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Not super-proud of this one, but it's the easiest way I could think of. The changeset looks bigger than what it is, because while at it I've rewrapped a fair amount of functions around to use proper block indentation. Alternatives are parameterizing Stylist by <E>, which is not fun, or moving the concrete element from layout_thread to layout, but that implies layout depending on script, which isn't fun either. Other alternative is implementing an empty enum and making anon boxes work on it. It has the advantage of removing the annoying type parameter, but the disadvantage of instantiating `cascade` twice, which isn't great, and having to maintain all the boilerplate of a `TElement` implementation that just does nothing.
166 lines
4.5 KiB
Rust
166 lines
4.5 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! This module contains traits in script used generically in the rest of Servo.
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//! The traits are here instead of in script so that these modules won't have
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//! to depend on script.
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#![deny(unsafe_code)]
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#![feature(associated_type_defaults)]
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extern crate app_units;
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extern crate atomic_refcell;
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extern crate canvas_traits;
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extern crate cssparser;
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extern crate euclid;
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extern crate gfx_traits;
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#[macro_use] extern crate html5ever;
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extern crate ipc_channel;
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extern crate libc;
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#[macro_use]
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extern crate log;
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extern crate malloc_size_of;
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#[macro_use] extern crate malloc_size_of_derive;
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extern crate metrics;
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extern crate msg;
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extern crate net_traits;
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extern crate profile_traits;
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extern crate range;
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extern crate script_traits;
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extern crate selectors;
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extern crate servo_arc;
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extern crate servo_atoms;
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extern crate servo_url;
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extern crate style;
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extern crate webrender_api;
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pub mod message;
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pub mod reporter;
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pub mod rpc;
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pub mod wrapper_traits;
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use atomic_refcell::AtomicRefCell;
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use canvas_traits::canvas::CanvasMsg;
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use ipc_channel::ipc::IpcSender;
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use libc::c_void;
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use net_traits::image_cache::PendingImageId;
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use script_traits::UntrustedNodeAddress;
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use servo_url::ServoUrl;
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use std::ptr::NonNull;
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use std::sync::atomic::AtomicIsize;
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use style::data::ElementData;
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#[repr(C)]
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pub struct StyleData {
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/// Data that the style system associates with a node. When the
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/// style system is being used standalone, this is all that hangs
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/// off the node. This must be first to permit the various
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/// transmutations between ElementData and PersistentLayoutData.
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pub element_data: AtomicRefCell<ElementData>,
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/// Information needed during parallel traversals.
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pub parallel: DomParallelInfo,
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}
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impl StyleData {
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pub fn new() -> Self {
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Self {
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element_data: AtomicRefCell::new(ElementData::default()),
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parallel: DomParallelInfo::new(),
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}
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}
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}
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#[derive(Clone, Copy, MallocSizeOf)]
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pub struct OpaqueStyleAndLayoutData {
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// NB: We really store a `StyleAndLayoutData` here, so be careful!
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#[ignore_malloc_size_of = "TODO(#6910) Box value that should be counted but \
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the type lives in layout"]
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pub ptr: NonNull<StyleData>,
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}
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#[allow(unsafe_code)]
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unsafe impl Send for OpaqueStyleAndLayoutData {}
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/// Information that we need stored in each DOM node.
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#[derive(MallocSizeOf)]
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pub struct DomParallelInfo {
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/// The number of children remaining to process during bottom-up traversal.
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pub children_to_process: AtomicIsize,
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}
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impl DomParallelInfo {
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pub fn new() -> DomParallelInfo {
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DomParallelInfo {
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children_to_process: AtomicIsize::new(0),
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}
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum LayoutNodeType {
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Element(LayoutElementType),
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Text,
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum LayoutElementType {
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Element,
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HTMLCanvasElement,
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HTMLIFrameElement,
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HTMLImageElement,
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HTMLInputElement,
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HTMLObjectElement,
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HTMLTableCellElement,
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HTMLTableColElement,
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HTMLTableElement,
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HTMLTableRowElement,
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HTMLTableSectionElement,
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HTMLTextAreaElement,
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SVGSVGElement,
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}
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pub enum HTMLCanvasDataSource {
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WebGL(webrender_api::ImageKey),
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Image(Option<IpcSender<CanvasMsg>>)
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}
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pub struct HTMLCanvasData {
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pub source: HTMLCanvasDataSource,
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pub width: u32,
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pub height: u32,
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}
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pub struct SVGSVGData {
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pub width: u32,
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pub height: u32,
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}
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/// The address of a node known to be valid. These are sent from script to layout.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct TrustedNodeAddress(pub *const c_void);
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#[allow(unsafe_code)]
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unsafe impl Send for TrustedNodeAddress {}
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pub fn is_image_data(uri: &str) -> bool {
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static TYPES: &'static [&'static str] = &["data:image/png", "data:image/gif", "data:image/jpeg"];
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TYPES.iter().any(|&type_| uri.starts_with(type_))
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}
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/// Whether the pending image needs to be fetched or is waiting on an existing fetch.
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pub enum PendingImageState {
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Unrequested(ServoUrl),
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PendingResponse,
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}
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/// The data associated with an image that is not yet present in the image cache.
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/// Used by the script thread to hold on to DOM elements that need to be repainted
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/// when an image fetch is complete.
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pub struct PendingImage {
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pub state: PendingImageState,
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pub node: UntrustedNodeAddress,
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pub id: PendingImageId,
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}
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