servo/components/script/task_source/gamepad.rs
Martin Robinson 3398fc017b
Move non-gfx things out of gfx_traits and create a base crate (#32296)
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:

1. Move non `gfx` crate things out of `gfx_traits`. This is important in
   order to prevent dependency cycles with a different integration between
   layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
   to do with messages and instead mostly holds ids, which are used
   across many different crates in Servo. This new crate will hold the
   *rare* data types that are widely used.

Details:

 - All BackgroundHangMonitor-related things from base to a new
   `background_hang_monitor_api` crate.
 - Moved `TraversalDirection` to `script_traits`
 - Moved `Epoch`-related things from `gfx_traits` to `base`.
 - Moved `PrintTree` to base. This should be widely useful in Servo.
 - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
   to `WebRenderFontApi`.
2024-05-17 12:28:58 +00:00

47 lines
1.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use std::fmt;
use std::result::Result;
use base::id::PipelineId;
use crate::script_runtime::{CommonScriptMsg, ScriptChan, ScriptThreadEventCategory};
use crate::task::{TaskCanceller, TaskOnce};
use crate::task_source::{TaskSource, TaskSourceName};
#[derive(JSTraceable)]
pub struct GamepadTaskSource(
pub Box<dyn ScriptChan + Send + 'static>,
#[no_trace] pub PipelineId,
);
impl Clone for GamepadTaskSource {
fn clone(&self) -> GamepadTaskSource {
GamepadTaskSource(self.0.clone(), self.1)
}
}
impl fmt::Debug for GamepadTaskSource {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "GamepadTaskSource(...)")
}
}
impl TaskSource for GamepadTaskSource {
const NAME: TaskSourceName = TaskSourceName::Gamepad;
fn queue_with_canceller<T>(&self, task: T, canceller: &TaskCanceller) -> Result<(), ()>
where
T: TaskOnce + 'static,
{
let msg = CommonScriptMsg::Task(
ScriptThreadEventCategory::InputEvent,
Box::new(canceller.wrap_task(task)),
Some(self.1),
GamepadTaskSource::NAME,
);
self.0.send(msg).map_err(|_| ())
}
}