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27 lines
919 B
GLSL
27 lines
919 B
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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void main(void) {
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#ifdef WR_FEATURE_TRANSFORM
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float alpha = 1;
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vec2 local_pos = init_transform_fs(vLocalPos, vLocalRect, alpha);
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// We clamp the texture coordinate calculation here to the local rectangle boundaries,
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// which makes the edge of the texture stretch instead of repeat.
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vec2 uv = clamp(local_pos.xy, vLocalRect.xy, vLocalRect.xy + vLocalRect.zw);
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uv = (uv - vLocalRect.xy) / vStretchSize;
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#else
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float alpha = 1;
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vec2 local_pos = vLocalPos;
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vec2 uv = vUv;
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#endif
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vec2 st = vTextureOffset + vTextureSize * fract(uv);
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alpha = min(alpha, do_clip(local_pos, vClipRect, vClipRadius));
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oFragColor = texture(sDiffuse, st) * vec4(1, 1, 1, alpha);
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}
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