servo/resources/shaders/ps_image.vs.glsl
2016-09-15 09:07:27 +10:00

36 lines
1.1 KiB
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Image image = fetch_image(gl_InstanceID);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(image.info);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vStretchSize = image.stretch_size_uvkind.xy;
#else
VertexInfo vi = write_vertex(image.info);
vUv = (vi.local_clamped_pos - vi.local_rect.p0) / image.stretch_size_uvkind.xy;
#endif
// vUv will contain how many times this image has wrapped around the image size.
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
switch (uint(image.stretch_size_uvkind.z)) {
case UV_NORMALIZED:
break;
case UV_PIXEL: {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
break;
}
vTextureSize = st1 - st0;
vTextureOffset = st0;
}