option<gl::NativeTexture>,
) -> Option<gl::NativeFramebuffer> {
let should_reverse_winding = self.should_reverse_winding;
*self
.fbos
.entry((layer_id, color, depth_stencil))
.or_insert_with(|| {
// Save the current GL state
let mut bound_fbos = [0, 0];
unsafe {
gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
// Generate and set attachments of a new FBO
let fbo = gl.create_framebuffer().ok();
gl.bind_framebuffer(gl::FRAMEBUFFER, fbo);
gl.framebuffer_texture_2d(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
color_target,
color,
0,
);
gl.framebuffer_texture_2d(
gl::FRAMEBUFFER,
gl::DEPTH_STENCIL_ATTACHMENT,
gl::TEXTURE_2D,
depth_stencil,
0,
);
// Necessary if using an OpenXR runtime that does not support mutable FOV,
// as flipping the projection matrix necessitates reversing the winding order.
if should_reverse_winding {
gl.front_face(gl::CW);
}
// Restore the GL state
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
fbo
}
})
}
#[allow(clippy::too_many_arguments)]
pub(crate) fn clear(
&mut self,
device: &mut SurfmanDevice,
contexts: &mut dyn GLContexts<SurfmanGL>,
context_id: ContextId,
layer_id: LayerId,
color: Option<glow::NativeTexture>,
color_target: u32,
depth_stencil: Option<glow::NativeTexture>,
) {
let gl = match contexts.bindings(device, context_id) {
None => return,
Some(gl) => gl,
};
let fbo = self.fbo(gl, layer_id, color, color_target, depth_stencil);
unsafe {
// Save the current GL state
let mut bound_fbos = [0, 0];
let mut clear_color = [0., 0., 0., 0.];
let mut clear_depth = [0.];
let mut clear_stencil = [0];
let mut stencil_mask = [0];
let scissor_enabled = gl.is_enabled(gl::SCISSOR_TEST);
let rasterizer_enabled = gl.is_enabled(gl::RASTERIZER_DISCARD);
gl.get_parameter_i32_slice(gl::DRAW_FRAMEBUFFER_BINDING, &mut bound_fbos[0..]);
gl.get_parameter_i32_slice(gl::READ_FRAMEBUFFER_BINDING, &mut bound_fbos[1..]);
gl.get_parameter_f32_slice(gl::COLOR_CLEAR_VALUE, &mut clear_color[..]);
gl.get_parameter_f32_slice(gl::DEPTH_CLEAR_VALUE, &mut clear_depth[..]);
gl.get_parameter_i32_slice(gl::STENCIL_CLEAR_VALUE, &mut clear_stencil[..]);
let depth_mask = gl.get_parameter_bool(gl::DEPTH_WRITEMASK);
gl.get_parameter_i32_slice(gl::STENCIL_WRITEMASK, &mut stencil_mask[..]);
let color_mask = gl.get_parameter_bool_array::<4>(gl::COLOR_WRITEMASK);
// Clear it
gl.bind_framebuffer(gl::FRAMEBUFFER, fbo);
gl.clear_color(0., 0., 0., 1.);
gl.clear_depth(1.);
gl.clear_stencil(0);
gl.disable(gl::SCISSOR_TEST);
gl.disable(gl::RASTERIZER_DISCARD);
gl.depth_mask(true);
gl.stencil_mask(0xFFFFFFFF);
gl.color_mask(true, true, true, true);
gl.clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
// Restore the GL state
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, framebuffer(bound_fbos[0] as _));
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, framebuffer(bound_fbos[1] as _));
gl.clear_color(
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3],
);
gl.color_mask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
gl.clear_depth(clear_depth[0] as f64);
gl.clear_stencil(clear_stencil[0]);
gl.depth_mask(depth_mask);
gl.stencil_mask(stencil_mask[0] as _);
if scissor_enabled {
gl.enable(gl::SCISSOR_TEST);
}
if rasterizer_enabled {
gl.enable(gl::RASTERIZER_DISCARD);
}
debug_assert_eq!(gl.get_error(), gl::NO_ERROR);
}
}
pub(crate) fn destroy_layer(
&mut self,
device: &mut SurfmanDevice,
contexts: &mut dyn GLContexts<SurfmanGL>,
context_id: ContextId,
layer_id: LayerId,
) {
let gl = match contexts.bindings(device, context_id) {
None => return,
Some(gl) => gl,
};
self.fbos.retain(|&(other_id, _, _), &mut fbo| {
if layer_id != other_id {
true
} else {
if let Some(fbo) = fbo {
unsafe { gl.delete_framebuffer(fbo) };
}
false
}
})
}
}