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I don't want to do such a gratuitous rename, but with all the other types now having "Dom" as part of their name, and especially with "DomOnceCell", I feel like the other cell type that we already have should also follow the convention. That argument loses weight though when we realise there is still DOMString and other things.
86 lines
2.8 KiB
Rust
86 lines
2.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use canvas_traits::webgl::WebGLVertexArrayId;
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use core::cell::Ref;
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use core::iter::FromIterator;
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding;
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use dom::bindings::reflector::reflect_dom_object;
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use dom::bindings::root::{Dom, MutNullableDom, Root};
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use dom::globalscope::GlobalScope;
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use dom::webglbuffer::WebGLBuffer;
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use dom::webglobject::WebGLObject;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use std::collections::HashMap;
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#[dom_struct]
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pub struct WebGLVertexArrayObjectOES {
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webgl_object_: WebGLObject,
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id: WebGLVertexArrayId,
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ever_bound: Cell<bool>,
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is_deleted: Cell<bool>,
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bound_attrib_buffers: DomRefCell<HashMap<u32, Dom<WebGLBuffer>>>,
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bound_buffer_element_array: MutNullableDom<WebGLBuffer>,
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}
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impl WebGLVertexArrayObjectOES {
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fn new_inherited(id: WebGLVertexArrayId) -> WebGLVertexArrayObjectOES {
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Self {
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webgl_object_: WebGLObject::new_inherited(),
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id: id,
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ever_bound: Cell::new(false),
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is_deleted: Cell::new(false),
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bound_attrib_buffers: DomRefCell::new(HashMap::new()),
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bound_buffer_element_array: MutNullableDom::new(None),
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}
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}
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pub fn new(global: &GlobalScope, id: WebGLVertexArrayId) -> Root<WebGLVertexArrayObjectOES> {
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reflect_dom_object(box WebGLVertexArrayObjectOES::new_inherited(id),
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global,
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WebGLVertexArrayObjectOESBinding::Wrap)
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}
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pub fn id(&self) -> WebGLVertexArrayId {
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self.id
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}
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pub fn is_deleted(&self) -> bool {
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self.is_deleted.get()
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}
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pub fn set_deleted(&self) {
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self.is_deleted.set(true)
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}
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pub fn ever_bound(&self) -> bool {
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return self.ever_bound.get()
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}
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pub fn set_ever_bound(&self) {
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self.ever_bound.set(true);
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}
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pub fn borrow_bound_attrib_buffers(&self) -> Ref<HashMap<u32, Dom<WebGLBuffer>>> {
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self.bound_attrib_buffers.borrow()
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}
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pub fn bound_attrib_buffers(&self) -> Vec<Root<WebGLBuffer>> {
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self.bound_attrib_buffers.borrow().iter().map(|(_, b)| Root::from_ref(&**b)).collect()
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}
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pub fn set_bound_attrib_buffers<'a, T>(&self, iter: T) where T: Iterator<Item=(u32, &'a WebGLBuffer)> {
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*self.bound_attrib_buffers.borrow_mut() = HashMap::from_iter(iter.map(|(k,v)| (k, Dom::from_ref(v))));
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}
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pub fn bound_buffer_element_array(&self) -> Option<Root<WebGLBuffer>> {
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self.bound_buffer_element_array.get()
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}
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pub fn set_bound_buffer_element_array(&self, buffer: Option<&WebGLBuffer>) {
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self.bound_buffer_element_array.set(buffer);
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}
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}
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