servo/components/webxr/openxr/input.rs
Martin Robinson 5466c27f6f
Finish the integration of webxr into the Cargo workspace (#35229)
- Run `cargo fmt` on `webxr` and `webxr-api`
- Fix clippy warnings in the existing `webxr` code
- Integrate the new crates into the workspace
- Expose `webxr` via the libservo API rather than requiring embedders to
  depend on it explicitly.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-31 16:41:57 +00:00

738 lines
26 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::ffi::c_void;
use std::mem::MaybeUninit;
use euclid::RigidTransform3D;
use log::debug;
use openxr::sys::{
HandJointLocationsEXT, HandJointsLocateInfoEXT, HandTrackingAimStateFB,
FB_HAND_TRACKING_AIM_EXTENSION_NAME,
};
use openxr::{
self, Action, ActionSet, Binding, FrameState, Graphics, Hand as HandEnum, HandJoint,
HandJointLocation, HandTracker, HandTrackingAimFlagsFB, Instance, Path, Posef, Session, Space,
SpaceLocationFlags, HAND_JOINT_COUNT,
};
use webxr_api::{
Finger, Hand, Handedness, Input, InputFrame, InputId, InputSource, JointFrame, Native,
SelectEvent, TargetRayMode, Viewer,
};
use super::interaction_profiles::InteractionProfile;
use super::IDENTITY_POSE;
use crate::ext_string;
use crate::openxr::interaction_profiles::INTERACTION_PROFILES;
/// Number of frames to wait with the menu gesture before
/// opening the menu.
const MENU_GESTURE_SUSTAIN_THRESHOLD: u8 = 60;
/// Helper macro for binding action paths in an interaction profile entry
macro_rules! bind_inputs {
($actions:expr, $paths:expr, $hand:expr, $instance:expr, $ret:expr) => {
$actions.iter().enumerate().for_each(|(i, action)| {
let action_path = $paths[i];
if action_path != "" {
let path = $instance
.string_to_path(&format!("/user/hand/{}/input/{}", $hand, action_path))
.expect(&format!(
"Failed to create path for /user/hand/{}/input/{}",
$hand, action_path
));
let binding = Binding::new(action, path);
$ret.push(binding);
}
});
};
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum ClickState {
Clicking,
Done,
}
/// All the information on a single input frame
pub struct Frame {
pub frame: InputFrame,
pub select: Option<SelectEvent>,
pub squeeze: Option<SelectEvent>,
pub menu_selected: bool,
}
impl ClickState {
fn update_from_action<G: Graphics>(
&mut self,
action: &Action<bool>,
session: &Session<G>,
menu_selected: bool,
) -> (/* is_active */ bool, Option<SelectEvent>) {
let click = action.state(session, Path::NULL).unwrap();
let select_event =
self.update_from_value(click.current_state, click.is_active, menu_selected);
(click.is_active, select_event)
}
fn update_from_value(
&mut self,
current_state: bool,
is_active: bool,
menu_selected: bool,
) -> Option<SelectEvent> {
if is_active {
match (current_state, *self) {
(_, ClickState::Clicking) if menu_selected => {
*self = ClickState::Done;
// Cancel the select, we're showing a menu
Some(SelectEvent::End)
},
(true, ClickState::Done) => {
*self = ClickState::Clicking;
Some(SelectEvent::Start)
},
(false, ClickState::Clicking) => {
*self = ClickState::Done;
Some(SelectEvent::Select)
},
_ => None,
}
} else if *self == ClickState::Clicking {
*self = ClickState::Done;
// Cancel the select, we lost tracking
Some(SelectEvent::End)
} else {
None
}
}
}
pub struct OpenXRInput {
id: InputId,
action_aim_pose: Action<Posef>,
action_aim_space: Space,
action_grip_pose: Action<Posef>,
action_grip_space: Space,
action_click: Action<bool>,
action_squeeze: Action<bool>,
handedness: Handedness,
click_state: ClickState,
squeeze_state: ClickState,
menu_gesture_sustain: u8,
#[allow(unused)]
hand_tracker: Option<HandTracker>,
action_buttons_common: Vec<Action<f32>>,
action_buttons_left: Vec<Action<f32>>,
action_buttons_right: Vec<Action<f32>>,
action_axes_common: Vec<Action<f32>>,
use_alternate_input_source: bool,
}
fn hand_str(h: Handedness) -> &'static str {
