Android's OpenGL emulation layer (goldfish-opengl) has pre-processing logic that looks for samplers of the type `samplerExternalOES` and does a simple textual [replacement to change the type][1] to `sampler2D` before compilation. It also [marks the sampler][2] as 'replaced' so it can emulate the correct type at runtime. However, this logic can lead to false positives when the sampler is declared inside conditional macros. Hence, the sampler's type can be incorrectly marked as `samplerExternalOES` even though the #if, #ifdef conditional logic would have declared the type as `sampler2D`. This seems to be a [known limitation][3]. WebRender (in particular the shared.glsl include) has such conditional declaration of the texture units used from the shaders. In particular, the sampler [sColor0 here][4] is declared within ifdefs to have different types depending on the flags enabled, to allow the shader to work with different image target kinds. WebRender also maintain two versions of the compiled shaders in its cache: 1. An unoptimized version with all the conditional logic preserved in the source until the shader is compiled at runtime on Android, when the shader is actually used. 2. Multiple optimized versions for combinations of features required These versions are produced during Servo [build][5]. Thus the optimized versions eliminate most of the conditional declarations at build time. The bug in Servo with current code is because, [by default][6], WebRender uses the *unoptimized* versions of the shaders. This means the conditional GLSL source is evaluated at runtime by the Android emulator and thus ends up with the incorrect type for the sColor0 sampler unit, which breaks the [texture sampling in the fragment shader][7], causing it to always return Vec4(0, 0, 0, 1) and rendering all elements on the page black. This change forces WebRender to use the *optimized* version as a workaround - the optimized versions have unconditional code for the sampler declarations so are not susceptible to the emulator issue. [1]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1644 [2]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1673 [3]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1571 [4]: |
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.cargo | ||
.github | ||
.vscode | ||
components | ||
docs | ||
etc | ||
ports | ||
python | ||
resources | ||
support | ||
tests | ||
third_party | ||
.clang-format | ||
.flake8 | ||
.gitattributes | ||
.gitignore | ||
.mailmap | ||
Cargo.lock | ||
Cargo.toml | ||
CLOBBER | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
Info.plist | ||
LICENSE | ||
mach | ||
mach.bat | ||
PULL_REQUEST_TEMPLATE.md | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml | ||
SECURITY.md | ||
servo-tidy.toml | ||
servobuild.example | ||
taplo.toml |
The Servo Parallel Browser Engine Project
Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64-bit macOS, 64-bit Linux, 64-bit Windows, and Android.
Servo welcomes contribution from everyone. See
CONTRIBUTING.md
and HACKING_QUICKSTART.md
for help getting started.
Visit the Servo Project page for news and guides.
Getting Servo
git clone https://github.com/servo/servo
cd servo
- Your CARGO_HOME needs to point to (or be in) the same drive as your Servo repository (#28530).
- The Servo repository is big! If you have an unreliable network connection, consider making a shallow clone.
Build Setup
If these instructions fail or you would like to install dependencies manually, try the manual build setup.
macOS
- Ensure that the version showed by
python --version
is >= 3.10: - Install Xcode
- Install Homebrew
- Run
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
- Run
./mach bootstrap
Note: This will install the recommended version of GStreamer globally on your system.
Linux
- Run
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
- Install Python (version >= 3.10):
- Debian-like: Run
sudo apt install python3-pip python3-venv
- Fedora: Run
sudo dnf install python3 python3-pip python3-devel
- Arch: Run
sudo pacman -S --needed python python-pip
- Gentoo: Run
sudo emerge dev-python/pip
- Debian-like: Run
- Run
./mach bootstrap
Windows
- Download and run
rustup-init.exe
- Make sure to select Quick install via the Visual Studio Community installer or otherwise install Visual Studio 2022.
