mirror of
https://github.com/servo/servo.git
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* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
72 lines
2.2 KiB
INI
Vendored
72 lines
2.2 KiB
INI
Vendored
[idlharness-extensions.https.window.html]
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[GamepadHapticActuator interface: existence and properties of interface object]
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expected: FAIL
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[GamepadHapticActuator interface object length]
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expected: FAIL
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[GamepadHapticActuator interface object name]
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expected: FAIL
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[GamepadHapticActuator interface: existence and properties of interface prototype object]
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expected: FAIL
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[GamepadHapticActuator interface: existence and properties of interface prototype object's "constructor" property]
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expected: FAIL
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[GamepadHapticActuator interface: existence and properties of interface prototype object's @@unscopables property]
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expected: FAIL
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[GamepadHapticActuator interface: attribute type]
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expected: FAIL
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[GamepadHapticActuator interface: operation pulse(double, double)]
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expected: FAIL
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[GamepadTouch interface: existence and properties of interface object]
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expected: FAIL
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[GamepadTouch interface object length]
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expected: FAIL
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[GamepadTouch interface object name]
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expected: FAIL
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[GamepadTouch interface: existence and properties of interface prototype object]
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expected: FAIL
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[GamepadTouch interface: existence and properties of interface prototype object's "constructor" property]
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expected: FAIL
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[GamepadTouch interface: existence and properties of interface prototype object's @@unscopables property]
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expected: FAIL
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[GamepadTouch interface: attribute touchId]
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expected: FAIL
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[GamepadTouch interface: attribute surfaceId]
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expected: FAIL
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[GamepadTouch interface: attribute position]
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expected: FAIL
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[GamepadTouch interface: attribute surfaceDimensions]
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expected: FAIL
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[Gamepad interface: attribute hapticActuators]
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expected: FAIL
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[Gamepad interface: attribute touchEvents]
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expected: FAIL
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[GamepadHapticActuator interface: operation canPlayEffectType(GamepadHapticEffectType)]
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expected: FAIL
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[GamepadHapticActuator interface: operation playEffect(GamepadHapticEffectType, optional GamepadEffectParameters)]
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expected: FAIL
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[GamepadHapticActuator interface: operation reset()]
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expected: FAIL
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[Gamepad interface: attribute vibrationActuator]
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expected: FAIL
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