servo/components/fonts/font_template.rs
Martin Robinson cd2ab36759
Rename gfx to fonts (#32556)
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2024-06-19 20:26:19 +00:00

573 lines
22 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::fmt::{Debug, Error, Formatter};
use std::ops::RangeInclusive;
use std::sync::Arc;
use atomic_refcell::AtomicRefCell;
use malloc_size_of_derive::MallocSizeOf;
use serde::{Deserialize, Serialize};
use servo_url::ServoUrl;
use style::computed_values::font_stretch::T as FontStretch;
use style::computed_values::font_style::T as FontStyle;
use style::stylesheets::DocumentStyleSheet;
use style::values::computed::font::FontWeight;
use crate::font::{FontDescriptor, PlatformFontMethods};
use crate::font_cache_thread::{
CSSFontFaceDescriptors, ComputedFontStyleDescriptor, FontIdentifier,
};
use crate::platform::font::PlatformFont;
use crate::platform::font_list::LocalFontIdentifier;
/// A reference to a [`FontTemplate`] with shared ownership and mutability.
pub type FontTemplateRef = Arc<AtomicRefCell<FontTemplate>>;
/// Describes how to select a font from a given family. This is very basic at the moment and needs
/// to be expanded or refactored when we support more of the font styling parameters.
///
/// NB: If you change this, you will need to update `style::properties::compute_font_hash()`.
#[derive(Clone, Debug, Deserialize, Hash, MallocSizeOf, PartialEq, Serialize)]
pub struct FontTemplateDescriptor {
pub weight: (FontWeight, FontWeight),
pub stretch: (FontStretch, FontStretch),
pub style: (FontStyle, FontStyle),
#[ignore_malloc_size_of = "MallocSizeOf does not yet support RangeInclusive"]
pub unicode_range: Option<Vec<RangeInclusive<u32>>>,
}
impl Default for FontTemplateDescriptor {
fn default() -> Self {
Self::new(FontWeight::normal(), FontStretch::NORMAL, FontStyle::NORMAL)
}
}
/// FontTemplateDescriptor contains floats, which are not Eq because of NaN. However,
/// we know they will never be NaN, so we can manually implement Eq.
impl Eq for FontTemplateDescriptor {}
impl FontTemplateDescriptor {
#[inline]
pub fn new(weight: FontWeight, stretch: FontStretch, style: FontStyle) -> Self {
Self {
weight: (weight, weight),
stretch: (stretch, stretch),
style: (style, style),
unicode_range: None,
}
}
pub fn is_variation_font(&self) -> bool {
self.weight.0 != self.weight.1 ||
self.stretch.0 != self.stretch.1 ||
self.style.0 != self.style.1
}
/// Returns a score indicating how far apart visually the two font descriptors are. This is
/// used for implmenting the CSS Font Matching algorithm:
/// <https://drafts.csswg.org/css-fonts/#font-matching-algorithm>.
///
/// The smaller the score, the better the fonts match. 0 indicates an exact match. This must
/// be commutative (distance(A, B) == distance(B, A)).
#[inline]
fn distance_from(&self, target: &FontDescriptor) -> f32 {
let stretch_distance = target.stretch.match_distance(&self.stretch);
let style_distance = target.style.match_distance(&self.style);
let weight_distance = target.weight.match_distance(&self.weight);
// Sanity-check that the distances are within the expected range
// (update if implementation of the distance functions is changed).
assert!((0.0..=2000.0).contains(&stretch_distance));
assert!((0.0..=500.0).contains(&style_distance));
assert!((0.0..=1600.0).contains(&weight_distance));
// Factors used to weight the distances between the available and target font
// properties during font-matching. These ensure that we respect the CSS-fonts
// requirement that font-stretch >> font-style >> font-weight; and in addition,
// a mismatch between the desired and actual glyph presentation (emoji vs text)
// will take precedence over any of the style attributes.