match h {
Handedness::Right => "right",
Handedness::Left => "left",
_ => panic!("We don't support unknown handedness in openxr"),
}
}
impl OpenXRInput {
pub fn new<G: Graphics>(
id: InputId,
handedness: Handedness,
action_set: &ActionSet,
session: &Session<G>,
needs_hands: bool,
supported_interaction_profiles: Vec<&'static str>,
) -> Self {
let hand = hand_str(handedness);
let action_aim_pose: Action<Posef> = action_set
.create_action(
&format!("{}_hand_aim", hand),
&format!("{} hand aim", hand),
&[],
)
.unwrap();
let action_aim_space = action_aim_pose
.create_space(session.clone(), Path::NULL, IDENTITY_POSE)
.unwrap();
let action_grip_pose: Action<Posef> = action_set
.create_action(
&format!("{}_hand_grip", hand),
&format!("{} hand grip", hand),
&[],
)
.unwrap();
let action_grip_space = action_grip_pose
.create_space(session.clone(), Path::NULL, IDENTITY_POSE)
.unwrap();
let action_click: Action<bool> = action_set
.create_action(
&format!("{}_hand_click", hand),
&format!("{} hand click", hand),
&[],
)
.unwrap();
let action_squeeze: Action<bool> = action_set
.create_action(
&format!("{}_hand_squeeze", hand),
&format!("{} hand squeeze", hand),
&[],
)
.unwrap();
let hand_tracker = if needs_hands {
let hand = match handedness {
Handedness::Left => HandEnum::LEFT,
Handedness::Right => HandEnum::RIGHT,
_ => panic!("We don't support unknown handedness in openxr"),
};
session.create_hand_tracker(hand).ok()
} else {
None
};
let action_buttons_common: Vec<Action<f32>> = {
let button1: Action<f32> = action_set
.create_action(
&format!("{}_trigger", hand),
&format!("{}_trigger", hand),
&[],
)
.unwrap();
let button2: Action<f32> = action_set
.create_action(&format!("{}_grip", hand), &format!("{}_grip", hand), &[])
.unwrap();
let button3: Action<f32> = action_set
.create_action(
&format!("{}_touchpad_click", hand),
&format!("{}_touchpad_click", hand),
&[],
)
.unwrap();
let button4: Action<f32> = action_set
.create_action(
&format!("{}_thumbstick_click", hand),
&format!("{}_thumbstick_click", hand),
&[],
)
.unwrap();
vec![button1, button2, button3, button4]
};
let action_buttons_left = {
let button1: Action<f32> = action_set
.create_action(&format!("{}_x", hand), &format!("{}_x", hand), &[])
.unwrap();
let button2: Action<f32> = action_set
.create_action(&format!("{}_y", hand), &format!("{}_y", hand), &[])
.unwrap();
vec![button1, button2]
};
let action_buttons_right = {
let button1: Action<f32> = action_set
.create_action(&format!("{}_a", hand), &format!("{}_a", hand), &[])
.unwrap();
let button2: Action<f32> = action_set
.create_action(&format!("{}_b", hand), &format!("{}_b", hand), &[])
.unwrap();
vec![button1, button2]
};
let action_axes_common: Vec<Action<f32>> = {
let axis1: Action<f32> = action_set
.create_action(
&format!("{}_touchpad_x", hand),
&format!("{}_touchpad_x", hand),
&[],
)
.unwrap();
let axis2: Action<f32> = action_set
.create_action(
&format!("{}_touchpad_y", hand),
&format!("{}_touchpad_y", hand),
&[],
)
.unwrap();
let axis3: Action<f32> = action_set
.create_action(
&format!("{}_thumbstick_x", hand),
&format!("{}_thumbstick_x", hand),
&[],
)
.unwrap();
let axis4: Action<f32> = action_set
.create_action(
&format!("{}_thumbstick_y", hand),
&format!("{}_thumbstick_y", hand),
&[],
)
.unwrap();
vec![axis1, axis2, axis3, axis4]
};
let use_alternate_input_source = supported_interaction_profiles
.contains(&ext_string!(FB_HAND_TRACKING_AIM_EXTENSION_NAME));
Self {
id,
action_aim_pose,
action_aim_space,
action_grip_pose,
action_grip_space,
action_click,
action_squeeze,
handedness,
click_state: ClickState::Done,
squeeze_state: ClickState::Done,
menu_gesture_sustain: 0,
hand_tracker,
action_buttons_common,
action_axes_common,
action_buttons_left,
action_buttons_right,
use_alternate_input_source,
}
}
pub fn setup_inputs<G: Graphics>(
