servo/tests/wpt/meta/gamepad/idlharness-extensions.https.window.js.ini
Daniel Adams c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00

72 lines
2.2 KiB
INI
Vendored

[idlharness-extensions.https.window.html]
[GamepadHapticActuator interface: existence and properties of interface object]
expected: FAIL
[GamepadHapticActuator interface object length]
expected: FAIL
[GamepadHapticActuator interface object name]
expected: FAIL
[GamepadHapticActuator interface: existence and properties of interface prototype object]
expected: FAIL
[GamepadHapticActuator interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[GamepadHapticActuator interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[GamepadHapticActuator interface: attribute type]
expected: FAIL
[GamepadHapticActuator interface: operation pulse(double, double)]
expected: FAIL
[GamepadTouch interface: existence and properties of interface object]
expected: FAIL
[GamepadTouch interface object length]
expected: FAIL
[GamepadTouch interface object name]
expected: FAIL
[GamepadTouch interface: existence and properties of interface prototype object]
expected: FAIL
[GamepadTouch interface: existence and properties of interface prototype object's "constructor" property]
expected: FAIL
[GamepadTouch interface: existence and properties of interface prototype object's @@unscopables property]
expected: FAIL
[GamepadTouch interface: attribute touchId]
expected: FAIL
[GamepadTouch interface: attribute surfaceId]
expected: FAIL
[GamepadTouch interface: attribute position]
expected: FAIL
[GamepadTouch interface: attribute surfaceDimensions]
expected: FAIL
[Gamepad interface: attribute hapticActuators]
expected: FAIL
[Gamepad interface: attribute touchEvents]
expected: FAIL
[GamepadHapticActuator interface: operation canPlayEffectType(GamepadHapticEffectType)]
expected: FAIL
[GamepadHapticActuator interface: operation playEffect(GamepadHapticEffectType, optional GamepadEffectParameters)]
expected: FAIL
[GamepadHapticActuator interface: operation reset()]
expected: FAIL
[Gamepad interface: attribute vibrationActuator]
expected: FAIL