servo/components/shared/embedder/input_events.rs
Narfinger 3b73b83a9f
Allow OHOS servoshell to have a simple multiple tab implementation. (#36891)
Currently we just pause the compositor and replace the window in it
while having separate bookkeeping to remember which window belongs to
which tab.
Currently there are no tests for OHOS, so we cannot test the changes.

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
Co-authored-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
2025-06-16 08:17:31 +00:00

352 lines
10 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use keyboard_types::{CompositionEvent, KeyboardEvent};
use log::error;
use malloc_size_of_derive::MallocSizeOf;
use serde::{Deserialize, Serialize};
use webrender_api::units::DevicePoint;
use crate::WebDriverMessageId;
/// An input event that is sent from the embedder to Servo.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum InputEvent {
EditingAction(EditingActionEvent),
Gamepad(GamepadEvent),
Ime(ImeEvent),
Keyboard(KeyboardEvent),
MouseButton(MouseButtonEvent),
MouseMove(MouseMoveEvent),
Touch(TouchEvent),
Wheel(WheelEvent),
}
/// An editing action that should be performed on a `WebView`.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum EditingActionEvent {
Copy,
Cut,
Paste,
}
impl InputEvent {
pub fn point(&self) -> Option<DevicePoint> {
match self {
InputEvent::EditingAction(..) => None,
InputEvent::Gamepad(..) => None,
InputEvent::Ime(..) => None,
InputEvent::Keyboard(..) => None,
InputEvent::MouseButton(event) => Some(event.point),
InputEvent::MouseMove(event) => Some(event.point),
InputEvent::Touch(event) => Some(event.point),
InputEvent::Wheel(event) => Some(event.point),
}
}
pub fn webdriver_message_id(&self) -> Option<WebDriverMessageId> {
match self {
InputEvent::EditingAction(..) => None,
InputEvent::Gamepad(..) => None,
InputEvent::Ime(..) => None,
InputEvent::Keyboard(..) => None,
InputEvent::MouseButton(event) => event.webdriver_id,
InputEvent::MouseMove(event) => event.webdriver_id,
InputEvent::Touch(..) => None,
InputEvent::Wheel(event) => event.webdriver_id,
}
}
pub fn with_webdriver_message_id(mut self, webdriver_id: Option<WebDriverMessageId>) -> Self {
match self {
InputEvent::EditingAction(..) => {},
InputEvent::Gamepad(..) => {},
InputEvent::Ime(..) => {},
InputEvent::Keyboard(..) => {},
InputEvent::MouseButton(ref mut event) => {
event.webdriver_id = webdriver_id;
},
InputEvent::MouseMove(ref mut event) => {
event.webdriver_id = webdriver_id;
},
InputEvent::Touch(..) => {},
InputEvent::Wheel(ref mut event) => {
event.webdriver_id = webdriver_id;
},
};
self
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct MouseButtonEvent {
pub action: MouseButtonAction,
pub button: MouseButton,
pub point: DevicePoint,
webdriver_id: Option<WebDriverMessageId>,
}
impl MouseButtonEvent {
pub fn new(action: MouseButtonAction, button: MouseButton, point: DevicePoint) -> Self {
Self {
action,
button,
point,
webdriver_id: None,
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum MouseButton {
Left,
Middle,
Right,
Back,
Forward,
Other(u16),
}
impl<T: Into<u64>> From<T> for MouseButton {
fn from(value: T) -> Self {
let value = value.into();
match value {
0 => MouseButton::Left,
1 => MouseButton::Middle,
2 => MouseButton::Right,
3 => MouseButton::Back,
4 => MouseButton::Forward,
_ => MouseButton::Other(value as u16),
}
}
}
impl From<MouseButton> for i16 {
fn from(value: MouseButton) -> Self {
match value {
MouseButton::Left => 0,
MouseButton::Middle => 1,
MouseButton::Right => 2,
MouseButton::Back => 3,
MouseButton::Forward => 4,
MouseButton::Other(value) => value as i16,
}
}
}
/// The types of mouse events
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
pub enum MouseButtonAction {
/// Mouse button clicked
Click,
/// Mouse button down
Down,
/// Mouse button up
Up,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct MouseMoveEvent {
pub point: DevicePoint,
webdriver_id: Option<WebDriverMessageId>,
}
impl MouseMoveEvent {
pub fn new(point: DevicePoint) -> Self {
Self {
point,
webdriver_id: None,
}
}
}
/// The type of input represented by a multi-touch event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum TouchEventType {
/// A new touch point came in contact with the screen.