//
// Also relevant for font selection is the emoji presentation preference, but this
// is handled later when filtering fonts based on the glyphs they contain.
const STRETCH_FACTOR: f32 = 1.0e8;
const STYLE_FACTOR: f32 = 1.0e4;
const WEIGHT_FACTOR: f32 = 1.0e0;
stretch_distance * STRETCH_FACTOR +
style_distance * STYLE_FACTOR +
weight_distance * WEIGHT_FACTOR
}
fn matches(&self, descriptor_to_match: &FontDescriptor) -> bool {
self.weight.0 <= descriptor_to_match.weight &&
self.weight.1 >= descriptor_to_match.weight &&
self.style.0 <= descriptor_to_match.style &&
self.style.1 >= descriptor_to_match.style &&
self.stretch.0 <= descriptor_to_match.stretch &&
self.stretch.1 >= descriptor_to_match.stretch
}
fn override_values_with_css_font_template_descriptors(
&mut self,
css_font_template_descriptors: &CSSFontFaceDescriptors,
) {
if let Some(weight) = css_font_template_descriptors.weight {
self.weight = weight;
}
self.style = match css_font_template_descriptors.style {
Some(ComputedFontStyleDescriptor::Italic) => (FontStyle::ITALIC, FontStyle::ITALIC),
Some(ComputedFontStyleDescriptor::Normal) => (FontStyle::NORMAL, FontStyle::NORMAL),
Some(ComputedFontStyleDescriptor::Oblique(angle_1, angle_2)) => (
FontStyle::oblique(angle_1.to_float()),
FontStyle::oblique(angle_2.to_float()),
),
None => self.style,
};
if let Some(stretch) = css_font_template_descriptors.stretch {
self.stretch = stretch;
}
if let Some(ref unicode_range) = css_font_template_descriptors.unicode_range {
self.unicode_range = Some(unicode_range.clone());
}
}
}
/// This describes all the information needed to create
/// font instance handles. It contains a unique
/// FontTemplateData structure that is platform specific.
#[derive(Clone)]
pub struct FontTemplate {
pub identifier: FontIdentifier,
pub descriptor: FontTemplateDescriptor,
/// The data to use for this [`FontTemplate`]. For web fonts, this is always filled, but
/// for local fonts, this is loaded only lazily in layout.
pub data: Option<Arc<Vec<u8>>>,
/// If this font is a web font, this is a reference to the stylesheet that
/// created it. This will be used to remove this font from caches, when the
/// stylesheet is removed.
pub stylesheet: Option<DocumentStyleSheet>,
}
impl malloc_size_of::MallocSizeOf for FontTemplate {
fn size_of(&self, ops: &mut malloc_size_of::MallocSizeOfOps) -> usize {
self.identifier.size_of(ops) +
self.descriptor.size_of(ops) +
self.data.as_ref().map_or(0, |data| (*data).size_of(ops))
}
}
impl Debug for FontTemplate {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
self.identifier.fmt(f)
}
}
/// Holds all of the template information for a font that
/// is common, regardless of the number of instances of
/// this font handle per thread.
impl FontTemplate {
/// Create a new [`FontTemplate`] for a system font installed locally.
pub fn new_for_local_font(
identifier: LocalFontIdentifier,
descriptor: FontTemplateDescriptor,
) -> FontTemplate {
FontTemplate {
identifier: FontIdentifier::Local(identifier),
descriptor,
data: None,
stylesheet: None,
}
}
/// Create a new [`FontTemplate`] for a `@font-family` with a `url(...)` `src` font.
pub fn new_for_remote_web_font(
url: ServoUrl,
data: Arc<Vec<u8>>,
css_font_template_descriptors: &CSSFontFaceDescriptors,
stylesheet: Option<DocumentStyleSheet>,
) -> Result<FontTemplate, &'static str> {
let identifier = FontIdentifier::Web(url.clone());
let Ok(handle) = PlatformFont::new_from_data(identifier, data.clone(), 0, None) else {
return Err("Could not initialize platform font data for: {url:?}");
};
let mut descriptor = handle.descriptor();
descriptor
.override_values_with_css_font_template_descriptors(css_font_template_descriptors);
Ok(FontTemplate {
identifier: FontIdentifier::Web(url),
descriptor,
data: Some(data),
stylesheet,
})
}
/// Create a new [`FontTemplate`] for a `@font-family` with a `local(...)` `src`. This takes in
/// the template of the local font and creates a new one that reflects the properties specified
/// by `@font-family` in the stylesheet.