instance: &Instance,
session: &Session<G>,
needs_hands: bool,
supported_interaction_profiles: Vec<&'static str>,
) -> (ActionSet, Self, Self) {
let action_set = instance.create_action_set("hands", "Hands", 0).unwrap();
let right_hand = OpenXRInput::new(
InputId(0),
Handedness::Right,
&action_set,
&session,
needs_hands,
supported_interaction_profiles.clone(),
);
let left_hand = OpenXRInput::new(
InputId(1),
Handedness::Left,
&action_set,
&session,
needs_hands,
supported_interaction_profiles.clone(),
);
for profile in INTERACTION_PROFILES {
if let Some(extension_name) = profile.required_extension {
if !supported_interaction_profiles.contains(&ext_string!(extension_name)) {
continue;
}
}
if profile.path.is_empty() {
continue;
}
let select = profile.standard_buttons[0];
let squeeze = Option::from(profile.standard_buttons[1]).filter(|&s| !s.is_empty());
let mut bindings = right_hand.get_bindings(instance, select, squeeze, &profile);
bindings.extend(
left_hand
.get_bindings(instance, select, squeeze, &profile)
.into_iter(),
);
let path_controller = instance
.string_to_path(profile.path)
.expect(format!("Invalid interaction profile path: {}", profile.path).as_str());
if let Err(_) =
instance.suggest_interaction_profile_bindings(path_controller, &bindings)
{
debug!(
"Interaction profile path not available for this runtime: {:?}",
profile.path
);
}
}
session.attach_action_sets(&[&action_set]).unwrap();
(action_set, right_hand, left_hand)
}
fn get_bindings(
&self,
instance: &Instance,
select_name: &str,
squeeze_name: Option<&str>,
interaction_profile: &InteractionProfile,
) -> Vec<Binding> {
let hand = hand_str(self.handedness);
let path_aim_pose = instance
.string_to_path(&format!("/user/hand/{}/input/aim/pose", hand))
.expect(&format!(
"Failed to create path for /user/hand/{}/input/aim/pose",
hand
));
let binding_aim_pose = Binding::new(&self.action_aim_pose, path_aim_pose);
let path_grip_pose = instance
.string_to_path(&format!("/user/hand/{}/input/grip/pose", hand))
.expect(&format!(
"Failed to create path for /user/hand/{}/input/grip/pose",
hand
));
let binding_grip_pose = Binding::new(&self.action_grip_pose, path_grip_pose);
let path_click = instance
.string_to_path(&format!("/user/hand/{}/input/{}", hand, select_name))
.expect(&format!(
"Failed to create path for /user/hand/{}/input/{}",
hand, select_name
));
let binding_click = Binding::new(&self.action_click, path_click);
let mut ret = vec![binding_aim_pose, binding_grip_pose, binding_click];
if let Some(squeeze_name) = squeeze_name {
let path_squeeze = instance
.string_to_path(&format!("/user/hand/{}/input/{}", hand, squeeze_name))
.expect(&format!(
"Failed to create path for /user/hand/{}/input/{}",
hand, squeeze_name
));
let binding_squeeze = Binding::new(&self.action_squeeze, path_squeeze);
ret.push(binding_squeeze);
}
bind_inputs!(
self.action_buttons_common,
interaction_profile.standard_buttons,
hand,
instance,
ret
);
if !interaction_profile.left_buttons.is_empty() && hand == "left" {
bind_inputs!(
self.action_buttons_left,
interaction_profile.left_buttons,
hand,
instance,
ret
);
} else if !interaction_profile.right_buttons.is_empty() && hand == "right" {
bind_inputs!(
self.action_buttons_right,
interaction_profile.right_buttons,
hand,
instance,
ret
);
}
bind_inputs!(
self.action_axes_common,
interaction_profile.standard_axes,
hand,
instance,
ret
);
ret
}
pub fn frame<G: Graphics>(
&mut self,
session: &Session<G>,
frame_state: &FrameState,
base_space: &Space,
viewer: &RigidTransform3D<f32, Viewer, Native>,
) -> Frame {
use euclid::Vector3D;
let mut target_ray_origin = pose_for(&self.action_aim_space, frame_state, base_space);
let grip_origin = pose_for(&self.action_grip_space, frame_state, base_space);
let mut menu_selected = false;
// Check if the palm is facing up. This is our "menu" gesture.
