mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
390 lines
13 KiB
Rust
390 lines
13 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender, WebGLParameter, WebGLProgramId, WebGLResult};
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use canvas_traits::webgl::webgl_channel;
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::{DomRoot, MutNullableDom};
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use dom::bindings::str::DOMString;
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use dom::webglactiveinfo::WebGLActiveInfo;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglshader::WebGLShader;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct WebGLProgram {
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webgl_object: WebGLObject,
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id: WebGLProgramId,
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is_deleted: Cell<bool>,
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link_called: Cell<bool>,
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linked: Cell<bool>,
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fragment_shader: MutNullableDom<WebGLShader>,
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vertex_shader: MutNullableDom<WebGLShader>,
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#[ignore_malloc_size_of = "Defined in ipc-channel"]
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renderer: WebGLMsgSender,
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}
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/// ANGLE adds a `_u` prefix to variable names:
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///
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/// https://chromium.googlesource.com/angle/angle/+/855d964bd0d05f6b2cb303f625506cf53d37e94f
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///
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/// To avoid hard-coding this we would need to use the `sh::GetAttributes` and `sh::GetUniforms`
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/// API to look up the `x.name` and `x.mappedName` members,
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/// then build a data structure for bi-directional lookup (so either linear scan or two hashmaps).
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/// Even then, this would probably only support plain variable names like "foo".
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/// Strings passed to e.g. `GetUniformLocation` can be expressions like "foo[0].bar",
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/// with the mapping for that "bar" name in yet another part of ANGLE’s API.
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const ANGLE_NAME_PREFIX: &'static str = "_u";
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fn to_name_in_compiled_shader(s: &str) -> String {
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map_dot_separated(s, |s, mapped| {
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mapped.push_str(ANGLE_NAME_PREFIX);
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mapped.push_str(s);
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})
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}
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fn from_name_in_compiled_shader(s: &str) -> String {
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map_dot_separated(s, |s, mapped| {
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mapped.push_str(if s.starts_with(ANGLE_NAME_PREFIX) {
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&s[ANGLE_NAME_PREFIX.len()..]
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} else {
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s
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})
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})
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}
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fn map_dot_separated<F: Fn(&str, &mut String)>(s: &str, f: F) -> String {
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let mut iter = s.split('.');
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let mut mapped = String::new();
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f(iter.next().unwrap(), &mut mapped);
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for s in iter {
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mapped.push('.');
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f(s, &mut mapped);
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}
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mapped
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}
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impl WebGLProgram {
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fn new_inherited(renderer: WebGLMsgSender,
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id: WebGLProgramId)
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-> WebGLProgram {
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WebGLProgram {
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webgl_object: WebGLObject::new_inherited(),
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id: id,
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is_deleted: Cell::new(false),
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link_called: Cell::new(false),
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linked: Cell::new(false),
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fragment_shader: Default::default(),
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vertex_shader: Default::default(),
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renderer: renderer,
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}
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}
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pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
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-> Option<DomRoot<WebGLProgram>> {
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let (sender, receiver) = webgl_channel().unwrap();
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renderer.send(WebGLCommand::CreateProgram(sender)).unwrap();
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let result = receiver.recv().unwrap();
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result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
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}
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pub fn new(window: &Window,
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renderer: WebGLMsgSender,
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id: WebGLProgramId)
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-> DomRoot<WebGLProgram> {
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reflect_dom_object(Box::new(WebGLProgram::new_inherited(renderer, id)),
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window,
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WebGLProgramBinding::Wrap)
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}
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}
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impl WebGLProgram {
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pub fn id(&self) -> WebGLProgramId {
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self.id
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}
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/// glDeleteProgram
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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let _ = self.renderer.send(WebGLCommand::DeleteProgram(self.id));
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if let Some(shader) = self.fragment_shader.get() {
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shader.decrement_attached_counter();
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}
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if let Some(shader) = self.vertex_shader.get() {
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shader.decrement_attached_counter();
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}
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}
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}
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pub fn is_deleted(&self) -> bool {
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self.is_deleted.get()
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}
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pub fn is_linked(&self) -> bool {
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self.linked.get()
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}
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/// glLinkProgram
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pub fn link(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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self.linked.set(false);
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self.link_called.set(true);
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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}
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match self.vertex_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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}
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self.linked.set(true);
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self.renderer.send(WebGLCommand::LinkProgram(self.id)).unwrap();
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Ok(())
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}
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/// glUseProgram
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pub fn use_program(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if !self.linked.get() {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer.send(WebGLCommand::UseProgram(self.id)).unwrap();
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Ok(())
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}
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/// glValidateProgram
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pub fn validate(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer.send(WebGLCommand::ValidateProgram(self.id)).unwrap();
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Ok(())
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}
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/// glAttachShader
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pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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if self.is_deleted() || shader.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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let shader_slot = match shader.gl_type() {
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constants::FRAGMENT_SHADER => &self.fragment_shader,
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constants::VERTEX_SHADER => &self.vertex_shader,
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_ => {
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error!("detachShader: Unexpected shader type");
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return Err(WebGLError::InvalidValue);
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}
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};
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// TODO(emilio): Differentiate between same shader already assigned and other previous
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// shader.