pub fn new_for_local_web_font(
local_template: FontTemplateRef,
css_font_template_descriptors: &CSSFontFaceDescriptors,
stylesheet: DocumentStyleSheet,
) -> Result<FontTemplate, &'static str> {
let mut alias_template = local_template.borrow().clone();
alias_template
.descriptor
.override_values_with_css_font_template_descriptors(css_font_template_descriptors);
alias_template.stylesheet = Some(stylesheet);
Ok(alias_template)
}
pub fn identifier(&self) -> &FontIdentifier {
&self.identifier
}
/// Returns a reference to the bytes in this font if they are in memory.
/// This function never performs disk I/O.
pub fn data_if_in_memory(&self) -> Option<Arc<Vec<u8>>> {
self.data.clone()
}
}
pub trait FontTemplateRefMethods {
/// Returns a reference to the data in this font. This may be a hugely expensive
/// operation (depending on the platform) which performs synchronous disk I/O
/// and should never be done lightly.
fn data(&self) -> Arc<Vec<u8>>;
/// Get the descriptor.
fn descriptor(&self) -> FontTemplateDescriptor;
/// Get the [`FontIdentifier`] for this template.
fn identifier(&self) -> FontIdentifier;
/// Returns true if the given descriptor matches the one in this [`FontTemplate`].
fn matches_font_descriptor(&self, descriptor_to_match: &FontDescriptor) -> bool;
/// Calculate the distance from this [`FontTemplate`]s descriptor and return it
/// or None if this is not a valid [`FontTemplate`].
fn descriptor_distance(&self, descriptor_to_match: &FontDescriptor) -> f32;
/// Whether or not this character is in the unicode ranges specified in
/// this temlates `@font-face` definition, if any.
fn char_in_unicode_range(&self, character: char) -> bool;
}
impl FontTemplateRefMethods for FontTemplateRef {
fn descriptor(&self) -> FontTemplateDescriptor {
self.borrow().descriptor.clone()
}
fn identifier(&self) -> FontIdentifier {
self.borrow().identifier.clone()
}
fn matches_font_descriptor(&self, descriptor_to_match: &FontDescriptor) -> bool {
self.descriptor().matches(descriptor_to_match)
}
fn descriptor_distance(&self, descriptor_to_match: &FontDescriptor) -> f32 {
self.descriptor().distance_from(descriptor_to_match)
}
fn data(&self) -> Arc<Vec<u8>> {
if let Some(data) = self.borrow().data.clone() {
return data;
}
let mut template = self.borrow_mut();
let identifier = template.identifier.clone();
template
.data
.get_or_insert_with(|| match identifier {
FontIdentifier::Local(local_identifier) => {
Arc::new(local_identifier.read_data_from_file())
},
FontIdentifier::Web(_) => unreachable!("Web fonts should always have data."),
})
.clone()
}
fn char_in_unicode_range(&self, character: char) -> bool {
let character = character as u32;
self.borrow()
.descriptor
.unicode_range
.as_ref()
.map_or(true, |ranges| {
ranges.iter().any(|range| range.contains(&character))
})
}
}
/// A trait for implementing the CSS font matching algorithm against various font features.
/// See <https://drafts.csswg.org/css-fonts/#font-matching-algorithm>.
///
/// This implementation is ported from Gecko at:
/// <https://searchfox.org/mozilla-central/rev/0529464f0d2981347ef581f7521ace8b7af7f7ac/gfx/thebes/gfxFontUtils.h#1217>.
trait FontMatchDistanceMethod: Sized {
fn match_distance(&self, range: &(Self, Self)) -> f32;
fn to_float(&self) -> f32;
}
impl FontMatchDistanceMethod for FontStretch {
fn match_distance(&self, range: &(Self, Self)) -> f32 {
// stretch distance ==> [0,2000]
const REVERSE_DISTANCE: f32 = 1000.0;
let min_stretch = range.0;
let max_stretch = range.1;
// The stretch value is a (non-negative) percentage; currently we support
// values in the range 0 .. 1000. (If the upper limit is ever increased,
// the kReverseDistance value used here may need to be adjusted.)