if let Some(grip_origin) = grip_origin {
// The X axis of the grip is perpendicular to the palm, however its
// direction is the opposite for each hand
//
// We obtain a unit vector pointing out of the palm
let x_dir = if let Handedness::Left = self.handedness {
1.0
} else {
-1.0
};
// Rotate it by the grip to obtain the desired vector
let grip_x = grip_origin
.rotation
.transform_vector3d(Vector3D::new(x_dir, 0.0, 0.0));
let gaze = viewer
.rotation
.transform_vector3d(Vector3D::new(0., 0., 1.));
// If the angle is close enough to 0, its cosine will be
// close to 1
// check if the user's gaze is parallel to the palm
if gaze.dot(grip_x) > 0.95 {
let input_relative = (viewer.translation - grip_origin.translation).normalize();
// if so, check if the user is actually looking at the palm
if gaze.dot(input_relative) > 0.95 {
self.menu_gesture_sustain += 1;
if self.menu_gesture_sustain > MENU_GESTURE_SUSTAIN_THRESHOLD {
menu_selected = true;
self.menu_gesture_sustain = 0;
}
} else {
self.menu_gesture_sustain = 0
}
} else {
self.menu_gesture_sustain = 0;
}
} else {
self.menu_gesture_sustain = 0;
}
let hand = hand_str(self.handedness);
let click = self.action_click.state(session, Path::NULL).unwrap();
let squeeze = self.action_squeeze.state(session, Path::NULL).unwrap();
let (button_values, buttons_changed) = {
let mut changed = false;
let mut values = Vec::<f32>::new();
let mut sync_buttons = |actions: &[Action<f32>]| {
let buttons = actions
.iter()
.map(|action| {
let state = action.state(session, Path::NULL).unwrap();
changed = changed || state.changed_since_last_sync;
state.current_state
})
.collect::<Vec<f32>>();
values.extend_from_slice(&buttons);
};
sync_buttons(&self.action_buttons_common);
if hand == "left" {
sync_buttons(&self.action_buttons_left);
} else if hand == "right" {
sync_buttons(&self.action_buttons_right);
}
(values, changed)
};
let (axis_values, axes_changed) = {
let mut changed = false;
let values = self
.action_axes_common
.iter()
.enumerate()
.map(|(i, action)| {
let state = action.state(session, Path::NULL).unwrap();
changed = changed || state.changed_since_last_sync;
// Invert input from y axes
state.current_state * if i % 2 == 1 { -1.0 } else { 1.0 }
})
.collect::<Vec<f32>>();
(values, changed)
};
let input_changed = buttons_changed || axes_changed;
let (click_is_active, mut click_event) = if !self.use_alternate_input_source {
self.click_state
.update_from_action(&self.action_click, session, menu_selected)
} else {
(true, None)
};
let (squeeze_is_active, squeeze_event) =
self.squeeze_state
.update_from_action(&self.action_squeeze, session, menu_selected);
let mut aim_state: Option<HandTrackingAimStateFB> = None;
let hand = self.hand_tracker.as_ref().and_then(|tracker| {
locate_hand(
base_space,
tracker,
frame_state,
self.use_alternate_input_source,
session,
&mut aim_state,
)
});
let mut pressed = click_is_active && click.current_state;
let squeezed = squeeze_is_active && squeeze.current_state;
if let Some(state) = aim_state {
target_ray_origin.replace(super::transform(&state.aim_pose));
let index_pinching = state
.status
.intersects(HandTrackingAimFlagsFB::INDEX_PINCHING);
click_event = self
.click_state
.update_from_value(index_pinching, true, menu_selected);
pressed = index_pinching;
}
let input_frame = InputFrame {
target_ray_origin,
id: self.id,
pressed,
squeezed,
grip_origin,
hand,
button_values,
axis_values,
input_changed,
};
Frame {
frame: input_frame,
select: click_event,
squeeze: squeeze_event,
menu_selected,
}
}
pub fn input_source(&self) -> InputSource {
let hand_support = if self.hand_tracker.is_some() {
// openxr runtimes must always support all or none joints
Some(Hand::<()>::default().map(|_, _| Some(())))
} else {
None
};
InputSource {
handedness: self.handedness,
id: self.id,
target_ray_mode: TargetRayMode::TrackedPointer,
supports_grip: true,
