servo/components/canvas
bors-servo 6ca62aa0de
Auto merge of #24242 - jdm:xr-webgllayer-format, r=asajeffrey,nox
Fix immersive mode panic on three.js rollercoaster on hololens

We have some special logic about texture formats when creating drawing buffers for WebGL that needs to be shared with the code that creates a separate framebuffer for immersive mode.

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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #24083 and fix #20595.
- [x] These changes do not require tests because no CI for hololens; tested manually in the emulator.

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2019-09-23 19:34:10 -04:00
..
webgl_mode
azure_backend.rs
build.rs
canvas_data.rs
canvas_paint_thread.rs
Cargo.toml
gl_context.rs
lib.rs
raqote_backend.rs
webgl_thread.rs