// If aTargetStretch is >100, we prefer larger values if available;
// if <=100, we prefer smaller values if available.
if *self < min_stretch {
if *self > FontStretch::NORMAL {
return min_stretch.to_float() - self.to_float();
}
return (min_stretch.to_float() - self.to_float()) + REVERSE_DISTANCE;
}
if *self > max_stretch {
if *self <= FontStretch::NORMAL {
return self.to_float() - max_stretch.to_float();
}
return (self.to_float() - max_stretch.to_float()) + REVERSE_DISTANCE;
}
0.0
}
fn to_float(&self) -> f32 {
self.0.to_float()
}
}
impl FontMatchDistanceMethod for FontWeight {
// Calculate weight distance with values in the range (0..1000). In general,
// heavier weights match towards even heavier weights while lighter weights
// match towards even lighter weights. Target weight values in the range
// [400..500] are special, since they will first match up to 500, then down
// towards 0, then up again towards 999.
//
// Example: with target 600 and font weight 800, distance will be 200. With
// target 300 and font weight 600, distance will be 900, since heavier
// weights are farther away than lighter weights. If the target is 5 and the
// font weight 995, the distance would be 1590 for the same reason.
fn match_distance(&self, range: &(Self, Self)) -> f32 {
// weight distance ==> [0,1600]
const NOT_WITHIN_CENTRAL_RANGE: f32 = 100.0;
const REVERSE_DISTANCE: f32 = 600.0;
let min_weight = range.0;
let max_weight = range.1;
if *self >= min_weight && *self <= max_weight {
// Target is within the face's range, so it's a perfect match
return 0.0;
}
if *self < FontWeight::NORMAL {
// Requested a lighter-than-400 weight
if max_weight < *self {
return self.to_float() - max_weight.to_float();
}
// Add reverse-search penalty for bolder faces
return (min_weight.to_float() - self.to_float()) + REVERSE_DISTANCE;
}
if *self > FontWeight::from_float(500.) {
// Requested a bolder-than-500 weight
if min_weight > *self {
return min_weight.to_float() - self.to_float();
}
// Add reverse-search penalty for lighter faces
return (self.to_float() - max_weight.to_float()) + REVERSE_DISTANCE;
}
// Special case for requested weight in the [400..500] range
if min_weight > *self {
if min_weight <= FontWeight::from_float(500.) {
// Bolder weight up to 500 is first choice
return min_weight.to_float() - self.to_float();
}
// Other bolder weights get a reverse-search penalty
return (min_weight.to_float() - self.to_float()) + REVERSE_DISTANCE;
}
// Lighter weights are not as good as bolder ones within [400..500]
(self.to_float() - max_weight.to_float()) + NOT_WITHIN_CENTRAL_RANGE
}
fn to_float(&self) -> f32 {
self.value()
}
}
impl FontMatchDistanceMethod for FontStyle {
fn match_distance(&self, range: &(Self, Self)) -> f32 {
// style distance ==> [0,500]
let min_style = range.0;
if *self == min_style {
return 0.0; // styles match exactly ==> 0
}
// bias added to angle difference when searching in the non-preferred
// direction from a target angle
const REVERSE: f32 = 100.0;
// bias added when we've crossed from positive to negative angles or
// vice versa
const NEGATE: f32 = 200.0;
if *self == FontStyle::NORMAL {
if min_style.is_oblique() {
// to distinguish oblique 0deg from normal, we add 1.0 to the angle
let min_angle = min_style.oblique_degrees();
if min_angle >= 0.0 {
return 1.0 + min_angle;
}
let max_style = range.1;
let max_angle = max_style.oblique_degrees();
if max_angle >= 0.0 {
// [min,max] range includes 0.0, so just return our minimum
return 1.0;
}
// negative oblique is even worse than italic
