servo/resources/shaders/ps_text_run.fs.glsl

8 lines
315 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
float a = texture(sDiffuse, vUv).a;
oFragColor = vec4(vColor.rgb, vColor.a * a);
}