Down,
/// An existing touch point changed location.
Move,
/// A touch point was removed from the screen.
Up,
/// The system stopped tracking a touch point.
Cancel,
}
/// An opaque identifier for a touch point.
///
/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
pub struct TouchId(pub i32);
/// An ID for a sequence of touch events between a `Down` and the `Up` or `Cancel` event.
/// The ID is the same for all events between `Down` and `Up` or `Cancel`
#[repr(transparent)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct TouchSequenceId(u32);
impl TouchSequenceId {
pub const fn new() -> Self {
Self(0)
}
/// Increments the ID for the next touch sequence.
///
/// The increment is wrapping, since we can assume that the touch handler
/// script for touch sequence N will have finished processing by the time
/// we have wrapped around.
pub fn next(&mut self) {
self.0 = self.0.wrapping_add(1);
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct TouchEvent {
pub event_type: TouchEventType,
pub id: TouchId,
pub point: DevicePoint,
/// cancelable default value is true, once the first move has been processed by script disable it.
cancelable: bool,
/// The sequence_id will be set by servo's touch handler.
sequence_id: Option<TouchSequenceId>,
}
impl TouchEvent {
pub fn new(event_type: TouchEventType, id: TouchId, point: DevicePoint) -> Self {
TouchEvent {
event_type,
id,
point,
sequence_id: None,
cancelable: true,
}
}
/// Embedders should ignore this.
#[doc(hidden)]
pub fn init_sequence_id(&mut self, sequence_id: TouchSequenceId) {
if self.sequence_id.is_none() {
self.sequence_id = Some(sequence_id);
} else {
// We could allow embedders to set the sequence ID.
error!("Sequence ID already set.");
}
}
#[doc(hidden)]
pub fn expect_sequence_id(&self) -> TouchSequenceId {
self.sequence_id.expect("Sequence ID not initialized")
}
#[doc(hidden)]
pub fn disable_cancelable(&mut self) {
self.cancelable = false;
}
#[doc(hidden)]
pub fn is_cancelable(&self) -> bool {
self.cancelable
}
}
/// Mode to measure WheelDelta floats in
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
pub enum WheelMode {
/// Delta values are specified in pixels
DeltaPixel = 0x00,
/// Delta values are specified in lines
DeltaLine = 0x01,
/// Delta values are specified in pages
DeltaPage = 0x02,
}
/// The Wheel event deltas in every direction
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
pub struct WheelDelta {
/// Delta in the left/right direction
pub x: f64,
/// Delta in the up/down direction
pub y: f64,
/// Delta in the direction going into/out of the screen
pub z: f64,
/// Mode to measure the floats in
pub mode: WheelMode,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct WheelEvent {
pub delta: WheelDelta,
pub point: DevicePoint,
webdriver_id: Option<WebDriverMessageId>,
}
impl WheelEvent {
pub fn new(delta: WheelDelta, point: DevicePoint) -> Self {
WheelEvent {
delta,
point,
webdriver_id: None,
}
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum ImeEvent {
Composition(CompositionEvent),
Dismissed,
}
#[derive(
Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
)]
/// Index of gamepad in list of system's connected gamepads
pub struct GamepadIndex(pub usize);
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The minimum and maximum values that can be reported for axis or button input from this gamepad
pub struct GamepadInputBounds {
/// Minimum and maximum axis values
pub axis_bounds: (f64, f64),
/// Minimum and maximum button values
pub button_bounds: (f64, f64),
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The haptic effects supported by this gamepad
pub struct GamepadSupportedHapticEffects {
/// Gamepad support for dual rumble effects
pub supports_dual_rumble: bool,
/// Gamepad support for trigger rumble effects
pub supports_trigger_rumble: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The type of Gamepad event
pub enum GamepadEvent {
/// A new gamepad has been connected
/// <https://www.w3.org/TR/gamepad/#event-gamepadconnected>
Connected(
GamepadIndex,
String,
GamepadInputBounds,
GamepadSupportedHapticEffects,
),
/// An existing gamepad has been disconnected
/// <https://www.w3.org/TR/gamepad/#event-gamepaddisconnected>
Disconnected(GamepadIndex),
/// An existing gamepad has been updated
/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
Updated(GamepadIndex, GamepadUpdateType),
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The type of Gamepad input being updated
pub enum GamepadUpdateType {
/// Axis index and input value
/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-axis>
Axis(usize, f64),
/// Button index and input value
/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-button>
Button(usize, f64),
}