return NEGATE - max_angle;
}
// must be italic, which is worse than any non-negative oblique;
// treat as a match in the wrong search direction
assert!(min_style == FontStyle::ITALIC);
return REVERSE;
}
let default_oblique_angle = FontStyle::OBLIQUE.oblique_degrees();
if *self == FontStyle::ITALIC {
if min_style.is_oblique() {
let min_angle = min_style.oblique_degrees();
if min_angle >= default_oblique_angle {
return 1.0 + (min_angle - default_oblique_angle);
}
let max_style = range.1;
let max_angle = max_style.oblique_degrees();
if max_angle >= default_oblique_angle {
return 1.0;
}
if max_angle > 0.0 {
// wrong direction but still > 0, add bias of 100
return REVERSE + (default_oblique_angle - max_angle);
}
// negative oblique angle, add bias of 300
return REVERSE + NEGATE + (default_oblique_angle - max_angle);
}
// normal is worse than oblique > 0, but better than oblique <= 0
assert!(min_style == FontStyle::NORMAL);
return NEGATE;
}
// target is oblique <angle>: four different cases depending on
// the value of the <angle>, which determines the preferred direction
// of search
let target_angle = self.oblique_degrees();
if target_angle >= default_oblique_angle {
if min_style.is_oblique() {
let min_angle = min_style.oblique_degrees();
if min_angle >= target_angle {
return min_angle - target_angle;
}
let max_style = range.1;
let max_angle = max_style.oblique_degrees();
if max_angle >= target_angle {
return 0.0;
}
if max_angle > 0.0 {
return REVERSE + (target_angle - max_angle);
}
return REVERSE + NEGATE + (target_angle - max_angle);
}
if min_style == FontStyle::ITALIC {
return REVERSE + NEGATE;
}
return REVERSE + NEGATE + 1.0;
}
if target_angle <= -default_oblique_angle {
if min_style.is_oblique() {
let max_style = range.1;
let max_angle = max_style.oblique_degrees();
if max_angle <= target_angle {
return target_angle - max_angle;
}
let min_angle = min_style.oblique_degrees();
if min_angle <= target_angle {
return 0.0;
}
if min_angle < 0.0 {
return REVERSE + (min_angle - target_angle);
}
return REVERSE + NEGATE + (min_angle - target_angle);
}
if min_style == FontStyle::ITALIC {
return REVERSE + NEGATE;
}
return REVERSE + NEGATE + 1.0;
}
if target_angle >= 0.0 {
if min_style.is_oblique() {
let min_angle = min_style.oblique_degrees();
if min_angle > target_angle {
return REVERSE + (min_angle - target_angle);
}
let max_style = range.1;
let max_angle = max_style.oblique_degrees();
if max_angle >= target_angle {
return 0.0;
}
if max_angle > 0.0 {
return target_angle - max_angle;
}
return REVERSE + NEGATE + (target_angle - max_angle);
}
if min_style == FontStyle::ITALIC {
return REVERSE + NEGATE - 2.0;
}
return REVERSE + NEGATE - 1.0;
}
// last case: (targetAngle < 0.0 && targetAngle > kDefaultAngle)
if min_style.is_oblique() {
let max_style = range.1;
let max_angle = max_style.oblique_degrees();
if max_angle < target_angle {
return REVERSE + (target_angle - max_angle);
}
let min_angle = min_style.oblique_degrees();
if min_angle <= target_angle {
return 0.0;
}
if min_angle < 0.0 {
return min_angle - target_angle;
}
return REVERSE + NEGATE + (min_angle - target_angle);
}
if min_style == FontStyle::ITALIC {
return REVERSE + NEGATE - 2.0;
}
REVERSE + NEGATE - 1.0
}
fn to_float(&self) -> f32 {
unimplemented!("Don't know how to convert FontStyle to float.");
}
}
pub(crate) trait IsOblique {
fn is_oblique(&self) -> bool;
}
impl IsOblique for FontStyle {
fn is_oblique(&self) -> bool {
*self != FontStyle::NORMAL && *self != FontStyle::ITALIC
}
}