servo/resources/shaders/ps_text.fs.glsl
2016-09-15 09:07:27 +10:00

13 lines
442 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
float a = texture(sDiffuse, vUv).a;
#ifdef WR_FEATURE_TRANSFORM
float alpha = 0.0;
init_transform_fs(vLocalPos, vLocalRect, alpha);
a *= alpha;
#endif
oFragColor = vec4(vColor.rgb, vColor.a * a);
}