- In the Visual Studio Installer ensure the following components are installed for Visual Studio 2022:
- Windows 10 SDK (10.0.19041.0) (
Microsoft.VisualStudio.Component.Windows10SDK.19041
) - MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest) (
Microsoft.VisualStudio.Component.VC.Tools.x86.x64
) - C++ ATL for latest v143 build tools (x86 & x64) (
Microsoft.VisualStudio.Component.VC.ATL
) - C++ MFC for latest v143 build tools (x86 & x64) (
Microsoft.VisualStudio.Component.VC.ATLMFC
)
- Windows 10 SDK (10.0.19041.0) (
- Install chocolatey
- Install Python 3.11
- Run
mach bootstrap
- This will install CMake, Git, and Ninja via choco in an Administrator console. Allow the scripts to run and once the operation finishes, close the new console.
- Run
refreshenv
See also Windows Troubleshooting Tips.
Android
- Ensure that the following environment variables are set:
ANDROID_SDK_ROOT
ANDROID_NDK_ROOT
:$ANDROID_SDK_ROOT/ndk/25.2.9519653/
ANDROID_SDK_ROOT
can be any directory (such as~/android-sdk
). All of the Android build dependencies will be installed there.
- Install the latest version of the Android command-line
tools to
$ANDROID_SDK_ROOT/cmdline-tools/latest
. - Run the following command to install the necessary components:
sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2" \ "emulator" \ "ndk;25.2.9519653" \ "platform-tools" \ "platforms;android-33" \ "system-images;android-33;google_apis;x86_64"
For information about building and running the Android build, see the Android documentation.
Building
Servo is built with Cargo, the Rust package manager. We also use Mozilla's Mach tools to orchestrate the build and other tasks. You can call Mach like this:
On Unix systems:
./mach [command] [arguments]
On Windows Commandline:
mach.bat [command] [arguments]
The examples below will use Unix, but the same applies to Windows.
The Rust compiler
Servo's build system uses rustup.rs to automatically download a Rust compiler.
This is a specific version of Rust Nightly determined by the
rust-toolchain.toml
file.
Normal build
To build Servo in development mode. This is useful for development, but the resulting binary is very slow:
./mach build --dev
./mach run tests/html/about-mozilla.html
Release build
For benchmarking, performance testing, or real-world use.
Add the --release
flag to create an optimized build:
./mach build --release
./mach run --release tests/html/about-mozilla.html
Android build
For an armv7 Android build run the following command.
./mach build --android
Checking for build errors, without building
If you’re making changes to one crate that cause build errors in another crate, consider this instead of a full build:
./mach check
It will run cargo check
, which runs the analysis phase of the compiler
(and so shows build errors if any) but skips the code generation phase.
This can be a lot faster than a full build,
though of course it doesn’t produce a binary you can run.
Running
Run Servo with the command:
./servo [url] [arguments] # if you run with nightly build
./mach run [url] [arguments] # if you run with mach
# For example
./mach run https://www.google.com
Commandline Arguments
-p INTERVAL
turns on the profiler and dumps info to the console everyINTERVAL
seconds-s SIZE
sets the tile size for painting; defaults to 512-z
disables all graphical output; useful for running JS / layout tests-Z help
displays useful output to debug servo
Keyboard Shortcuts
Ctrl
+L
opens URL prompt (Cmd
+L
on Mac)Ctrl
+R
reloads current page (Cmd
+R
on Mac)Ctrl
+-
zooms out (Cmd
+-
on Mac)Ctrl
+=
zooms in (Cmd
+=
on Mac)Alt
+left arrow
goes backwards in the history (Cmd
+left arrow
on Mac)Alt
+right arrow
goes forwards in the history (Cmd
+right arrow
on Mac)Esc
orCtrl
+Q
exits Servo (Cmd
+Q
on Mac)
Runtime dependencies
Linux
GStreamer
>=1.18gst-plugins-base
>=1.18gst-plugins-good
>=1.18gst-plugins-bad
>=1.18gst-plugins-ugly
>=1.18libXcursor
libXrandr
libXi
libxkbcommon
vulkan-loader
Developing
There are lots of mach commands you can use. You can list them with ./mach --help
.
The generated documentation can be found on https://doc.servo.org/servo/index.html