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if shader_slot.get().is_some() {
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return Err(WebGLError::InvalidOperation);
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}
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shader_slot.set(Some(shader));
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shader.increment_attached_counter();
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self.renderer.send(WebGLCommand::AttachShader(self.id, shader.id())).unwrap();
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Ok(())
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}
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/// glDetachShader
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pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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let shader_slot = match shader.gl_type() {
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constants::FRAGMENT_SHADER => &self.fragment_shader,
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constants::VERTEX_SHADER => &self.vertex_shader,
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_ => {
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error!("detachShader: Unexpected shader type");
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return Err(WebGLError::InvalidValue);
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}
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};
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match shader_slot.get() {
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Some(ref attached_shader) if attached_shader.id() != shader.id() =>
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return Err(WebGLError::InvalidOperation),
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None =>
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return Err(WebGLError::InvalidOperation),
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_ => {}
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}
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shader_slot.set(None);
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shader.decrement_attached_counter();
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self.renderer.send(WebGLCommand::DetachShader(self.id, shader.id())).unwrap();
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Ok(())
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}
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/// glBindAttribLocation
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pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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// Check if the name is reserved
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if name.starts_with("gl_") || name.starts_with("webgl") || name.starts_with("_webgl_") {
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return Err(WebGLError::InvalidOperation);
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}
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let name = to_name_in_compiled_shader(&name);
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self.renderer
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.send(WebGLCommand::BindAttribLocation(self.id, index, name))
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.unwrap();
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Ok(())
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}
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pub fn get_active_uniform(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidValue);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetActiveUniform(self.id, index, sender))
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.unwrap();
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receiver.recv().unwrap().map(|(size, ty, name)| {
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let name = DOMString::from(from_name_in_compiled_shader(&name));
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WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
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})
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}
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/// glGetActiveAttrib
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pub fn get_active_attrib(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidValue);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetActiveAttrib(self.id, index, sender))
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.unwrap();
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receiver.recv().unwrap().map(|(size, ty, name)| {
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let name = DOMString::from(from_name_in_compiled_shader(&name));
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WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
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})
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}
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/// glGetAttribLocation
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pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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// Check if the name is reserved
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if name.starts_with("gl_") {
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return Err(WebGLError::InvalidOperation);
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#GLSL_CONSTRUCTS
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if name.starts_with("webgl_") || name.starts_with("_webgl_") {
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return Ok(None);
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}
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let name = to_name_in_compiled_shader(&name);
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetAttribLocation(self.id, name, sender))
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.unwrap();
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Ok(receiver.recv().unwrap())
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}
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/// glGetUniformLocation
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pub fn get_uniform_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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// Check if the name is reserved
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if name.starts_with("webgl") || name.starts_with("_webgl_") {
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return Ok(None);
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}
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let name = to_name_in_compiled_shader(&name);
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetUniformLocation(self.id, name, sender))
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.unwrap();
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Ok(receiver.recv().unwrap())
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}
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/// glGetProgramInfoLog
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pub fn get_info_log(&self) -> WebGLResult<String> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if self.link_called.get() {
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let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
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(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
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_ => false
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};
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if !shaders_compiled {
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return Ok("One or more shaders failed to compile".to_string());
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}
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::GetProgramInfoLog(self.id, sender)).unwrap();
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Ok(receiver.recv().unwrap())
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}
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/// glGetProgramParameter
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pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::GetProgramParameter(self.id, param_id, sender)).unwrap();
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receiver.recv().unwrap()
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}
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pub fn attached_shaders(&self) -> WebGLResult<Vec<DomRoot<WebGLShader>>> {
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if self.is_deleted.get() {
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return Err(WebGLError::InvalidValue);
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}
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Ok(match (self.vertex_shader.get(), self.fragment_shader.get()) {
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(Some(vertex_shader), Some(fragment_shader)) => {
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vec![vertex_shader, fragment_shader]
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}
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(Some(shader), None) | (None, Some(shader)) => vec![shader],
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(None, None) => vec![]
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})
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}
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}
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impl Drop for WebGLProgram {
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fn drop(&mut self) {
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self.delete();
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}
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}
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