profiles: vec![],
hand_support,
}
}
}
fn pose_for(
action_space: &Space,
frame_state: &FrameState,
base_space: &Space,
) -> Option<RigidTransform3D<f32, Input, Native>> {
let location = action_space
.locate(base_space, frame_state.predicted_display_time)
.unwrap();
let pose_valid = location
.location_flags
.intersects(SpaceLocationFlags::POSITION_VALID | SpaceLocationFlags::ORIENTATION_VALID);
if pose_valid {
Some(super::transform(&location.pose))
} else {
None
}
}
fn locate_hand<G: Graphics>(
base_space: &Space,
tracker: &HandTracker,
frame_state: &FrameState,
use_alternate_input_source: bool,
session: &Session<G>,
aim_state: &mut Option<HandTrackingAimStateFB>,
) -> Option<Box<Hand<JointFrame>>> {
let mut state = HandTrackingAimStateFB::out(std::ptr::null_mut());
let locations = {
if !use_alternate_input_source {
base_space.locate_hand_joints(tracker, frame_state.predicted_display_time)
} else {
let locate_info = HandJointsLocateInfoEXT {
ty: HandJointsLocateInfoEXT::TYPE,
next: std::ptr::null(),
base_space: base_space.as_raw(),
time: frame_state.predicted_display_time,
};
let mut locations = MaybeUninit::<[HandJointLocation; HAND_JOINT_COUNT]>::uninit();
let mut location_info = HandJointLocationsEXT {
ty: HandJointLocationsEXT::TYPE,
next: &mut state as *mut _ as *mut c_void,
is_active: false.into(),
joint_count: HAND_JOINT_COUNT as u32,
joint_locations: locations.as_mut_ptr() as _,
};
// Check if hand tracking is supported by the session instance
let raw_hand_tracker = session.instance().exts().ext_hand_tracking.as_ref()?;
unsafe {
Ok(
match (raw_hand_tracker.locate_hand_joints)(
tracker.as_raw(),
&locate_info,
&mut location_info,
) {
openxr::sys::Result::SUCCESS if location_info.is_active.into() => {
aim_state.replace(state.assume_init());
Some(locations.assume_init())
},
_ => None,
},
)
}
}
};
let locations = if let Ok(Some(ref locations)) = locations {
Hand {
wrist: Some(&locations[HandJoint::WRIST]),
thumb_metacarpal: Some(&locations[HandJoint::THUMB_METACARPAL]),
thumb_phalanx_proximal: Some(&locations[HandJoint::THUMB_PROXIMAL]),
thumb_phalanx_distal: Some(&locations[HandJoint::THUMB_DISTAL]),
thumb_phalanx_tip: Some(&locations[HandJoint::THUMB_TIP]),
index: Finger {
metacarpal: Some(&locations[HandJoint::INDEX_METACARPAL]),
phalanx_proximal: Some(&locations[HandJoint::INDEX_PROXIMAL]),
phalanx_intermediate: Some(&locations[HandJoint::INDEX_INTERMEDIATE]),
phalanx_distal: Some(&locations[HandJoint::INDEX_DISTAL]),
phalanx_tip: Some(&locations[HandJoint::INDEX_TIP]),
},
middle: Finger {
metacarpal: Some(&locations[HandJoint::MIDDLE_METACARPAL]),
phalanx_proximal: Some(&locations[HandJoint::MIDDLE_PROXIMAL]),
phalanx_intermediate: Some(&locations[HandJoint::MIDDLE_INTERMEDIATE]),
phalanx_distal: Some(&locations[HandJoint::MIDDLE_DISTAL]),
phalanx_tip: Some(&locations[HandJoint::MIDDLE_TIP]),
},
ring: Finger {
metacarpal: Some(&locations[HandJoint::RING_METACARPAL]),
phalanx_proximal: Some(&locations[HandJoint::RING_PROXIMAL]),
phalanx_intermediate: Some(&locations[HandJoint::RING_INTERMEDIATE]),
phalanx_distal: Some(&locations[HandJoint::RING_DISTAL]),
phalanx_tip: Some(&locations[HandJoint::RING_TIP]),
},
little: Finger {
metacarpal: Some(&locations[HandJoint::LITTLE_METACARPAL]),
phalanx_proximal: Some(&locations[HandJoint::LITTLE_PROXIMAL]),
phalanx_intermediate: Some(&locations[HandJoint::LITTLE_INTERMEDIATE]),
phalanx_distal: Some(&locations[HandJoint::LITTLE_DISTAL]),
phalanx_tip: Some(&locations[HandJoint::LITTLE_TIP]),
},
}
} else {
return None;
};
Some(Box::new(locations.map(|loc, _| {
loc.and_then(|location| {
let pose_valid = location.location_flags.intersects(
SpaceLocationFlags::POSITION_VALID | SpaceLocationFlags::ORIENTATION_VALID,
);
if pose_valid {
Some(JointFrame {
pose: super::transform(&location.pose),
radius: location.radius,
})
} else {
None
}
})
})))
}