servo/components/script/dom/webglprogram.rs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender, WebGLParameter, WebGLProgramId, WebGLResult};
use canvas_traits::webgl::webgl_channel;
use dom::bindings::codegen::Bindings::WebGLProgramBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::{DomRoot, MutNullableDom};
use dom::bindings::str::DOMString;
use dom::webglactiveinfo::WebGLActiveInfo;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
use dom::webglshader::WebGLShader;
use dom::window::Window;
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct WebGLProgram {
webgl_object: WebGLObject,
id: WebGLProgramId,
is_deleted: Cell<bool>,
link_called: Cell<bool>,
linked: Cell<bool>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
#[ignore_malloc_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
}
/// ANGLE adds a `_u` prefix to variable names:
///
/// https://chromium.googlesource.com/angle/angle/+/855d964bd0d05f6b2cb303f625506cf53d37e94f
///
/// To avoid hard-coding this we would need to use the `sh::GetAttributes` and `sh::GetUniforms`
/// API to look up the `x.name` and `x.mappedName` members,
/// then build a data structure for bi-directional lookup (so either linear scan or two hashmaps).
/// Even then, this would probably only support plain variable names like "foo".
/// Strings passed to e.g. `GetUniformLocation` can be expressions like "foo[0].bar",
/// with the mapping for that "bar" name in yet another part of ANGLEs API.
const ANGLE_NAME_PREFIX: &'static str = "_u";
fn to_name_in_compiled_shader(s: &str) -> String {
map_dot_separated(s, |s, mapped| {
mapped.push_str(ANGLE_NAME_PREFIX);
mapped.push_str(s);
})
}
fn from_name_in_compiled_shader(s: &str) -> String {
map_dot_separated(s, |s, mapped| {
mapped.push_str(if s.starts_with(ANGLE_NAME_PREFIX) {
&s[ANGLE_NAME_PREFIX.len()..]
} else {
s
})
})
}
fn map_dot_separated<F: Fn(&str, &mut String)>(s: &str, f: F) -> String {
let mut iter = s.split('.');
let mut mapped = String::new();
f(iter.next().unwrap(), &mut mapped);
for s in iter {
mapped.push('.');
f(s, &mut mapped);
}
mapped
}
impl WebGLProgram {
fn new_inherited(renderer: WebGLMsgSender,
id: WebGLProgramId)
-> WebGLProgram {
WebGLProgram {
webgl_object: WebGLObject::new_inherited(),
id: id,
is_deleted: Cell::new(false),
link_called: Cell::new(false),
linked: Cell::new(false),
fragment_shader: Default::default(),
vertex_shader: Default::default(),
renderer: renderer,
}
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<DomRoot<WebGLProgram>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateProgram(sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
}
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLProgramId)
-> DomRoot<WebGLProgram> {
reflect_dom_object(Box::new(WebGLProgram::new_inherited(renderer, id)),
window,
WebGLProgramBinding::Wrap)
}
}
impl WebGLProgram {
pub fn id(&self) -> WebGLProgramId {
self.id
}
/// glDeleteProgram
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(WebGLCommand::DeleteProgram(self.id));
if let Some(shader) = self.fragment_shader.get() {
shader.decrement_attached_counter();
}
if let Some(shader) = self.vertex_shader.get() {
shader.decrement_attached_counter();
}
}
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn is_linked(&self) -> bool {
self.linked.get()
}
/// glLinkProgram
pub fn link(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.linked.set(false);
self.link_called.set(true);
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
}
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
}
self.linked.set(true);
self.renderer.send(WebGLCommand::LinkProgram(self.id)).unwrap();
Ok(())
}
/// glUseProgram
pub fn use_program(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !self.linked.get() {
return Err(WebGLError::InvalidOperation);
}
self.renderer.send(WebGLCommand::UseProgram(self.id)).unwrap();
Ok(())
}
/// glValidateProgram
pub fn validate(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.renderer.send(WebGLCommand::ValidateProgram(self.id)).unwrap();
Ok(())
}
/// glAttachShader
pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() || shader.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => {
error!("detachShader: Unexpected shader type");
return Err(WebGLError::InvalidValue);
}
};
// TODO(emilio): Differentiate between same shader already assigned and other previous
// shader.
if shader_slot.get().is_some() {
return Err(WebGLError::InvalidOperation);
}
shader_slot.set(Some(shader));
shader.increment_attached_counter();
self.renderer.send(WebGLCommand::AttachShader(self.id, shader.id())).unwrap();
Ok(())
}
/// glDetachShader
pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => {
error!("detachShader: Unexpected shader type");
return Err(WebGLError::InvalidValue);
}
};
match shader_slot.get() {
Some(ref attached_shader) if attached_shader.id() != shader.id() =>
return Err(WebGLError::InvalidOperation),
None =>
return Err(WebGLError::InvalidOperation),
_ => {}
}
shader_slot.set(None);
shader.decrement_attached_counter();
self.renderer.send(WebGLCommand::DetachShader(self.id, shader.id())).unwrap();
Ok(())
}
/// glBindAttribLocation
pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("gl_") || name.starts_with("webgl") || name.starts_with("_webgl_") {
return Err(WebGLError::InvalidOperation);
}
let name = to_name_in_compiled_shader(&name);
self.renderer
.send(WebGLCommand::BindAttribLocation(self.id, index, name))
.unwrap();
Ok(())
}
pub fn get_active_uniform(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetActiveUniform(self.id, index, sender))
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)| {
let name = DOMString::from(from_name_in_compiled_shader(&name));
WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
})
}
/// glGetActiveAttrib
pub fn get_active_attrib(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetActiveAttrib(self.id, index, sender))
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)| {
let name = DOMString::from(from_name_in_compiled_shader(&name));
WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
})
}
/// glGetAttribLocation
pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("gl_") {
return Err(WebGLError::InvalidOperation);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#GLSL_CONSTRUCTS
if name.starts_with("webgl_") || name.starts_with("_webgl_") {
return Ok(None);
}
let name = to_name_in_compiled_shader(&name);
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetAttribLocation(self.id, name, sender))
.unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetUniformLocation
pub fn get_uniform_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("webgl") || name.starts_with("_webgl_") {
return Ok(None);
}
let name = to_name_in_compiled_shader(&name);
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetUniformLocation(self.id, name, sender))
.unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetProgramInfoLog
pub fn get_info_log(&self) -> WebGLResult<String> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if self.link_called.get() {
let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
_ => false
};
if !shaders_compiled {
return Ok("One or more shaders failed to compile".to_string());
}
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::GetProgramInfoLog(self.id, sender)).unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetProgramParameter
pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::GetProgramParameter(self.id, param_id, sender)).unwrap();
receiver.recv().unwrap()
}
pub fn attached_shaders(&self) -> WebGLResult<Vec<DomRoot<WebGLShader>>> {
if self.is_deleted.get() {
return Err(WebGLError::InvalidValue);
}
Ok(match (self.vertex_shader.get(), self.fragment_shader.get()) {
(Some(vertex_shader), Some(fragment_shader)) => {
vec![vertex_shader, fragment_shader]
}
(Some(shader), None) | (None, Some(shader)) => vec![shader],
(None, None) => vec![]
})
}
}
impl Drop for WebGLProgram {
fn drop(&mut self) {
self.delete();
}
}